Crisis Core Research Thread

I focused on the attack "Crimson Flare", where Minerva summons a red ball that will follow the player for a while and that can cause devastating damage upon impact.

I found the byte value that assigned which animation is linked to Crimson Flare and adjusted it to use the animation for "Photon Feathers" instead. In this attack Minerva summons many tiny, homing light arrows.

Minerva indeed performed the "Photon Feathers" animation, but instead of arrows of light flying about...

BK3F1nU.png


Almost a dozen Crimson Flare balls appear instead! O___O

This is because the animations of Minerva's model, and the projectiles that are summoned, are two separate entities. The style of summoning many objects remains from Photon Feathers, but the fast-moving light arrows are replaced with the slow moving fire balls.


Being chased by this sea of homing balls of destruction was too stressful, so I changed the byte value that decides whether the attack damages Zack...

gwSw22N.png


...or Minerva! That's some satisfying damage being done. I then increased the ATK power of the Crimson Flare projectiles...


fvStFY8.png



MWAHAHAHAHAHA! :muhaha:
 
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As expected, the mission descriptions and the text inside mails also use symbols that are 4-byte values. I have messed around accordingly.

k4nZFJB.png


difficulty → DUMBAPPLES


QuhU8mD.png


detrimental. → DUMBAPPLES!!
 
My own blindness shocks me. Somehow I missed that "Heroes" is in fact an end-of-chapter save name. It's for when you make a save after Chapter 9 ends, right before you get to the Banora Ruins.


dt1ORJm.png



It is still interesting that missions adopt this as a zone name if you teleport to said missions using only event values, but "Heroes" is most definitely not an unused text snippet.
 

JBedford

Pro Adventurer
AKA
JBed
Okay, I've got my program to the state where it should be able to read all text in this specific 4-byte format... that I know of.

Here's the text in file0000:
Code:
Where do you want to go?
{0x40050008} Battle
 Ms. Ishibashi
 Mr. Oka
 Mr. Kitase
 Mr. Kunikata
 Mr. Shindo
 Mr. Terada
 Mr. Maeda
 Moriya kun
[END OF ENTRY][END OF BLOCK]


