So, in reading through the booklet on the making of the game, I actually learned quite a bit about the development process that it went through, that I didn't know about before, that will explain a bit about how I feel about the game.
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The game was being built on the Quake Engine, but when they started making the Hoover Dam level, they began to run into limitations, and on one oft he other Alien levels they actually maxed out the number of brushes that the engine could handle, and their option was either stop being so creative, or move to another engine that would do what they wanted. That was the beginning of the long series of delays.
Jump forward a long while up to when 3D Realms went under.
Even after that happened, there were 10 guys from the team, who made their own gaming studio out of one of their houses, and kept trying to finish the game to ensure that it got out at all. They're the "Triptych Studios" listed along with 3D Realms and Gearbox. Some time around then, Gearbox came in and picked them up and helped them get the game code ported to consoles, polished, and released.
Most of the parts from Randy Pitchford talk about how getting this game completed was first and foremost about releasing what had been created by their large group of friends. He makes a really nice analogy about a lot of the reason that they picked up the game, and really wanted it to get released. There are also a few small bits where he talks about some of his ideas, but how this isn't his Duke Nukem game, it's the game that everyone at 3D Realms and Triptych put together that Gearbox helped them to complete.
It's hard to say that properly without taking credit away from whichever studio contributed what, but that's the closest approximation that I can get to explaining it without the book on hand. Releasing this game was first and foremost a mission to complete something for their friends, and to make sure that they actually had something for all their work and dedication.
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I think that a lot of the reviewers were assuming that Gearbox was taking the game, and bringing everything up to be relevant / modern. The complaints about the jokes and much of the game feeling like it's from the late 90's, is because that's
true. If you aren't expecting a game to be essentially torn out of that era with a few minor changes, you're going to be disappointed. Period. Likewise, if you're not into the type of humor in the game from the first few minutes (it's very obviously not everyone's thing), there's going to be a vast majority of the game you find to be seriously unfunny/offensive/boring. If both of these things make you not want to play the game - don't. It's really not a game that was made for you, and you more than likely won't enjoy it.
I think that Gearbox stepping in somehow set the expectation with a lot of folks that they were taking creative control, and making Duke Nukem Forever into a game, to really, properly bring Duke into 2011 up to par with all the current gen games and modernized, which isn't what happened at all. Duke Nukem Forever was released as
the Duke Nukem Forever that was built by the people who worked on it, and did the most to keep their creative vision as intact and unchanged as possible, for better or worse. Personally, this game reminds me of being ~12, and my best friend's older brother had Duke 3D, and he'd let us play it when his/our parents weren't around. Playing DNF really feels like a shameless indulgence to my 13-year-old-self, and I'm ok with that.
Honestly, I'd really be interested in seeing what a truly modernized version of a Duke Nukem game would be, built from the ground up, with Gearbox 100% at the helm, especially given some of the ideas that seem to have been sparked by helping to finish this game. I think that this is something that most of the critics were looking for when playing DNF, and seems like it may have been an expectation that was set a little bit with the press releases, but it's tough to fault someone on writing a negative review for "not having the right expectations" of a game released along with other modern titles, especially when they're supposed to convince other people whether or not to get the game.
Really, if you were actually someone who was waiting for DNF, and are just expecting DNF, you probably won't be disappointed. If you're midly interested, maybe rent it, but don't expect to be blown away. That being said, if Gearbox does ever decide to make a proper Duke Nukem sequel in the future, they'll need to set the bar
significantly higher to make it worth the purchase, because they have no reason
not to be able to make it into a really well done game (and that's coming from someone who's currently enjoying DNF for what it is).
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