And file1418
Code:
Analysis of the mysterious energy has led us to believe
that not only does it make machines behave like living
organisms, but any other life form killed by it could take
on an entirely different behavior. Evidence suggests that
a few of our men have disappeared in the lower levels.
Don't let anything take you by surprise!
Keep your courage up and move forward!
[END OF ENTRY]
We have received reports of Genesis troops
hiding large--scale weapons in the caves.
Destroy them and stop their advance!
[END OF ENTRY]
Though mechanical, the Master Blades you encountered
in your last mission had taken on biological behavior
from the unknown energy.
The energy seems to have properties beyond our imagination.
It's almost within your reach!
[END OF ENTRY]
We have determined that one of the stolen
accessories is in the wasteland.
Head there and collect the item in question.
The child is highly trained and reckless.
Be mindful of the dangers in the area.
[END OF ENTRY]
We have found a supply depot of Genesis troops!
We can slow their momentum by crushing this base.
Destroy the three types of Death Machines in
their main arsenal and shut down the base!
[END OF ENTRY]
It is now clear that the mysterious energy can
influence not only monsters, but machines as well.
The mechanical weapons go on unprogrammed rampages
powered by a seemingly endless supply of energy.
You're the only one who can solve this mystery!
[END OF ENTRY]
You will be sparring with our infantrymen.
Though each individual poses little challenge,
the fact that they will appear in a constant
stream should even the odds.
Let us see how you fare.
[END OF ENTRY]
It's another practice session, but with
powered--up infantrymen----and more of them!
This should be pretty tough even for a
SOLDIER operative. Give it all you've got.
[END OF ENTRY]
We have uncovered the location to which the
Genesis copies were escaping via cargo ship.
There is no doubt that they have a stronghold there.
Deploy immediately and attack the base!
[END OF ENTRY]
We have received word of Genesis troops in
the underground caves plotting an attack on
Shinra facilities. Destroy the Guard Scorpion
and put an end to their plans.
[END OF ENTRY]
The troops are even tougher this time.
Can you survive while defeating a
seemingly never--ending stream of troops?
We look forward to watching you in action.
[END OF ENTRY]
Zack, we now understand just how strong you are,
so here is our last training session with the most
powerful infantrymen we have. They will seem truly
endless, coming at you again and again and again...
Are you ready for the ultimate sparring challenge?
[END OF ENTRY]
The Shinra weapons that vanished with Genesis
reappeared in his forces' hands.
To counter them, we have started developing new and
improved weapons. We ask for your support in testing
this enhanced gear.
[END OF ENTRY]
The New Weapons Group, dedicated to developing more
powerful weapons, has obtained extensive operations
data on the weapons used by Genesis's forces.
They have succeeded in developing new weapons
that should overwhelm their current arsenal.
We want you to participate in testing these weapons.
[END OF ENTRY]
The Wutai spy apprehended in the slum's market
spilled the beans on advance elements of the
Crescent Unit, hiding in the Corel Mines.
Head there now and eradicate the advance troops.
[END OF ENTRY]
One of our secret projects involves developing
extra--sensory perception. Test Subject "P" has
sensed an accessory component waiting to be found
in the caves. We ask that you go to the caves to
verify this claim.
[END OF ENTRY]
The Crescent Unit, having failed in its assault
on Midgar, is now scheming to reunite all Wutai
remnants and expand the anti--Shinra movement.
These anti--Shinra elements must be crushed as
quickly as they appear.
Go to one of their bases and quell the rebels.
[END OF ENTRY]
We have been asked by Director Scarlet at the
Arms Development Department to test new weapons.
This is a new version of an unmanned weapon
currently in use, and we must collect as much
combat data as possible.
Destroy all machines within the battle area.
[END OF ENTRY]
We have newly formed an urban combat force.
Final adjustments must be made based on combat
testing before they are sent out on real missions.
We ask for your participation in the city--themed
training environment.
[END OF ENTRY]
Monsters have appeared in the slums.
You must eliminate the threats before any of the
citizenry are hurt. We ask that you also conduct
a thorough investigation of the area.
[END OF ENTRY]
A detached Wutai force has trained monsters
to specifically fight SOLDIER operatives.
Defeat the anti--SOLDIER creatures and
eliminate the remnants.
[END OF ENTRY]
Hastily--developed weapons designed to fight Genesis
have gone berserk. The testing site is closed off,
so there is no concern of damages spreading outside,
but we must bring the situation under control.
Destroy all machines inside the testing area.
[END OF ENTRY]
Genesis's forces are reorganizing. There seems to be
no change in their weaponry, but the troops organized
around the Death Machines are not to be trifled with.
Attack them before they start mobilizing!
[END OF ENTRY]
Members of the Security Department, on a losing streak, have
yet again challenged SOLDIER to a joint training session.
They have used up their entire budget on this one.
We know we've had too many of these, but this one is
sure to be the last. Savor it for what it is.
[END OF ENTRY]
We have obtained information on items hidden by
Don Corneo, the mafia boss who controls the Wall Market.
The purpose of the mission is to bring Corneo's
excessive forces under control. You are allowed
to keep all items you obtain during the mission.
[END OF ENTRY]
New information tells us that Don Corneo has
apparently hidden more items in the slums.
The purpose of the mission is to bring Corneo's
excessive forces under control. You are allowed
to keep all items you obtain during the mission.
[END OF ENTRY]
Test Subject P's skills have reached a new level.
He will be moving onto making more important
predictions. But in his last session, he has sensed
an accessory component in the slums.
Go to the slums and verify his extra--sensory vision.
[END OF ENTRY]
The City Planning Department is aiming to build
a more hospitable Midgar by eliminating the monsters
dwelling in the slums. The department has requested
that we exterminate the monsters and collect all
items in the slums area.
[END OF ENTRY]
While Shinra troops were gearing up for battle with
Genesis, AVALANCHE, the anti--Shinra group, caught
them off--guard and stole their weapons for use
in their own offensive. Go to AVALANCHE's base to
fight them and reclaim our weapons.
[END OF ENTRY]
We have confirmed reports of an attack
by a monster resembling an Epiornis.
Go to where it was last sighted and purge
the area of all monsters.
[END OF ENTRY]
Mobile artillery produced to counter Genesis's
weapons have gone berserk due to careless QA
testing. They have broken through the factory walls
and are now heading toward the residential district.
Destroy them before they reach the citizenry.
[END OF ENTRY]
Some of the weapons possessed by Genesis troops
have apparently been powered up with materia stolen
from Shinra.
Sneak into the enemy's base, destroy their weapons,
and get our materia back.
[END OF ENTRY]
Powered--up copies of Genesis have been confirmed.
We had predicted that Genesis's forces would
fortify themselves with these copies, and facing
defeat at their hands is not an option. 
Eliminate the battalion.
[END OF ENTRY]
Reports have come in of monsters similar to
the Movers discovered in the previous mission.
Eliminate these dangerous entities.
[END OF ENTRY]
We have discovered that one of Genesis's
special units has quietly snuck into inner Midgar.
Conduct a raid on their hideout and vanquish
Genesis's forces before they make a move.
[END OF ENTRY]
We have discovered one of Genesis's bases where
toughened copies are being produced.
We must prevent them from strengthening their
forces. Eliminate the enemy inside the base.
[END OF ENTRY]
Despite the destruction of one of their factories,
Genesis troops have sent new types of Genesis
copies to the frontlines.
Only SOLDIER can take them out.
Destroy the new copies!
[END OF ENTRY]
Mass production has begun on new Genesis copies.
A team of these new monstrosities is fast
approaching Midgar even as we speak.
We can't allow them to get any closer, so
go now and eliminate this army of copies!
[END OF ENTRY]
A Shinra unit exploring the caves has reported a
monster encounter. We have instructed the unit
to evacuate the caves for now, but we cannot leave
the area as is. Your mission is to eliminate the
threats and secure the zone.
[END OF ENTRY]
We have received reports of a new breed of monster
in the caves, but obstructing the way forward are
the Mover EX's we discovered in the previous
mission. Go to the caves to eliminate them.
[END OF ENTRY]
With the continuous stream of copies successfully
defeated, Genesis troops have been cleaned out
of the Midgar area.
Let us take advantage of our momentum.
Raid the newly--found base and smash the remnants!
[END OF ENTRY]
Both SOLDIER and Shinra troops are destroying
Genesis's bases one after another.
In retaliation, the remnants seem to be planning
a focused attack against the Shinra troops.
Vanquish the remnants before they gather!
[END OF ENTRY]
We have detected a reaction from a magic
mako stone near Mount Corel.
You will most likely encounter monsters in the area.
Use caution as you make your way to the mako stone.
[END OF ENTRY]
An abnormal electromagnetic field has been activated
in the coal mines, damaging the machinery we planned
to use in our investigation of the site. Shinra troops
cannot enter with monsters swarming the area.
Find the cause of the abnormality and eliminate it.
[END OF ENTRY]
Too bad about Angeal.
He could have lived longer had he only returned to
Shinra. I would have preferred to get his body back to
my lab...but at the very least, I retrieved some data
from which I created a simulation of his final state.
Perhaps you might be able to tell just how
faithful a reproduction it is...
[END OF ENTRY]
We have obtained information of odd
monsters dwelling in the caves.
You may also be able to find some items there.
Please go and investigate.
[END OF ENTRY]
This is an emergency situation! Genesis troops have
raided the basement level of the Shinra Building.
Operations are continuing as normal to avoid a panic.
The enemy must be kept from entering the upper floors.
Head there discreetly and eliminate them forthwith.
[END OF ENTRY]
A mako excavation facility has been taken over
by Genesis troops. If they were to obtain mako
energy, it would greatly boost their capabilities.
The facility must be taken back at all costs.
Eliminate the enemy in the facility.
[END OF ENTRY]
Members of the Security Department have requested
another joint training session with SOLDIER.
They have robots to support them this time.
Proceed with caution.
[END OF ENTRY]
Members of the Security Department have requested
yet another joint training session with SOLDIER.
A statement from them reads, "We were holding
back in the previous sessions." They are desperate
and may do anything to save face. Be careful.
[END OF ENTRY]
The persistent members of the Security Department
have sent SOLDIER another challenge to a joint
training session. Making excuses, they claim the
difference in budget between the departments to be
the reason for their losses.
Go show them exactly why we are combat experts.
[END OF ENTRY]
Members of the Security Department have
requested a joint training session with SOLDIER.
Some of them seem to regard SOLDIER with a
passionate sense of rivalry. It's only a training
session, but don't take it lightly.
[END OF ENTRY]
Members of the Security Department have sent SOLDIER
yet another challenge to a joint training session.
It seems they have succeeded in securing funds,
and have new weapons at their disposal.
We in SOLDIER never blame a loss on the budget.
Win the session and teach them the meaning of dignity.
[END OF ENTRY]
There was an inexplicable cave--in deep inside
the caves. Chances are monsters are to blame,
but we need you to investigate the area and look
into the cause of the accident. If monsters
were indeed the cause, you know what to do.
[END OF ENTRY]
An undiscovered cavern has been unearthed.
At this time, we do not even know what kind of
life forms might be found there. We therefore must
ask a SOLDIER operative to conduct an investigation
by exploring within and collecting information.
[END OF ENTRY]
Information from several sources points to the existence
of Wutai remnants in Fort Condor. Although facts cannot
be confirmed at this time, it seems entirely feasible.
Go to Fort Condor and conduct an investigation.
[END OF ENTRY]
The outbreak of monsters near Midgar has resulted
in a Sector 8 woman filing for damages. We cannot
afford to let litigation spread any further. Hurry to
the area and eliminate all monsters in sight.
[END OF ENTRY]
We want you to participate in an evaluation
of next--generation Sweeper models.
Four new Sweepers have been placed in the
testing area; fight them one at a time.
The test is over when you have destroyed all four.
[END OF ENTRY]
Interrogation of the Wutai spy apprehended in the
Exhibit Room has finally revealed the location of
their stronghold. We must bring anti--Shinra elements
under control. Hurry there and raid the stronghold.
[END OF ENTRY]
Wutai remnants are apparently under orders from
entities dubbed the Five Saints of Wutai.
Defeating them would put an end to our conflict
with the remnants. Sneak into their base,
and eliminate the Five Saints of Wutai.
[END OF ENTRY]
A Shinra freight carrier has sunk near Mideel.
Some of its cargo has drifted to a desert
island in the area, and the last thing we want
is anti--Shinra elements procuring that cargo.
Get there and retrieve what is ours.
[END OF ENTRY]
We have completed work on the Tarantula,
the latest machine designed to support us in
our plight against Genesis copies. It's time to
test its performance by pitting it against you.
Please head over to the testing area.
[END OF ENTRY]
The City Planning Department, in its efforts to
improve the citizenry's quality of life, has initiated
plans to manufacture phoenix downs. SOLDIER has been
assigned the task of searching for the ingredients.
Clear the area of monsters and look for what we need.
[END OF ENTRY]
Based on the information obtained from the Wutai
spy apprehended in the fountain plaza, we were able
to entrap mobile Crescent Unit troops.
They seem to be planning a raid on Midgar.
Go eradicate the rest of the mobile units.
[END OF ENTRY]
These battles will be against monsters that
have been catalogued by the Shinra Company.
You may not have encountered some of them before.
Use caution when fighting them.
[END OF ENTRY]
Even with the Five Saints of Wutai eliminated,
Wutai's anti--Shinra elements are still active.
The Crescent Unit has taken the saints'
place to bring the remnants together.
Raid the Crescent Unit's base immediately.
[END OF ENTRY]
A spirit mako stone has been detected in the
slums of Sector 6. Mako stones are invaluable
as research material for materia generation.
Hurry to the slums and obtain the mako stone.
[END OF ENTRY]
We have obtained information on monsters
living on a desert island. You may also
be able to find some items there.
Please go investigate.
[END OF ENTRY]
It seems the "treasure princess" has recruited
you as an ally. You now have orders to hunt for
a treasure in the ravine. We assume you feel
bad for making her cry the last time. To curb
that guilt, head for the ravine.
[END OF ENTRY]
This message, from someone who claims to be
the "treasure princess," is suspect.
You can apparently meet this person if you
head for the plains. Please go there and
confirm the information's accuracy.
[END OF ENTRY]
The orders this time (from you--know--who) are
to look for a treasure in the plains.
We know you're only going along with her to make
up for making her cry. She's probably playing you,
but if that's okay by you, head for the plains.
[END OF ENTRY]
We have received word from our troops of a new
type of Mover. As you know, Movers possess
extremely powerful magic. We need SOLDIER to 
fight this threat in place of the troops.
Get moving and face off against the Movers.
[END OF ENTRY]
Our "treasure princess" seems quite upset,
though it's obviously not her place to get mad;
she's the one providing faulty information.
But, if you can act the grown--up and not get cross
with her, you can head for the marine caves.
[END OF ENTRY]
One of our executives has lost his pet Cactuar.
It seems the prickly pet has disappeared with
classified company information in its hands.
This security breach must be dealt with at once.
A door--to--door investigation by Shinra has revealed the
Cactuar to be in the wasteland. Exterminate it on sight.
[END OF ENTRY]
You have more orders, and a challenge to a
duel, from our "treasure princess."
We have had quite enough of this child,
so if you're as fed up with her as we are,
head for the marine caves and tell her off!
[END OF ENTRY]
This message from an anonymous source hints at
a secret treasure to be found in the plains.
If it gets into the wrong hands, it may
become a threat to Shinra's very existence.
Go there and protect our interests!
[END OF ENTRY]
The Cactuar found in the last mission was only a
look--alike. Another thorough investigation by Shinra
has revealed the Cactuar to be in the wasteland.
This one has got to be our executive's Cactuar!
Exterminate it immediately!
[END OF ENTRY]
Another anonymous note hints at a secret
treasure hidden in the marine caves.
If it gets into the wrong hands, it may
become a threat to Shinra's very existence.
Though the claim is dubious, we should make sure.
[END OF ENTRY]
Our favorite anonymous source sends yet another note
that hints at a treasure to be found in the coal mines.
You may have to spend some money in order to
obtain this item, but if you have the time and
the finances, go check it out.
[END OF ENTRY]
She still thinks she is anonymous,
and her note tells us about a treasure
to be found somewhere inside the plate.
You should go to the area...and get to the
bottom of how she got your mail address.
[END OF ENTRY]
"Anonymous" seems to have barely escaped an
unannounced summon appearance. She now
tells us about a secret treasure in the cave.
It may be dangerous, but we still need to
determine the security breach through her.
[END OF ENTRY]
We have received notice from Yuffie that she is
attempting to nab some treasure. Based on previous
information, the treasure must be in a dangerous
place. Head for the caves, take the treasure,
and protect Yuffie!
[END OF ENTRY]
There seems to be no end to how far Genesis's
forces will go to strengthen their copies.
We have new intel on a base inside the
caves organizing yet another copy army.
Hurry to the caves and vanquish them!
[END OF ENTRY]
Another notice from Yuffie. She seems to be headed
for the marine caves this time, but the area is
known to be rife with vicious foes! Yuffie's
life is in danger----get to the caves and stay
alert!
[END OF ENTRY]
Yet another notice from Yuffie----this time she's
headed for the coal mines.
She's probably not in danger of losing her life,
but the area is teeming with monsters.
The treasure might be worth the trouble.
[END OF ENTRY]
An S.O.S. message from Yuffie. 
Specifics are unknown.
We're relatively confident she is safe,
but head out...just to be sure.
[END OF ENTRY]
Another message from Yuffie, with no subject
or punctuation in the main body of the mail.
She could be in real trouble this time.
...Then again, maybe not. The decision whether
to go or not is yours.
[END OF ENTRY]
We have detected a reaction from a vitality
mako stone in the suburbs of Mideel.
You will most likely encounter monsters in the area.
Use caution as you make your way to the mako stone.
[END OF ENTRY]
We have detected a reaction from an HP mako
stone in the plains.
You will most likely encounter monsters in the area.
Use caution as you make your way to the mako stone.
[END OF ENTRY]
We have detected a reaction from an attack mako
stone in the wasteland northeast of Cosmo Canyon.
You will most likely encounter monsters in the area.
Use caution as you make your way to the mako stone.
[END OF ENTRY]
We have detected a reaction from a luck mako
stone in the Mythril Mines.
You will most likely encounter monsters in the area.
Use caution as you make your way to the mako stone.
[END OF ENTRY]
Monsters are teeming in the outskirts of Midgar.
Experts on the study of planet life say the monsters
pose a potential threat to Shinra.
We are unsure of the validity of these claims,
but an investigation is in order.
[END OF ENTRY]
We still do not know the cause for the massive
number of monsters, but a Sector 5 resident
reports seeing them in the scrapyard in the slums.
Hurry there and eradicate the monsters.
[END OF ENTRY]
Residents of the slums have decided to take
matters into their own hands to fight
the monsters. Hurry there and eliminate the
monsters before any of the slum residents are hurt.
[END OF ENTRY]
Monsters are prowling the road that connects
Midgar and Kalm. This has left members of a
mako reactor inspection team from Kalm stranded
in Midgar. You must eliminate the threat
and make the road safe for travel.
[END OF ENTRY]
We have information that a group of Titanis,
the newly discovered Epiornis--type monster,
is on the move. Hurry to their location
and eliminate all monsters in the area.
[END OF ENTRY]
It has been determined that the monsters in Midgar
are escaped samples from Hojo Laboratories.
We must keep this information confidential.
Go to the target zone and eliminate all monsters.
[END OF ENTRY]
The Wutai spy apprehended in the park has
revealed the Crescent Unit's true objective.
They are planning to exact revenge against you.
Infiltrate the base and crush the Crescent Unit
before they have a chance to catch you off guard.
[END OF ENTRY]
With the Wutai remnants obliterated, the Crescent Unit
has been defanged, unable to carry out any more
anti--Shinra activities. But we suspect they will
carry on with their lethal covert operations.
Continue to crush their bases.
[END OF ENTRY]
Plans to create powered--up Death Machines are
underway. As an intermediary step, we have released
a new model----but its true worth is unknown until its
testing phase, so we ask you to participate.
Please enter the testing area.
[END OF ENTRY]
We have destroyed their factory, but Genesis
troops have built yet another in a new location.
You must raid the site and crush the enemy. However,
they have learned from the last attack and have
boosted their defenses. Proceed with caution.
[END OF ENTRY]
A secret Shinra facility in the caves has been rendered
unusable due to the growth in monster population.
You must eradicate them. Know also that the leader of
the pack is said to be carrying an item. You may
keep all items you obtain during the mission.
[END OF ENTRY]
The Wutai spy apprehended at LOVELESS Avenue has
provided us with information about Crescent Unit
scouts hiding in the slums of Sector 5.
Hurry there and eradicate the scouts.
[END OF ENTRY]
We have obtained information regarding a Wutai base
inside Midgar from the spy apprehended at the Shinra
Building entrance. We think the spies are relaying
information to the Crescent Unit from this location.
Head there with all haste and destroy the base.
[END OF ENTRY]
Wutai remnants are hiding in the slums again.
They have joined forces with other anti--Shinra
elements, but now have large anti--SOLDIER weapons in
their arsenal. Eradicate them before they make a move.
[END OF ENTRY]
A Griffon has been spotted in the wasteland.
Hurry there and eliminate the monster.
The monster is said to possess a rare item.
You are allowed to keep all items you obtain during the
mission. If everything works out, it just may be worth
more than what you're being paid for this mission.
[END OF ENTRY]
We are going to conduct a test on new weapons
designed to combat Genesis troops and Wutai
remnants hiding in the caves. Enter the test dungeon
and fight against every weapon you encounter.
[END OF ENTRY]
With the Wutai remnants eliminated from Midgar,
Shinra troops are gearing up to march into Wutai
and hunt down any remnants of anti--Shinra elements.
SOLDIER will provide support in this operation.
Head for Wutai and attack the anti--Shinra base.
[END OF ENTRY]
The City Planning Department has planned to build
an underground city guarded from Genesis attacks.
However, monsters have gathered at the construction
site. Head over to the site, investigate the area,
and eliminate all monsters in sight.
[END OF ENTRY]
Several orphans broke out of a care facility run by
Shinra, stealing several accessories in the process.
The children have been returned to custody,
but the accessories have not been reclaimed.
Go to the area and collect all the accessories.
[END OF ENTRY]
A new combat team has been formed, capable of
fighting more efficiently. We want to test their
abilities against SOLDIER before we send them off
to real combat. Gear up for a fight in the test area.
[END OF ENTRY]
Certain Shinra--brand accessories were being traded
illegally in the slum marketplace. The employee
responsible has already been arrested, but some of
the accessories are still hidden in the slums.
Go there and recover all of the accessories.
[END OF ENTRY]
Yes, it's me again.
My senses seem to grow sharper with
every mission you successfully complete.
I am confident you'll enjoy this next one.
Go to the plains to find out if I'm right.
[END OF ENTRY]
With mako reactors falling under its management,
the City Planning Department is struggling
with the rise in consumption of mako energy.
Restarting a previously abandoned facility may
help combat the energy crisis. Go to the site
and check on the facility's status.
[END OF ENTRY]
Monsters possessing items that can be used as
catalysts for materia fusion have been found in
the plains. We wish to exactly determine the
types of items and monsters present. Go to
the site, bash the monsters, and collect the items.
[END OF ENTRY]
The Spider robots have been overhauled and
redesigned to be rolled out as the Guardian Eyes.
There are presently four of them in the testing
area. Please enter and fight them whenever
you are ready.
[END OF ENTRY]
We have received word of a buried Shinra treasure in
the plains. There are, however, Scissor Chitens in
the area. These monsters are said to possess rare items.
You are allowed to keep all items you obtain during the
mission. If everything works out, the items may prove
more valuable than your compensation.
[END OF ENTRY]
We have received information of materia hidden
in the nest of an island--dwelling Raijincho.
Go to the island and obtain the materia.
[END OF ENTRY]
Troops carrying accessories have been attacked
by monsters. The troops have made it back, but
the accessories were left at the site.
You must collect the accessories while battling
the monsters in the area.
[END OF ENTRY]
Yes, it's me again.
My senses have never been as sharp as they are now.
This next one won't let you down, either.
If you trust me, go to the wasteland.
[END OF ENTRY]
An accessory stolen by one of the orphans has
apparently been left in the wasteland.
Hurry to the site and pick up the accessory.
By the by, we found out why the orphans ran away----
chalk it up to the harsh training forced upon them.
[END OF ENTRY]
We have information on a Reporting Department 
competitor hiding materials in the wasteland. Collect
the materials! You may keep all items obtained during
this mission, but be extra careful----they seem
to have placed monsters to secure their stash!
[END OF ENTRY]
The City Planning Department is also in charge of
manufacturing items circulated throughout Midgar.
They have found a colony of plants that are used
as an ingredient in Soma, useful for AP recovery.
Go there, take charge, and lay claim to the colony.
[END OF ENTRY]
The last slum cleanup mission was a success.
SOLDIER has again been assigned to eliminate
the monsters dwelling in the slums. Please head
to the slums now, exterminate the monsters,
and collect all items in the area.
[END OF ENTRY]
One of Genesis's secret agents has introduced a
virus to a fleet of our prototype weapons.
The weapons are now out of control and attacking
our own people. Track down the four large weapons
and destroy them!
[END OF ENTRY]
We have obtained information on monsters
dwelling in the closed coal mines. You may
also be able to find some items there.
Please go and investigate.
[END OF ENTRY]
SOLDIER supplies that went missing along with stocks
of Shinra weapons have been found in the wasteland.
Genesis troops have also been spied in the area.
Go to the site and collect all supplies.
[END OF ENTRY]
An accessory stolen by one of the orphans is
apparently in the wasteland. Hurry to the site
and pick up the accessory. Additionally, this
incident has prompted the executives to review
the care facility's management...
[END OF ENTRY]
Monsters have been happily----and heavily----breeding
in the closed coal mines. Eradicate them to protect
citizens in the surrounding areas. Also, the leader of
the pack is said to be carrying a rare item. You may
keep all items you obtain during this mission.
[END OF ENTRY]
A SOLDIER 3rd Class was sent alone to reclaim
cargo stolen by Genesis's troops.
He came back injured and dejected, and has been
pulled out of action.
Please head to the site and collect the cargo.
[END OF ENTRY]
The Special Operations Weapons Group uses
Shinra's most cutting--edge technologies to create
the best possible machines without concern for
mass--production. We would like for you to help
us test these machines.
[END OF ENTRY]
This is an emergency situation. Shinra accessories
have been stolen by Genesis troops that infiltrated
the plate. They are apparently too tough for the
SOLDIER 3rd Class operatives we sent in. You must
go there and get back the accessories.
[END OF ENTRY]
Genesis troops are successfully powering up
their copies, and we have found a battalion led
by copies of extraordinary magnitude.
They may be formidable, but you must fight and
eliminate them.
[END OF ENTRY]
They may look the same on the outside, but
their internals have been extensively reworked.
The subjects are already in the testing area, so
if you'd kindly participate in our evaluation...
[END OF ENTRY]
Monsters have appeared in a mako reactor construction
site, shutting down several working blocks.
SOLDIER must break through the closed--off blocks,
eliminate the swarm of insectoid monsters, and
collect any equipment left on site.
[END OF ENTRY]
New sightings of Genesis troops are filtering in.
We have no choice but to crush their bases,
one by one, to stop their invasion.
Head for the caves where they were last seen,
and vanquish the enemy.
[END OF ENTRY]
Genesis troops cannot be stopped.
They have set up a base in a cave near Midgar
and are preparing for their next attack.
Infiltrate the caves and destroy their weapons
to quash their plans.
[END OF ENTRY]
Fort Tamblin has fallen, but many of their fighters
have escaped. They refuse to disarm in an attempt to
maintain the resistance. Allowing this to continue
would only sow chaos. A swift elimination is in order.
[END OF ENTRY]
We have obtained information of monsters
dwelling in the caves. You may also
be able to find some items there.
Please go and investigate.
[END OF ENTRY]
We are receiving multiple reports of attacks
by flying monsters. Even worse, a battalion in
the area has been wiped out by the monsters.
Go investigate forthwith and look into what
exactly might have occurred.
[END OF ENTRY]
Hi, it's me again.
"P" is my name. Predictions are my game.
I sense another accessory component waiting to be
claimed by you. If you trust me, go to the wasteland.
[END OF ENTRY]
With Shinra's main forces in Wutai, the
Crescent Unit sneaked into Midgar yet again,
and they still want your head.
The Turks have found their hideout, so
conduct a preemptive strike to save your skin!
[END OF ENTRY]
A Crescent Unit detachment has snuck into
Midgar, reaching the upper layers.
But this has actually worked in our favor----
their positioning has them trapped.
Head to their location and annihilate them now!
[END OF ENTRY]
We have determined that the Wutai troops in the
slums are serving as support for the Crescent Unit.
If they find out that the Crescent Unit is no more,
they may take desperate measures. Head to the slums
immediately and vanquish the Wutai troops.
[END OF ENTRY]
The Wutai remnants have lost their leadership,
and the Crescent Unit has slowed down without
their henchmen. Now is our chance, before they
reorganize, to attack their last base and
smash the Wutai remnants.
[END OF ENTRY]
Test Subject P's growth knows no bounds.
In this session, he has sensed an accessory
component waiting in the caves. Head there
and verify his extra--sensory vision.
[END OF ENTRY]
We're observing tremendous growth in P's skills.
In this session, he has sensed an accessory
component within the coal mines. Go to the mines
and verify his extra--sensory vision.
[END OF ENTRY]
Yes, it's me again.
I think my senses are about to reach new heights.
Would you like to witness this for yourself?
Go to the coal mines to see what I mean.
[END OF ENTRY]
It's me again.
I think I have new powers,
and it's all thanks to you.
I want you to have something.
Go to the plains, and it's yours.
[END OF ENTRY]
Most of the Crescent Unit bases positioned
throughout Wutai have been brought under control.
Their communication links grow weaker by
the day, so let's continue to put pressure
on them.
[END OF ENTRY]
With their bases lost, commanders of the Crescent Unit
have escaped into caves in the outskirts of Wutai.
Now may be our best chance at vanquishing the
Crescent Unit once and for all. Hurry to the caves!
[END OF ENTRY]
The Turks have provided us with information on a
base where the Crescent Unit is reorganizing to
regain its power. Crushing this base would bring
us closer to forever eliminating the Crescent Unit.
Raid the base and halt their reorganization!
[END OF ENTRY]
We now have information on monsters in the coal
mines carrying precious items. This will be
processed as part of the item search program.
Go to the mines now and obtain the items.

[END OF ENTRY]
A group of Wutai remnants, different from the 
one we were pursuing before, is massing
in the Corel Mines. Go to Corel immediately
and stop the remnants in their tracks.
[END OF ENTRY]
We have information on a Science Department 
competitor hiding materials in the coal mines. Collect
the materials, but be extra careful----they've placed
monsters to secure their stash! You may keep all 
items obtained during this mission. 
[END OF ENTRY]
The chaos at the construction site seems to
have settled down. Only one block is still
closed----if we can bring this final block
under control, our job will be done.
Please hurry to the site.
[END OF ENTRY]
There's still trouble at the mako reactor
construction site. With more types of monsters
than before, we can only depend on SOLDIER.
Enter the construction area, eliminate the
monsters, and collect the equipment on site.
[END OF ENTRY]
Every good SOLDIER operative who wants to power up
his materia needs items that can act as catalysts in
materia fusion. Therefore, we have established an
item search program. We have searched our database
and found a location where quality items can be found.
Please head there immediately.
[END OF ENTRY]
We have information on a Space Development Department
competitor hiding materials in the caves.
Collect the materials! You may keep all items obtained
during this mission. However, be extra careful, as
monsters have been placed to protect the stash!
[END OF ENTRY]
We received word that Genesis troops are currently
transporting precious materia they had shamelessly
pilfered from Shinra. We take the security of our
materia seriously----so get it back!
[END OF ENTRY]
A monster has escaped from Hojo Laboratories.
The monster has been powered up by materia
and must be captured at any cost!
Hunt it down, and take its materia after
it has been subdued.
[END OF ENTRY]
We have information on a Security Department
competitor hiding materials in the plains. Collect
the materials! You may keep all items obtained during
this mission----but use caution, as monsters have
been placed to protect the stash!
[END OF ENTRY]
We detected a strong materia reaction in the caves.
Its source is unknown, as there appears to be
no presence of Genesis copies or Wutai remnants.
No mako eruptions have been reported either, so
conduct an investigation immediately.
[END OF ENTRY]
New weapons have been developed to counter
the elusive Genesis copies in the city.
Your cooperation is needed in the testing area
for us to obtain combat data for defending Midgar.
[END OF ENTRY]
This just in, Don Corneo has hidden additional
items in the caves.
The purpose of the mission is to bring Corneo's
excessive forces under control. You are allowed
to keep all items you obtain during the mission.
[END OF ENTRY]
Breaking information tells us that Don Corneo has
apparently hidden more items in the plains.
The purpose of the mission is to bring Corneo's
excessive forces under control. You are allowed
to keep all items you obtain during the mission.
[END OF ENTRY]
An abnormal electromagnetic field has been activated
in the plains, damaging the machinery we planned to
use in our investigation of the site. Shinra troops
cannot enter with monsters swarming the area.
Find the cause of the abnormality and eliminate it.
[END OF ENTRY]
We have received word from the Turks that valuable
items are hidden in an untouched wasteland.
Only a SOLDIER operative can tackle this mission.
You are asked to head to the site and collect
the items.
[END OF ENTRY]
We planned to send a geological investigation team
to an unpopulated island, but the vicious monsters
roaming about pose a threat. Eradicate the monsters
to secure the area. Legend tells of an ancient
treasure buried somewhere on the island.
You may keep all items you obtain during the mission.
[END OF ENTRY]
An escaped Wutai trooper is hiding in the slums of
Midgar. He seems to have joined with an anti--Shinra
element based in the slums, planning a strike against
the Shinra Building. You must quickly eliminate the 
threats before they have a chance to make their move.
[END OF ENTRY]
The supposed plans by Genesis's main forces
to attack Midgar were merely a diversion.
A special operations unit has already infiltrated
Midgar. Eliminate the enemy on sight.
[END OF ENTRY]
The Wutai remnants in the slums were decoys.
A detached unit has entered the basement level
of the Shinra Building. Head to the site
immediately and eradicate the Wutai remnants.
[END OF ENTRY]
Last time, the craftsman had yet again finished his
work and left the site before you could reach him.
But this time, we have more reliable information.
He is in a building working on a new accessory.
Hurry there and recruit him into Shinra.
[END OF ENTRY]
The "treasure princess" is threatening to fire you.
It must be welcome news for you, but we should make
an effort to defend SOLDIER's honor.
We suggest you head for the coal mines
if only for that reason.
[END OF ENTRY]
An abnormal electromagnetic field has been activated
in the caverns, damaging the machinery we planned to
use in our investigation of the site. Shinra troops
cannot enter with monsters swarming the area.
Find the cause of the abnormality and eliminate it.
[END OF ENTRY]
Sahagins have been spotted inside Shinra's secret
base. Hurry there and eliminate the monsters.
They are said to have stocked up on items, some of
them quite rare. You are allowed to keep all items
you obtain during the mission.
[END OF ENTRY]
Evidently, a City Planning Department competitor is
hiding materials in the caves. Collect the materials!
You may keep all items obtained during this mission----
but stay sharp, as monsters are there to protect
the stash!
[END OF ENTRY]
Another note from someone (who insists on
anonymity) hints at a secret treasure hidden in
the caves. Contrary to this claim, we doubt that
it poses a threat to Shinra. Accept this mission
if you want to play along with her games...
[END OF ENTRY]
You probably know me as "P" from the precognition
tests. Now I am directly contacting you.
I was able to gain these skills thanks to you.
What I am about to tell you is my way of saying thanks.
Go to the caves----you'll find a worthwhile accessory.
[END OF ENTRY]
We have information on a Weapons Development
Department competitor hiding materials in the caves.
Collect the materials! You may keep all items obtained
during this mission, but stay frosty, as monsters are
present to protect the prize!
[END OF ENTRY]
The item search program seems to be faring well.
The next search location looks promising, but
dangerous monsters may be on site. Nevertheless,
we look forward to the results.
[END OF ENTRY]
A special operations unit with a new Genesis copy
as its commander has entered Midgar.
They seem to be planning another attack on the Shinra
Building, but the Turks have discovered their hideout.
Head to the site immediately and eradicate the enemy!
[END OF ENTRY]
An abnormal electromagnetic field has been activated
in a building, damaging the machinery we planned to
use in our site investigation. Shinra troops cannot
enter with monsters swarming inside.
Find the cause of the abnormality and eliminate it.
[END OF ENTRY]
P's skills are developing in unforeseen ways.
He is predicting events of greater importance.
In this session, he has sensed an accessory
component inside the building. Search the premises
and verify his extra--sensory vision.
[END OF ENTRY]
Another notice from Yuffie laying claim
to some treasure. She talks tough as usual,
but she might be lost in the wasteland.
We're a little worried about her.
Please go there for our sake.
[END OF ENTRY]
We have determined that an accessory stolen by
one of the orphans is on a desert island.
You must head there and liberate the accessory.
The care facility in question was built to protect
orphans brought from various locations by Shinra.
[END OF ENTRY]
An abnormal electromagnetic field has been activated
in the wasteland, damaging the machinery we planned to
use in our site investigation. Shinra troops cannot
enter with monsters swarming the area.
Find the cause of the abnormality and eliminate it.
[END OF ENTRY]
In the previous mission, it seems the craftsman had
already completed his work and left the site before
you could reach him. But we now have information from
a reliable source. He is in the slums starting work on
a new accessory. Hurry there and recruit him into Shinra.
[END OF ENTRY]
The Volcano bomb monster you found in the previous
mission has been sighted in another cave.
A team was sent in to investigate, but their
progress was halted by totally different monsters.
Hurry over to the site.
[END OF ENTRY]
While pursuing monsters you had reported on in
your last mission, we uncovered a new species of
creature. We would like you to conduct an
investigation on these mysterious, cave--dwelling 
monsters. 
[END OF ENTRY]
While Shinra troops have crushed one Wutai remnant
base after another, one has maintained its 
resistance and fends off any Shinra attack.
The Shinra troops have asked for SOLDIER's assistance.
Head there immediately and crush the base.
[END OF ENTRY]
P's skills are improving by the minute.
In this session, he has sensed an accessory
component within the caves. Search the caves
and verify his extra--sensory vision.
[END OF ENTRY]
An accessory stolen by one of the orphans is
apparently in the caves. Hurry to the site and pick
up the accessory. By the way, the orphans are set
to be assigned to various battalions that
correspond with how hard they have trained...
[END OF ENTRY]
Our president's personal chef has requested
that we reclaim his prized knife of legend.
Investigation has revealed that a Tonberry in the
coal mines is currently in possession of the knife.
Defeat the Tonberry and claim the cutlery!
[END OF ENTRY]
Most of the Wutai remnants hiding in the slums
have been suppressed, but a group has slipped
through Shinra's noose and is now headed for
the Shinra Building. Eliminate all Wutai fighters
in the city streets.
[END OF ENTRY]
Sources tell us that Don Corneo has apparently
hidden more items in the wasteland.
The purpose of the mission is to bring Corneo's
excessive forces under control. You are allowed
to keep all items you obtain during the mission.
[END OF ENTRY]
We have received information on powered--up
anti--SOLDIER weapons under development in a Wutai
base. Go to the base immediately and eradicate
the Wutai remnants together with the new weapons.
[END OF ENTRY]
The Wutai remnants whose anti--SOLDIER weapons
we destroyed are regrouping, gathering their
commanders to plan future anti--Shinra activities.
We won't give them the opportunity----raid their 
base now!
[END OF ENTRY]
As a result of analyzing the materia you obtained
in your fight with Ifrit, we have succeeded in
trapping the creature----and chances are good that
you can get your hands on rare materia.
Hurry to the site.
[END OF ENTRY]
After analyzing the mysterious energy's effluence,
we are sure that its source is just beyond here.
There's no telling what you may find, but
we've come too far to turn back now.
We look forward to reading your report, Zack!
[END OF ENTRY]
This is a simulated battle against infantrymen.
The difficulty level is set low, so it should
pose no problems for a SOLDIER operative.
Relax and enjoy the training.
[END OF ENTRY]
Genesis troops, which have lost most of their
momentum, have been hiding out in their last base,
developing the strongest Genesis copies yet.
We have discovered the location of this base.
Vanquish the copies and eradicate the enemy!
[END OF ENTRY]
A battalion of Genesis copies has commenced a
surprise attack on Midgar. The base we previously
destroyed appears to have been a decoy. Hurry
to the site and smash the Genesis copies.
[END OF ENTRY]
An entire Shinra investigation team was wiped
out by monsters in unexplored territory.
The team was unable to send any status reports;
we assume the monsters are brutal and bloodthirsty.
Please go investigate the site.
[END OF ENTRY]
Many parts of the world still serve as sanctuaries
for monsters, and we wish to identify as many of
these as possible. Shinra troops have entered one
such area and were wiped out. Get to the island and
uncover whatever mystery lies beyond its shores.
[END OF ENTRY]
We thoroughly analyzed the materia you retrieved
during your fight with Bahamut, and we believe we
have isolated his current location. Hurry to the
site----chances are good that you can get your
hands on some more rare materia.
[END OF ENTRY]
An abnormal electromagnetic field has been activated
on a desert island, damaging the machinery we planned
to use in our site investigation. Shinra troops
are at a stalemate with monsters swarming the area.
Find the cause of the abnormality and eliminate it.
[END OF ENTRY]
Bahamut! A rare find, indeed...
I thank you for such an invaluable sample.
I have created another battle simulation based
on this data, so have at it once you're ready.
[END OF ENTRY]
An employee has informed us about a monster
encounter on a desert island.
There seems to be no evidence of these creatures
making forays to the outside world, but they
should be eliminated for our security nonetheless.
[END OF ENTRY]
A very intriguing sample. A Bahamut strain!
Genesis has more than a few tricks up his sleeve.
So, this is a simulated battle----with special
thanks to Genesis. Allow me to collect more
combat data while you dish out the hurt.
[END OF ENTRY]
We have spotted a detached Wutai army unit on
the outskirts of Wutai. We want to prevent any
further incidents from them in an already chaotic
political environment. Vanquish them before they
make a move.
[END OF ENTRY]
We have obtained information on monsters dwelling
in the closed coal mines. There is a possibility
that the mines were shut off with precious items
still inside. Please go investigate.
[END OF ENTRY]
Is Genesis dead?
Actually, that is of no concern to me----my interest
lay only in his abilities.
He showed remarkable growth for a failed experiment.
Far more promising than you.
[END OF ENTRY]
Is the hero really dead?
Things would have been more interesting if only
I had arrived at Nibelheim a bit sooner...
We'll have to settle for a simulation based on the data
left in the monitoring system at the mako reactor.
[END OF ENTRY]
I wonder if Sephiroth gave his all fighting you?
It's too bad the monitoring system cannot record the
subject's mind as well. Still, the data shows
significant strength. Could he have accepted you
as a SOLDIER member? An interesting state he was in...
[END OF ENTRY]
Failures, failures, failures----what annoyances.
And yet I suppose even failures have value
as experimental subjects. This was a man
who used to constantly get in my way, but now
he will work for me as a test subject.
[END OF ENTRY]
I already know it's a failure, so I'm not
especially keen on this...but I did recreate an
Angeal copy based on combat intel. It's just a
monster with a little bit of intelligence.
On second thought, it's probably a perfect match.
[END OF ENTRY]
A decent experiment, and a long time coming.
You have fought these numerous times before,
so they should look familiar to you. But as to
how they fight... You'll have to see for yourself.
[END OF ENTRY]
Increasing any test subject's parameters across the
board is a true challenge, so I have produced an
experiment who has one tiny additional skill.
Fight it, and you'll see what I mean.
[END OF ENTRY]
This experiment has one particular ability raised
quite high. I am infinitely curious to see how it
fights, so hurry up and get in the ring!
[END OF ENTRY]
The coast guard has spotted Genesis troops,
so they're likely to have an outpost near
the coast. Head there and vanquish the enemy!
[END OF ENTRY]
In the previous mission, the craftsman had finished
his work and left the site before you could reach him.
But our information is more reliable this time.
He is on a desert island working on a new accessory.
Hurry there and recruit him into Shinra.
[END OF ENTRY]
I have performed some research on powering
up existing summon samples.
Starting off with the best ingredient always
makes a difference in the final results.
Now, let us commence testing.
[END OF ENTRY]
Hee hee hee...
This is truly an amusing sample. It wouldn't
be a stretch to say it's made especially for you.
I am eager to see how this test turns out.
Don't keep me waiting!
[END OF ENTRY]
I have prepared an experiment that baffles its opponent
with its behavior. One with the simplest thought process
(like you) may just end up losing again and again.
That in itself would be a sight to see...but then,
which would I call the sample----you or my experiment?
[END OF ENTRY]
It's been some time since I made an experiment
that simply boasted more physical strength.
At your level, you should be able to win...but
you might find several of its features rather
intriguing.
[END OF ENTRY]
The one problem with experiments is that they always die.
So I have created an experiment that is, put simply,
hard to kill. A possible vector to be sure, but if it
can be defeated by a SOLDIER operative, it's a failure
in my book. Anyway, let me see you fight it, right now.
[END OF ENTRY]
I have managed to produce another experiment
based on your combat data.
It was a relatively simple process, yet the
experiment yielded very interesting results.
Indulge me and fight it.
[END OF ENTRY]
I transplanted data from one experiment to
a different monster. Their thought processes
are different, but the basic parameters have
been increased, so I am curious to see if
it can be defeated by a SOLDIER member.
[END OF ENTRY]
I occasionally indulge myself in forming an experiment
from a unique monster. Even I cannot hypothesize what
kind of data to expect from  this battle----all I know
is that it will be a very tough enemy for you. There
are more  experiments in the works, so by all means,
keep yourself alive.
[END OF ENTRY]
Genesis troops have been ID'd by scouts
on their way to the wasteland. Vanquish this
core group and stop the enemy from moving in!
[END OF ENTRY]
We have located one of Genesis's underground
equipment bunkers. Destroying this facility
would put a heavy dent into their reinforcements.
Go there immediately, infiltrate the site, crush
the enemy, and collect their equipment.
[END OF ENTRY]
I have a feeling that using monsters as the
basis for my experiments was the wrong approach.
So here is an experiment based on non--monster
data. Something...just for you.
[END OF ENTRY]
Here is a long--standing experiment fortified by mako.
Unlike all the others in the past, it should display
combat skills beyond that of a SOLDIER operative.
But I can only know for sure by having you fight it.
[END OF ENTRY]
Another experiment with boosted power.
This one, again, should display combat skills beyond
those of a SOLDIER operative, but you just may be
able to defeat it. Let's start the test.
[END OF ENTRY]
Just as I had thought, the quality of the basic
materials is very important. I have made this
one from the best materials in my possession.
With this one, not even you could...
[END OF ENTRY]
If we leave things as is, it is only a matter of time
before sensitive information is leaked and heads roll.
We must, for the sake of these heads, find the Cactuar
at all costs. Further investigation has determined its
location to be in the wasteland. There is no time to lose!
[END OF ENTRY]
The kitchen knife possessed by the previous
Tonberry was not the chef's legendary knife.
But we have new information about another
Tonberry with the chef's precious cutlery.
Hurry there and defeat the Tonberry!
[END OF ENTRY]
Despite the number of Tonberries in the last
mission, not one held the chef's legendary knife.
But the latest news is the most reliable yet.
The Master Tonberry in the caves is in possession
of it! Go slay the Master Tonberry!
[END OF ENTRY]
We received word that one of Shinra's robot scouts
was destroyed by an unidentified flying object.
The incident took place in a region that has yet
to be explored. This is a suitable job for SOLDIER.
Go to the site now.
[END OF ENTRY]
Genesis troops have been sighted in Midgar.
The citizenry has been evacuated and the area
blocked off. Eradicate the forces before they
are able to infiltrate other areas.
[END OF ENTRY]
This is a battle with monsters who claim the
slums of lower Midgar as their turf.
There actually is little strength to them;
perhaps you can use them to work out your
tactics for fighting against monsters.
[END OF ENTRY]
After vanishing from Wutai, Genesis has formed his
own army and commenced an attack on Shinra troops.
Shinra is developing new weapons to counter the
emerging threat. We want you to participate in
testing these weapons.
[END OF ENTRY]
A giant monster lives in a closed mako excavation
facility. Go to the site and investigate. If the
monster is dangerous, it must be eliminated.
[END OF ENTRY]
We unearthed another cave near the one you
explored in the previous mission.
We assume the presence of some monsters,
so head over to the site and gather
all the information you can.
[END OF ENTRY]
In this area, the natives refer to a creature
as the "Great Beast." All we know is that it
is indeed extremely large; all other facts
are cloaked in mystery. Go to its supposed
location and find the truth about this creature.
[END OF ENTRY]
A legendary accessory craftsman is said to be
traveling all parts of the world, creating
valuable accessories. We have received word
that he is in the caves, working on a new accessory.
Go to the site and invite him to join Shinra.
[END OF ENTRY]
In the previous mission, it seems the craftsman
had already completed his work and left the site.
But we now have new, reliable information. He is
in the caves starting work on a new accessory.
Hurry there and recruit him into Shinra.
[END OF ENTRY]
The craftsman is apparently risking his life
to create the best accessory he has ever forged.
He is now in the caves.
Recruit him into Shinra before his work is
complete and his life is over.
[END OF ENTRY]
New intelligence tells us that Don Corneo has
apparently hidden more items in the coal mines.
The purpose of the mission is to bring Corneo's
excessive forces under control. You are allowed
to keep all items you obtain during the mission.
[END OF ENTRY]
This is a battle against monsters indigenous to
the Modeo region. The cold weather is not conducive
to a wider variety of monsters, but they should
have enough bite to make your sparring worthwhile.
[END OF ENTRY]
A group of Genesis copies that previously
attacked the Shinra Building has escaped into
the slums, promising to have their revenge.
Head for the slums and make sure that
that never happens.
[END OF ENTRY]
On a tropical island, we discovered a monster
that drops items which are useable in materia fusion.
We need more details on both the monster and the
items. Head for the island, take down the monster,
and grab the items.
[END OF ENTRY]
We unearthed a second subterranean den near
the great northern cave. We cannot determine
whether it was naturally formed, or made by
human hands. Shinra sent in a science team,
which never came back. This is where you come in.
[END OF ENTRY]
The caves are larger inside than previously thought.
Headquarters has decided on a thorough investigation,
but this is going to be a long--term mission.
Proceed slowly and with caution.
[END OF ENTRY]
Evidence of human life has been found deep inside
the caves. We are obviously not the first ones in.
Investigate the surrounding area; if you encounter
hostiles, you are free to eliminate them.
[END OF ENTRY]
We are still unsure of Genesis's goals, but the
fact that he has deployed troops to these caves
indicates that something inside interests him.
Eliminate Genesis's forces while exploring the caves.
[END OF ENTRY]
A SOLDIER operative in our investigative
unit has been taken out by Genesis's troops.
Hurry to where this SOLDIER operative was
deployed, and eliminate the enemy.
[END OF ENTRY]
Genesis troops have proven to be stronger than
initially imagined. They must be neutralized
for our investigation to move forward.
Eradicate the enemy in the surrounding area.
[END OF ENTRY]
We have received reports that there is a third
party, other than Genesis troops, in the caves.
Head immediately to the area, confirm their
identity, and if hostile, eliminate them.
[END OF ENTRY]
Gun Bull Heads have been sent in to fight against
both Genesis and Wutai forces, but something has made
the machines unable to distinguish between friend and
foe. We have no choice but to enter the deployment
area and destroy our own machines.
[END OF ENTRY]
Your battle with the summon made for valuable data.
I have used this data to create a new battle sim;
be my guest and give it a try if you're up to it.
But I must warn you----though it is only a simulation,
the damage you receive will be very real.
[END OF ENTRY]
Genesis copies captured for research were being
shipped to Midgar by a carrier, but the ship was
overrun by the copies.
You must get on the carrier, eradicate the Genesis
copies, and take back the ship.
[END OF ENTRY]
This is another request for an investigation
into the caves. All reports suggest Genesis's
forces are still active. You must proceed with
the investigation while eliminating the enemy.
[END OF ENTRY]
We have reports of a new route found inside
the caves. We assume neither Genesis nor
Wutai forces are aware of this path as yet.
Commence your investigation immediately.
[END OF ENTRY]
We learned much from the previous mission,
including how to descend to lower levels.
We have decided for you to continue your
investigation. Begin your mission immediately.
[END OF ENTRY]
A strong materia reaction has been detected
inside the caves; some sort of materia may be
buried in the soil. Please head to the site
and collect the materia.
[END OF ENTRY]
The full scope of the caves still eludes us.
The subterranean depths keep growing larger, and
we have no choice but to explore them bottom to top.
Go to your assigned area and begin the investigation.
[END OF ENTRY]
Activity by Genesis troops has been confirmed deep
in the caves yet again. They seem to be conducting
a search inside the caves armed with new weapons.
Head to where they were last seen and eliminate them.
[END OF ENTRY]
The new weapons in Genesis's arsenal
seem to possess overwhelming power.
These must be destroyed to halt the
enemy's offensive.
Move to their position with all haste.
[END OF ENTRY]
This is a battle against monsters indigenous to
the Nibelheim region. Although Nibelheim offers
a wide variety of creatures, this mission will
primarily feature Bomb monsters.
[END OF ENTRY]
Genesis copies were sighted in the rocky stretch
by the ocean. The area is unpopulated, but we
cannot let Genesis troops build another base.
Eliminate them!
[END OF ENTRY]
This is a simulated battle against
Shinra's new Gun Bull Heads.
You may have fought them before, but that
doesn't necessarily mean you'll win again.
Overconfidence may kill you...
[END OF ENTRY]
Our cargo stolen by an anti--Shinra element has
been found inside the plate. The organization was
neutralized, but an AI weapon glitch prevented us
from reclaiming our precious cargo.
We have no use for malfunctioning machines----
destroy them and collect our goods!
[END OF ENTRY]
Genesis troops have readied stronger weapons,
and only a SOLDIER 1st Class can survive their
attacks. Infiltrate the caves and destroy the
prototypes before they get the chance to go online.
[END OF ENTRY]
Wutai troops thought destroyed have been sighted
in the caves. Their best troopers have quietly
moved to the lower levels of the caves. Their
goals are unknown, but we must halt whatever
plans they have. Vanquish the Wutai elites.
[END OF ENTRY]
The Wutai in the caves have been eliminated.
Let us take this opportunity to further explore
the deeper levels. Monsters have been confirmed
as present, so you must continue fighting as
you move downward.
[END OF ENTRY]
Genesis troops are advancing again.
Their new frontline weapons are dealing
massive damage, but yielding the caves
to them is not an option.
Vanquish this worthy enemy now!
[END OF ENTRY]
New Genesis copies, using tactics we've never
encountered before, are readying an army and 
marching into the caves with unstoppable momentum.
Pursue them and stop their advance to prevent
them from achieving their sinister goals.
[END OF ENTRY]
Genesis troops are no more.
Wutai forces have vanished.
There is nothing left to do but keep moving
deeper into the depths of the caves.
[END OF ENTRY]
This is a battle against monsters indigenous to
the Nibelheim region. Although Nibelheim is known
for a wide variety of monsters, this mission will
primarily feature cave--dwelling creatures.
[END OF ENTRY]
Shinra's weapons are acting up; something in
the caves is making them go berserk. Destroy
our machines to keep them from hurting our
own people.
[END OF ENTRY]
Our own machines have gone berserk, and the
losses we have experienced are unacceptable.
We are pulling our troops out of the caves,
but SOLDIER must keep moving forward. Take
out any monsters in your way!
[END OF ENTRY]
The monsters we've encountered are so 
ridiculously powerful that SOLDIER operatives
are struggling to stay in the fight. 2nd and
3rd Class operatives cannot go any further. 
We're counting on you.
[END OF ENTRY]
It seems monsters have been released from Hojo's
lab into the caves. They are unlikely to
distinguish friend from foe. Though we may be
breaching the chain of command, you are permitted
to fight back if they attack you.
[END OF ENTRY]
We are thoroughly impressed that you have
eliminated Hojo's monsters----no offense to him.
With your abilities, we are confident that you
can handle any foe that comes your way.
Keep up the pace and move forward.
[END OF ENTRY]
If our data is correct, these monsters are
unusually strong; the caves must be the cause.
We are analyzing the monster data from the areas
we have already covered, but it's not enough.
Please go deeper and collect more data for us.
[END OF ENTRY]
We are fairly certain that the monsters inside
the caves are being strengthened by an unknown energy.
The energy seems to grow as we advance further down.
Descend to the next level and help us find the cause.
[END OF ENTRY]
You are the only one left exploring these caves;
any other SOLDIER 1st Class operatives have
long since retired.
The monsters are becoming increasingly vicious.
Proceed with caution.
[END OF ENTRY]
We have confirmed the existence of Guard Hounds from
the area you covered in the last mission. They may have
gone berserk by themselves, but it is more likely that
there was an external stimulus. Please gather more
information as we continue to analyze our data.
[END OF ENTRY]
The unstoppable momentum of Genesis troops has
now reached the wasteland just outside of Midgar.
Defeat the commander and stop them from advancing
any further!
[END OF ENTRY]
This is a battle with monsters indigenous to the
Gongaga region. The remoteness of the region may be
a contributing factor to the variety of monsters.
Some are extremely dangerous. You have been warned.
[END OF ENTRY]
An analysis of the data tells us that the monsters
in these caves are exponentially stronger than they
are above ground. Even those that are relatively
docile above ground become belligerent in these caves.
We trust you, but do not let your guard down.
[END OF ENTRY]
You have almost reached the lowest level of the caves.
We will give you all the support that we can.
You may look forward to this mission's compensation.
Good luck.
[END OF ENTRY]
You are hereby granted a vacation to Shinra's
own resort, Costa del Sol. We hope the time off
will relieve some of your stress.
[END OF ENTRY]
Your previous break was rudely interrupted
by an attacking Genesis battalion, so here is
your permit for a real vacation in Costa del Sol.
We hope you enjoy your time off.
[END OF ENTRY]
We never would have thought Sahagins
lived in the waters of Costa del Sol.
Please enjoy some real time off at our
exclusive resort. The third time is the charm!
[END OF ENTRY]
Even the meteorological bureau was surprised to
hear that the rise in water temperature at
Costa del Sol was being caused by Bombs.
We can't blame you for convulsions of nature,
so here is your permit for another break.
[END OF ENTRY]
We don't know what else to call it but bad luck;
both you and Dr. Hojo were taking your breaks
at Costa del Sol at the same time. You deserve a
real vacation, so here is your permit.
Please try to make it count this time.
[END OF ENTRY]
If word had come out that Costa Del Sol had an
abnormal growth in its sea worm population, it
would have spelled the end for our prized resort.
As a token of our appreciation for defending its image,
here is a permit for one last vacation at Costa del Sol.
But, we're sorry to say this is your last one...
[END OF ENTRY][END OF BLOCK]
file1551 (the file that contains Angeal Penance enemy data)
Code:
Materia has leveled up!
[END OF ENTRY]
Nothing more to do, kupo!
[END OF ENTRY]
Load failed.
[END OF ENTRY]
Load canceled.
[END OF ENTRY]
{0x40100000}, Open
[END OF ENTRY]
{0x40100000}, Push
[END OF ENTRY]
{0x40100000}, Go up
[END OF ENTRY]
{0x40100000}, Go down
[END OF ENTRY]
{0x40100000}, Use elevator
[END OF ENTRY]
{0x40100000}, Use gondola
[END OF ENTRY]
{0x40100000}, Rotate
[END OF ENTRY]
{0x40100000}, Read
[END OF ENTRY]
{0x40100000}, Move
[END OF ENTRY]
{0x40100000}, Examine
[END OF ENTRY][END OF BLOCK]
Save failed.
[END OF ENTRY]
{0x40110000}, Open
[END OF ENTRY]
{0x40110000}, Pick up
[END OF ENTRY]
{0x40110000}, Examine
[END OF ENTRY]
{0x40110000}, Talk
[END OF ENTRY]
Obtained {0x40110000} x {0x40120000}!
[END OF ENTRY]
Obtained {0x40110000} gil!
[END OF ENTRY]
SP increased by {0x40110000} points!
[END OF ENTRY]
{0x40060000}{0x40360000}{0x40360000}, Save
{0x40070000}{0x40360000}{0x40360000}, Delete
[END OF ENTRY]
New mission available!
[END OF ENTRY]
You've got mail!
[END OF ENTRY][END OF BLOCK]
 
Angeal, what happened to honor!?
[END OF ENTRY]
 
Zack, you have my thanks.
[END OF ENTRY]
 
This...is for you.
[END OF ENTRY]
 
Protect your honor, always...
[END OF ENTRY]
 
Embrace your dreams.
[END OF ENTRY]
 
If you want to be a hero you need to have dreams...
[END OF ENTRY]
 
...and honor.
[END OF ENTRY]
 
Hey, Zack?
[END OF ENTRY]
 
The sky is closer in the city above, right?
[END OF ENTRY]
 
Kinda scary, but the flowers might like it...maybe.
[END OF ENTRY]
So you want to be in SOLDIER?
Hang in there.
[END OF ENTRY]
 
So, is everybody here now?
[END OF ENTRY]
 
Sir!
[END OF ENTRY]
 
You're all rookies, right?
[END OF ENTRY]
 
Sir! Yes sir!
[END OF ENTRY]
 
One piece of advice...no, an order.
[END OF ENTRY]
 
Embrace your dreams.
[END OF ENTRY]
 
And, whatever happens, protect your SOLDIER honor.
[END OF ENTRY]
 
Got it?
[END OF ENTRY]
 
Sir!
[END OF ENTRY]
 
We're all coming back here alive, you hear me?
[END OF ENTRY]
 
Let's go.
[END OF ENTRY][END OF BLOCK]
file1499
Code:
Materia has leveled up!
[END OF ENTRY]
Nothing more to do, kupo!
[END OF ENTRY]
Load failed.
[END OF ENTRY]
Load canceled.
[END OF ENTRY]
{0x40100000}, Open
[END OF ENTRY]
{0x40100000}, Push
[END OF ENTRY]
{0x40100000}, Go up
[END OF ENTRY]
{0x40100000}, Go down
[END OF ENTRY]
{0x40100000}, Use elevator
[END OF ENTRY]
{0x40100000}, Use gondola
[END OF ENTRY]
{0x40100000}, Rotate
[END OF ENTRY]
{0x40100000}, Read
[END OF ENTRY]
{0x40100000}, Move
[END OF ENTRY]
{0x40100000}, Examine
[END OF ENTRY][END OF BLOCK]
Save failed.
[END OF ENTRY]
{0x40110000}, Open
[END OF ENTRY]
{0x40110000}, Pick up
[END OF ENTRY]
{0x40110000}, Examine
[END OF ENTRY]
{0x40110000}, Talk
[END OF ENTRY]
Obtained {0x40110000} x {0x40120000}!
[END OF ENTRY]
Obtained {0x40110000} gil!
[END OF ENTRY]
SP increased by {0x40110000} points!
[END OF ENTRY]
{0x40060000}{0x40360000}{0x40360000}, Save
{0x40070000}{0x40360000}{0x40360000}, Delete
[END OF ENTRY]
New mission available!
[END OF ENTRY]
You've got mail!
[END OF ENTRY][END OF BLOCK]
{0x4A000000}{0xFC000000}{0x3C000000}{0x24020000}{0x49000000}{0x14030000}This is Sector 8. Lots of entertainment around here.
{0x40030000}You're in the fountain plaza.
Beyond the clock tower is LOVELESS Avenue.
{0x40030000}You can climb up the stairs to go to the Sector 1
station.
{0x40030000}From the station, you can get on the train to go
to the Sector 5 slums.
[END OF ENTRY][END OF BLOCK]
I'll probably upload the program but I want to add a few more features first. You think 0x40030000 is new textbox?

You're deep into the work that I wish I had the knowledge to perform. My dream is to be able to create text viewers for a wide range of games. All this stuff about headers and offsets are still beyond me though. I'm also curious what language I need to learn to build text viewing software.
I've written text readers for a bunch of FF games in English and Japanese so mostly I just go in and change the text mapping. Although I'm terrible at organising my programs so most of them are terrible inefficient.

Crisis Core's the first one to use four bytes per-character (0x8000 is probably the opcode for "print character" or something though).

I write programs in C# because I was taught in it, but you should be able to hash out a simple program in something like Python. The program needs to:
-Store the text map as an array.
-Be able to open files as bytes AND/OR be able to read hex/dec strings as bytes.
-Loop through the bytes.
-Process the bytes, in this case four at a time. If the first two bytes are 0x8000 then search the textmap with the next byte to get the stored character.
-Concatenate the characters into an output string.
-Print that string/add it to clipboard.
 
Last edited:
Absolutely terrific work, JBed! Super exciting. I have more to say, but I won't have access to a computer during the weekend. In the meantime, do you have the files for both US and PALE Crisis Core to extract the text? It'd be awesome to confirm additional differences in the English text.
 

Strangelove

AI Researcher
AKA
hitoshura
My own blindness shocks me. Somehow I missed that "Heroes" is in fact an end-of-chapter save name. It's for when you make a save after Chapter 9 ends, right before you get to the Banora Ruins.


dt1ORJm.png



It is still interesting that missions adopt this as a zone name if you teleport to said missions using only event values, but "Heroes" is most definitely not an unused text snippet.
i was going to say, i thought 俺たちは英雄だ was a chapter title. but then i...

forgot... to say it...
 

JBedford

Pro Adventurer
AKA
JBed
I wrote something that checked through the files for the MBD chunks (checking every eight bytes appears to give the same result as every four):

So here's my program. I'm sure I probably forgot to add or change something important.

And there's still chance things are broken with it. Today I found out that I'm currently calling a "segment" can actually be divided into multiple texts (which I'm calling a "sector"). That borked the application.

I've had difficulties in the past getting EXEs copied from Visual Studio's output to work when downloaded on another computer. Maybe it was a problem with virus scanners or user access rights. Don't remember. So let's hope that works.

How it works:
-"Open" button loads a file. The hex goes in the top textbox and the converted MBD chunks go into the bottom.
-"Scan" button scans a folder's files for MBD chunks and returns a list in the bottom textbox. I used the Save File dialog here because I don't like the Select Folder dialog, but it doesn't save a file. This may be a bit resource intensive and take a while.
-"Convert" button converts hex input from the top textbox as MBD text into the bottom textbox. It doesn't acknowledge parts of the MBD structure, it just means you can type in "80 00 1C 00 80 00 1A 00 80 00 2D 00 " and the output will be "cat".
-"To Hex" button is the reverse of the above. Text from the bottom textbox gets converted to hex in the top. Unmapped characters will get converted to "80 00 FF FF". {END OF ENTRY} and {NEW PAGE} get converted to "40 04 00 00" and "40 03 00 00" respectively. {0xFFFFFFFF} where "FFFFFFFF" is any valid eight hexadecimal digits will convert to that hex. {charFFFF} where "FFFF" is any valid four hexadecimal digits will convert to "80 00 FF FF". And anything else in {}s just won't get converted into the hex.

The textbox with the number in in the top-right and the checkbox shouldn't do anything.

I ran an MBD scan earlier on all the files (the extensions are "txt" because I wanted to use Windows search indexing to find Unicode texts -- it didn't work as well as I'd hoped):
Code:
file0000.txt: 1 block(0x000009F0)
file0001.txt: 3 blocks(0x00003940, 0x00003D40, 0x00004100)
file1418.txt: 1 block(0x00013C38)
file1419.txt: 1 block(0x0000CAF0)
file1456.txt: 1 block(0x00000000)
file1457.txt: 1 block(0x00001190)
file1468.txt: 4 blocks(0x00051CC0, 0x00052080, 0x00064ED0, 0x00123FB0)
file1469.txt: 3 blocks(0x000297A0, 0x000702C0, 0x00147DE0)
file1470.txt: 3 blocks(0x00038270, 0x0004B290, 0x000E1020)
file1471.txt: 3 blocks(0x0000E480, 0x000214A0, 0x0009EF40)
file1472.txt: 4 blocks(0x00047260, 0x0005A280, 0x0005A790, 0x001859E0)
file1473.txt: 4 blocks(0x0006D5B0, 0x000805D0, 0x00080AE0, 0x001E8EC0)
file1474.txt: 3 blocks(0x00015800, 0x00028820, 0x0006EB00)
file1475.txt: 3 blocks(0x0000BBF0, 0x0001EC10, 0x000FCB90)
file1476.txt: 3 blocks(0x0000DE60, 0x00020E80, 0x000E3FC0)
file1477.txt: 3 blocks(0x00021350, 0x000712E0, 0x00132CF0)
file1478.txt: 3 blocks(0x0000CEA0, 0x0001FEC0, 0x00068910)
file1479.txt: 3 blocks(0x00038860, 0x0004B880, 0x00090C90)
file1480.txt: 3 blocks(0x00057050, 0x0006A070, 0x000B1E30)
file1481.txt: 3 blocks(0x00048E20, 0x0005BE40, 0x000A7E40)
file1482.txt: 3 blocks(0x0004F110, 0x00062130, 0x0006CCB0)
file1483.txt: 3 blocks(0x00017C00, 0x0002AC20, 0x00115250)
file1484.txt: 3 blocks(0x0001D310, 0x00030330, 0x000D6080)
file1485.txt: 3 blocks(0x00032D60, 0x00045D80, 0x001225F0)
file1486.txt: 5 blocks(0x00021040, 0x0006F880, 0x000E18E0, 0x000E1CA0, 0x00120B20)
file1487.txt: 4 blocks(0x0005F750, 0x00072770, 0x000C0FB0, 0x00179FC0)
file1488.txt: 4 blocks(0x00047090, 0x00047450, 0x0005A2C0, 0x000A7C10)
file1489.txt: 3 blocks(0x000467F0, 0x00059810, 0x000F3710)
file1490.txt: 4 blocks(0x00047530, 0x000478F0, 0x0005AA80, 0x000EDCB0)
file1491.txt: 3 blocks(0x000486B0, 0x0005B6D0, 0x000A87B0)
file1492.txt: 4 blocks(0x0004D9C0, 0x000609E0, 0x000ACA90, 0x0024D560)
file1493.txt: 3 blocks(0x00045F40, 0x00058F60, 0x000C99F0)
file1494.txt: 3 blocks(0x00008CA0, 0x0001BCC0, 0x000B42E0)
file1496.txt: 3 blocks(0x0003FD80, 0x00052DA0, 0x00086430)
file1499.txt: 3 blocks(0x0004CEF0, 0x0005FF10, 0x000ABFC0)
file1500.txt: 3 blocks(0x001D1A30, 0x001E5DA0, 0x002229C0)
file1501.txt: 3 blocks(0x00047850, 0x0005A870, 0x000CB300)
file1502.txt: 3 blocks(0x00101C30, 0x00137480, 0x001A3810)
file1503.txt: 3 blocks(0x000754F0, 0x000D27C0, 0x001C1CC0)
file1504.txt: 3 blocks(0x000598E0, 0x0008CBC0, 0x0009FBE0)
file1505.txt: 3 blocks(0x00090C60, 0x000A4550, 0x000CA560)
file1506.txt: 3 blocks(0x0002F680, 0x000423F0, 0x00063310)
file1507.txt: 4 blocks(0x00047380, 0x00047740, 0x0005A5B0, 0x000A7F00)
file1508.txt: 5 blocks(0x00021D10, 0x00070550, 0x0009DB40, 0x000E5C40, 0x000E6000)
file1509.txt: 4 blocks(0x00020160, 0x000650E0, 0x000654A0, 0x0010C0E0)
file1510.txt: 3 blocks(0x000438A0, 0x000568C0, 0x000FC650)
file1511.txt: 3 blocks(0x0001B350, 0x000550B0, 0x000F66D0)
file1512.txt: 4 blocks(0x00047980, 0x00047D40, 0x0005AED0, 0x000EE100)
file1513.txt: 4 blocks(0x000127C0, 0x0005B140, 0x0006E160, 0x000BC9A0)
file1514.txt: 3 blocks(0x00048C30, 0x0005BC50, 0x000A8D30)
file1515.txt: 4 blocks(0x00023410, 0x00064120, 0x000644E0, 0x000645E0)
file1516.txt: 3 blocks(0x000BB2F0, 0x000DF3E0, 0x001FDC90)
file1517.txt: 2 blocks(0x00007340, 0x000D2090)
file1518.txt: 3 blocks(0x000402A0, 0x000532C0, 0x00086950)
file1519.txt: 2 blocks(0x00019330, 0x00041D50)
file1520.txt: 2 blocks(0x0001A6A0, 0x0004F990)
file1521.txt: 2 blocks(0x00018E90, 0x00025510)
file1522.txt: 2 blocks(0x00019EF0, 0x00052B90)
file1523.txt: 4 blocks(0x00014630, 0x00054E60, 0x00067E80, 0x000A7980)
file1524.txt: 7 blocks(0x000349D0, 0x000648A0, 0x000778C0, 0x000D09C0, 0x001DA2D0, 0x0025B350, 0x00264470)
file1525.txt: 5 blocks(0x00012F20, 0x00074010, 0x00087030, 0x000D30E0, 0x001C3700)
file1526.txt: 4 blocks(0x0000F2C0, 0x00066600, 0x00079620, 0x00084E00)
file1527.txt: 4 blocks(0x00009280, 0x00039310, 0x0004C330, 0x000A92E0)
file1528.txt: 4 blocks(0x00011650, 0x0004C9D0, 0x0005F9F0, 0x00082710)
file1529.txt: 4 blocks(0x0000B410, 0x00011290, 0x000242B0, 0x001BE590)
file1530.txt: 5 blocks(0x000157A0, 0x0003A360, 0x0004D380, 0x0008C430, 0x00150950)
file1531.txt: 4 blocks(0x0000B9A0, 0x0001A2C0, 0x0002D2E0, 0x000ED720)
file1532.txt: 5 blocks(0x00013920, 0x00043D60, 0x00044120, 0x00056DD0, 0x0015F720)
file1533.txt: 5 blocks(0x000124C0, 0x00042680, 0x000556A0, 0x000A1750, 0x001714B0)
file1534.txt: 4 blocks(0x00008980, 0x0002CCE0, 0x0003FD00, 0x000428D0)
file1535.txt: 3 blocks(0x000494E0, 0x0005C500, 0x002858B0)
file1536.txt: 4 blocks(0x0000A660, 0x000619A0, 0x000749C0, 0x00137130)
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NTSC-J
Code:
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file1943.txt: 2 blocks(0x0002AAF0, 0x0003D9E0)
file1944.txt: 2 blocks(0x0002AAF0, 0x0003D9E0)
file1945.txt: 2 blocks(0x0002AB00, 0x0003D9F0)
file1946.txt: 3 blocks(0x0002C180, 0x0003F070, 0x0004BBC0)
file1947.txt: 3 blocks(0x000075B0, 0x0003A500, 0x00076880)
file1948.txt: 2 blocks(0x0002AAC0, 0x0003D9B0)
file1949.txt: 2 blocks(0x0002AAD0, 0x0003D9C0)
file1950.txt: 2 blocks(0x0002AAD0, 0x0003D9C0)
file1951.txt: 2 blocks(0x0002AAF0, 0x0003D9E0)
file1952.txt: 3 blocks(0x00007740, 0x0003E8B0, 0x00048050)
file1953.txt: 3 blocks(0x00007220, 0x0003A170, 0x0003DC50)
file1954.txt: 3 blocks(0x00007670, 0x0003A5C0, 0x000426B0)
file1955.txt: 3 blocks(0x0002BD60, 0x0003EC50, 0x000469E0)
file1956.txt: 3 blocks(0x00007480, 0x0003A3D0, 0x00079B10)
file1957.txt: 3 blocks(0x000066E0, 0x00039630, 0x000647C0)
file1958.txt: 2 blocks(0x00007120, 0x0003A070)
file1959.txt: 3 blocks(0x0002E700, 0x000415F0, 0x0004B800)
file1960.txt: 3 blocks(0x00027B20, 0x0003AA10, 0x00043C30)
file1961.txt: 3 blocks(0x0002EC60, 0x00041B50, 0x0004DC60)
file1962.txt: 3 blocks(0x000278E0, 0x0003A7D0, 0x00041620)
file1963.txt: 3 blocks(0x00007480, 0x0003A3D0, 0x000423B0)
file1964.txt: 3 blocks(0x00027980, 0x0003A870, 0x00043850)
file1965.txt: 3 blocks(0x0002ECD0, 0x00041BC0, 0x0004B4A0)
file1966.txt: 2 blocks(0x00007120, 0x0003A070)
file1967.txt: 3 blocks(0x00006580, 0x000394D0, 0x00040D90)
file1968.txt: 3 blocks(0x00027320, 0x0003A210, 0x00040D70)
file1969.txt: 3 blocks(0x00026ED0, 0x00039DC0, 0x00043400)
file1970.txt: 3 blocks(0x00027910, 0x0003A800, 0x00040D50)
file1971.txt: 3 blocks(0x00007AF0, 0x00041900, 0x0007E430)
file1972.txt: 3 blocks(0x00027AF0, 0x0003A9E0, 0x00042200)
file1973.txt: 3 blocks(0x00027A20, 0x0003A910, 0x00042D30)
file1974.txt: 3 blocks(0x0002E740, 0x00041630, 0x0004DCD0)
file1975.txt: 3 blocks(0x000271A0, 0x0003A090, 0x00042800)
file1976.txt: 3 blocks(0x00007290, 0x0003A1E0, 0x0003F520)
file1977.txt: 2 blocks(0x0002AA30, 0x0003D920)
file1978.txt: 2 blocks(0x000412F0, 0x000541E0)
file1979.txt: 4 blocks(0x0002F220, 0x00042110, 0x000ADFB0, 0x000B8200)
file1980.txt: 3 blocks(0x00027B90, 0x0003AA80, 0x00041800)
file1981.txt: 3 blocks(0x0002EED0, 0x00041DC0, 0x0004B750)
file1982.txt: 3 blocks(0x0002E5B0, 0x000414A0, 0x0004B290)
file1983.txt: 3 blocks(0x00026F40, 0x00039E30, 0x00040E80)
file1984.txt: 3 blocks(0x00006E30, 0x00039D80, 0x00044310)
file1985.txt: 3 blocks(0x0002ED90, 0x00041C80, 0x000498C0)
file1986.txt: 3 blocks(0x000071B0, 0x0003E320, 0x00068870)
file1987.txt: 3 blocks(0x00006FD0, 0x00039F20, 0x00040570)
file1988.txt: 1 block(0x00052A00)
file1989.txt: 4 blocks(0x0000A300, 0x0003D250, 0x0008CEA0, 0x000DF270)
file1990.txt: 3 blocks(0x00027F00, 0x0003ADF0, 0x00044A30)
file1991.txt: 3 blocks(0x00027430, 0x0003A320, 0x00041740)
file1992.txt: 3 blocks(0x00007B00, 0x00041910, 0x0004A9A0)
file1993.txt: 3 blocks(0x00027A10, 0x0003A900, 0x00044AC0)
file1994.txt: 3 blocks(0x00028120, 0x0003B010, 0x00040AB0)
file1995.txt: 3 blocks(0x00007A10, 0x00041820, 0x0004A0C0)
file1996.txt: 3 blocks(0x00007890, 0x000416A0, 0x0006E5D0)
file1997.txt: 3 blocks(0x000275A0, 0x0003A490, 0x00042070)
file1998.txt: 3 blocks(0x00033790, 0x00046680, 0x0004CA90)
file1999.txt: 4 blocks(0x0002EF00, 0x00041DF0, 0x000ADC90, 0x000BAC70)
file2000.txt: 3 blocks(0x00027460, 0x0003A350, 0x00044460)
file2001.txt: 3 blocks(0x0002EE90, 0x00041D80, 0x00048D00)
file2002.txt: 3 blocks(0x00027530, 0x0003A420, 0x000438A0)
file2003.txt: 3 blocks(0x00028130, 0x0003B020, 0x00042000)
file2004.txt: 3 blocks(0x00007810, 0x00041620, 0x00048130)
file2005.txt: 3 blocks(0x000278D0, 0x0003A7C0, 0x000446A0)
file2006.txt: 3 blocks(0x000072E0, 0x0003E450, 0x000AF9E0)
file2007.txt: 3 blocks(0x00007040, 0x00039F90, 0x00092EB0)
file2008.txt: 3 blocks(0x000278D0, 0x0003A7C0, 0x00043950)
file2009.txt: 3 blocks(0x0002EDA0, 0x00041C90, 0x0004CAB0)
file2010.txt: 3 blocks(0x0001BC60, 0x00048240, 0x00090A00)
file2011.txt: 3 blocks(0x0001BC10, 0x000481F0, 0x000909B0)
file2012.txt: 3 blocks(0x0001BC50, 0x00048230, 0x000909F0)
file2013.txt: 3 blocks(0x0001BC20, 0x00048200, 0x000909C0)
file2014.txt: 3 blocks(0x0001C0B0, 0x00048690, 0x00090E50)
file2015.txt: 3 blocks(0x0001B8F0, 0x00047ED0, 0x00090690)
file2016.txt: 2 blocks(0x00044C80, 0x00057B70)
file2017.txt: 3 blocks(0x00014BE0, 0x00027AD0, 0x00027EF0)
file2018.txt: 4 blocks(0x0001C470, 0x0002F360, 0x0009B200, 0x00174640)
file2019.txt: 2 blocks(0x000543C0, 0x000B4D90)
file2020.txt: 2 blocks(0x00028380, 0x00217D40)
file2021.txt: 2 blocks(0x0001F630, 0x000AB780)
file2022.txt: 2 blocks(0x0002A010, 0x00167450)
 
Last edited:
Thanks for sharing your program JBed. I enjoy your choice of name for it!

Thanks to JBed's program I've been able to compare the mission- and mail text of both US and PALE Crisis Core. All the differences boil down to mundane edits, but they are discrepancies nonetheless and so it is relevant to my interests!

Before listing these differences, one note about the mission descriptions as extracted by JBed. The order in which all these 300 mission descriptions appear matches their sequence in the event values that I've uncovered. An internal counter I found, that gives each mission a number from 0-299, also matches the order of mission descriptions as extracted from file1418.

From 0th to 299th, top to bottom:
Code:
Mission 9-6-5
Mission 3-1-2
Mission 9-6-4
Mission 7-5-2
Mission 3-1-4
Mission 9-6-3
Mission 1-1-3
Mission 1-1-4
Mission 3-2-3
Mission 3-2-4
Mission 1-1-5
Mission 1-1-6
Mission 1-3-2
Mission 1-3-3
Mission 4-3-2
Mission 7-3-1
Mission 4-4-5
Mission 1-3-6
Mission 1-4-1
Mission 6-1-3
Mission 4-1-2
Mission 1-3-4
Mission 3-1-5
Mission 1-2-6
Mission 6-6-1
Mission 6-6-2
Mission 7-3-6
Mission 6-2-1
Mission 1-4-3
Mission 2-3-1
Mission 1-4-4
Mission 3-4-1
Mission 3-4-2
Mission 2-3-4
Mission 3-4-4
Mission 3-4-5
Mission 3-4-6
Mission 3-5-1
Mission 2-3-5
Mission 2-5-3
Mission 3-5-4
Mission 3-5-5
Mission 8-2-3
Mission 8-3-4
Mission 5-1-6
Mission 6-1-5
Mission 3-3-1
Mission 3-3-6
Mission 1-2-2
Mission 1-2-3
Mission 1-2-4
Mission 1-2-1
Mission 1-2-5
Mission 2-4-5
Mission 2-5-4
Mission 4-1-6
Mission 2-1-2
Mission 1-4-6
Mission 4-3-5
Mission 4-2-6
Mission 7-1-1
Mission 1-5-3
Mission 6-2-5
Mission 4-3-4
Mission 2-2-6
Mission 4-4-1
Mission 8-2-1
Mission 6-1-2
Mission 8-4-2
Mission 8-4-1
Mission 8-4-3
Mission 2-5-2
Mission 8-4-4
Mission 10-1-1
Mission 8-4-6
Mission 8-5-1
Mission 10-1-2
Mission 8-5-2
Mission 8-5-4
Mission 8-5-5
Mission 8-5-6
Mission 8-6-1
Mission 3-5-2
Mission 8-6-2
Mission 8-6-3
Mission 8-6-5
Mission 8-6-6
Mission 8-2-2
Mission 8-2-4
Mission 8-2-5
Mission 8-2-6
Mission 2-1-1
Mission 2-1-3
Mission 2-1-4
Mission 2-1-5
Mission 2-3-2
Mission 2-1-6
Mission 4-3-6
Mission 4-5-3
Mission 1-5-5
Mission 7-2-2
Mission 6-4-1
Mission 4-3-1
Mission 4-3-3
Mission 4-2-2
Mission 6-4-4
Mission 1-4-5
Mission 4-2-4
Mission 6-2-6
Mission 7-5-1
Mission 1-5-4
Mission 7-1-2
Mission 7-4-3
Mission 6-2-3
Mission 6-3-1
Mission 1-5-6
Mission 6-4-5
Mission 8-1-2
Mission 7-2-6
Mission 7-4-4
Mission 7-5-4
Mission 6-5-3
Mission 6-2-4
Mission 6-2-2
Mission 1-4-2
Mission 6-1-6
Mission 7-1-4
Mission 7-5-6
Mission 6-4-2
Mission 7-1-5
Mission 1-5-1
Mission 7-1-6
Mission 3-4-3
Mission 1-5-2
Mission 7-2-3
Mission 3-3-4
Mission 3-3-2
Mission 4-1-3
Mission 6-1-4
Mission 2-3-3
Mission 7-4-2
Mission 4-4-2
Mission 4-4-3
Mission 4-4-4
Mission 4-5-2
Mission 7-3-4
Mission 7-3-3
Mission 7-4-5
Mission 7-4-6
Mission 4-5-4
Mission 4-5-6
Mission 4-5-5
Mission 6-3-5
Mission 4-2-1
Mission 6-5-6
Mission 7-2-5
Mission 7-2-4
Mission 6-3-3
Mission 6-5-2
Mission 8-1-3
Mission 8-1-5
Mission 6-5-4
Mission 8-1-6
Mission 1-3-5
Mission 6-6-3
Mission 6-6-4
Mission 8-3-5
Mission 6-3-6
Mission 6-4-6
Mission 4-1-4
Mission 3-3-5
Mission 4-2-3
Mission 7-6-4
Mission 8-4-5
Mission 8-3-6
Mission 6-4-3
Mission 6-5-1
Mission 8-5-3
Mission 7-4-1
Mission 6-5-5
Mission 6-3-4
Mission 3-5-3
Mission 8-3-1
Mission 7-3-5
Mission 8-6-4
Mission 7-5-3
Mission 8-3-3
Mission 7-6-5
Mission 2-4-6
Mission 2-5-1
Mission 4-2-5
Mission 7-3-2
Mission 7-5-5
Mission 10-2-1
Mission 4-1-5
Mission 6-6-6
Mission 4-4-6
Mission 4-5-1
Mission 8-1-1. Ifrit's Realm.
Mission 9-6-6. Minerva battle.
Mission 1-1-1. Training Room, SOLDIER Floor.
Mission 3-5-6
Mission 3-3-3
Mission 2-4-3
Mission 2-4-1
Mission 8-1-4. Bahamut's Realm.
Mission 8-3-2
Mission 5-1-2. Bahamut's Realm.
Mission 2-3-6
Mission 5-1-4. Bahamut Fury's Realm.
Mission 4-1-1
Mission 6-1-1
Mission 5-1-5
Mission 5-2-1
Mission 5-2-2
Mission 5-2-3
Mission 5-1-3
Mission 5-2-4
Mission 5-2-5
Mission 5-2-6
Mission 3-1-1
Mission 7-6-3
Mission 5-3-1
Mission 5-3-2
Mission 5-3-3
Mission 5-3-4
Mission 5-3-5
Mission 5-3-6
Mission 5-4-1
Mission 5-4-2
Mission 3-1-3
Mission 7-2-1
Mission 5-4-5
Mission 5-4-3
Mission 5-4-4
Mission 5-4-6
Mission 10-1-3
Mission 10-2-2
Mission 10-2-3
Mission 2-4-2
Mission 3-1-6
Mission 2-2-1
Mission 1-3-1
Mission 2-4-4
Mission 2-5-5
Mission 2-5-6
Mission 7-6-1
Mission 7-6-2
Mission 7-6-6
Mission 6-6-5
Mission 2-2-2
Mission 3-2-1
Mission 6-3-2
Mission 9-1-1
Mission 9-1-2
Mission 9-1-3
Mission 9-1-4
Mission 9-1-5
Mission 9-1-6
Mission 9-2-1
Mission 9-2-2
Mission 5-1-1
Mission 3-2-2. Shinra Cruiser - Deck.
Mission 9-2-3
Mission 9-2-4
Mission 9-2-5
Mission 9-2-6
Mission 9-3-1
Mission 9-3-2
Mission 9-3-3
Mission 2-2-3
Mission 3-2-5
Mission 1-1-2. Training Room, SOLDIER Floor.
Mission 7-1-3
Mission 9-3-4
Mission 9-3-5
Mission 9-3-6
Mission 9-4-1
Mission 9-4-2
Mission 9-4-3
Mission 2-2-4
Mission 9-4-4
Mission 9-4-5
Mission 9-4-6
Mission 9-5-1
Mission 9-5-2
Mission 9-5-3
Mission 9-5-4
Mission 9-5-5
Mission 9-5-6
Mission 3-2-6
Mission 2-2-5
Mission 9-6-1
Mission 9-6-2
Mission 10-3-1
Mission 10-3-2
Mission 10-3-3
Mission 10-4-1
Mission 10-4-2
Mission 10-4-3

The list is mostly bereft of any sensical patterns.

Differences marked in bold.


Mission 1-3-4
US said:
Hastily-developed weapons designed to fight Genesis
have gone berserk. The testing site is closed off,
so there is no concern of damages spreading outside,
but we must bring the situation under control.
Destroy all machines inside the testing area.
PALE said:
Hastily developed weapons designed to fight Genesis
have gone berserk. The testing site is closed off,
so there is no concern of damages spreading outside,
but we must bring the situation under control.
Destroy all machines inside the testing area.


Mission 2-5-3
US said:
We have received reports of a new breed of monster
in the caves, but obstructing the way forward are
the Mover EX’s we discovered in the previous
mission. Go to the caves to eliminate them.
PALE said:
We have received reports of a new breed of monster
in the caves, but obstructing the way forward are
the Mover EXs we discovered in the previous
mission. Go to the caves to eliminate them.


Mission 6-1-5
US said:
We have obtained information of odd
monsters dwelling in the caves.
You may also be able to find some items there.
Please go and investigate.
PALE said:
We have obtained information about odd
monsters dwelling in the caves.
You may also be able to find some items there.
Please go and investigate.


Mission 4-1-5
US said:
Most of the Wutai remnants hiding in the slums
have been suppressed, but a group has slipped
through Shinra’s noose and is now headed for
the Shinra Building. Eliminate all Wutai fighters
in the city streets
.
PALE said:
Most of the Wutai remnants hiding in the slums
have been suppressed, but a group has slipped
through Shinra’s noose and is now headed for
the Shinra Building. Eliminate these intruders
at once
.
One of the more dramatical differences.

US
VXiaX6W.png


PALE
tmaeiL1.png



Mission 3-5-6
US said:
Genesis troops, which have lost most of their
momentum, have been hiding out in their last base,
developing the strongest Genesis copies yet.
We have discovered the location of this base.
Vanquish the copies and eradicate the enemy!
PALE said:
Genesis troops, having lost most of their
momentum, have been hiding out in their last base,
developing the strongest Genesis copies yet.
We have discovered the location of this base.
Vanquish the copies and eradicate the enemy!


Mission 5-4-2
US said:
I occasionally indulge myself in forming an experiment
from a unique monster. Even I cannot hypothesize what
kind of data to expect from this battle--all I know
is that it will be a very tough enemy for you. There
are more experiments in the works, so by all means,
keep yourself alive.
PALE said:
I occasionally indulge myself in forming an experiment
from a unique monster. Even I cannot hypothesize what
kind of data to expect from this battle--all I know
is that it will be a very tough enemy for you. There
are more experiments in the works, so by all means,
keep yourself alive.
The only difference here is that the American version includes two spots that have one space too many. These spaces were removed in the European English version. The TLS forum removes superfluous spaces naturally, ergo why the extra spaces in the US version are not visible in the copy-paste above.


Mission 5-4-3
US said:
Here is a long-standing experiment fortified by mako.
Unlike all the others in the past, it should display
combat skills beyond that of a SOLDIER operative.
But I can only know for sure by having you fight it.
PALE said:
Here is a long-standing experiment fortified by mako.
Unlike all the others in the past, it should display
combat skills beyond those of a SOLDIER operative.
But I can only know for sure by having you fight it.
 
There are a total of 119 mails that Zack can receive, but you can only receive a maximum of 117 in one playthrough. The final mail from Zack's fan club exists in three variations. The more fan club events you cleared, the more followers Zack will be revealed to have when the mail arrives.

I have only ever unlocked the best-scenario-mail in my playthroughs. Thanks to JBed's text viewer, I can now read the other two variations. The mails are identical between US and PALE.


Scenario 1
We continued running the fan club after Zack’s untimely
death, but we have to disband due to financial reasons.
We would like to share one last comment from his
mother back home:
"It’s nice to know that my boy is loved by so many
people. Thank you all for your continued support."
She must not have heard what happened--making
her comments all the more poignant.
Our thanks go out to all 1,024 members out there.
May Zack always live within our hearts.


Scenario 2
We continued running the fan club after Zack’s untimely
death, but we have to disband due to financial reasons.
We would like to share one last comment from Black Suit,
the secret informant who shared so much with us:
"It was very sudden for us, but I’m sure
Zack now has the wings he always wanted,
flying the great big skies...with that great
big sunflower smile."
Our thanks go out to all 51,836 members out there.
May Zack always live within our hearts.


Scenario 3
We continued running the fan club after Zack’s untimely
death, but we have to disband due to financial reasons.
We would like to share one last quote from a woman
who had a close relationship with Zack:
"My wagon broke, so I’m going to use a basket
to sell the flowers. I hope you can join me
when you’re back from your tour."
She must not have heard what happened--making
her comments all the more poignant.
Our thanks go out to all 109,348 members out there.
May Zack always live within our hearts.


Just like with the mission descriptions, the mail contents only have mundane differences between both English versions of Crisis Core. Only 7 mission descriptions were edited and only 3 mails were edited. Mission titles and mail titles have not yet been compared.

Discrepancies marked in bold.

US said:
SOLDIER members, I thank you for your daily hard work.
Upon receiving a report on an unspeakably tragic incident,
I find myself thinking about parental bonds.
Just as happiness can be found in non-biological ties,
parent and child can be unhappy even if tied by blood.
The difference is whether or not there are feelings of
respect and appreciation. Without them, "ill blood" is born.
Ill blood is prone to lead to tragedy, and
ill blood sometimes affects our missions.
While SOLDIER must always execute our missions quickly,
we must also focus on risk prevention in the future.
PALE said:
SOLDIER members, I thank you for your daily hard work.
Upon receiving a report on an unspeakably tragic incident,
I find myself thinking about parental bonds.
Just as happiness can be found in non-biological ties,
parent and child can be unhappy even if tied by blood.
The difference is whether or not there are feelings of
respect and appreciation. Without them, "ill blood" is born.
Ill blood is prone to lead to tragedy, and
ill blood sometimes affects our missions.
While SOLDIER must always execute its missions quickly,
we must also focus on risk prevention in the future.


US said:
I had received word of recent activity in Modeoheim.
The area was once a candidate for mako excavation,
but now it’s nothing but a deserted village.
This reporter actually found a piece of equipment--
a pod, to be exact--used in the experiments. When
I revisited the facility at a later date for a more
thorough investigation, the equipment was gone.
A full-scale effort to follow the pod’s trail revealed
that it made a stop at Nibelheim before it was carried
to another location.
PALE said:
I have received word of recent activity in Modeoheim.
The area was once a candidate for mako excavation,
but now it’s nothing but a deserted village.
This reporter actually found a piece of equipment--
a pod, to be exact--used in the experiments. When
I revisited the facility at a later date for a more
thorough investigation, the equipment was gone.
A full-scale effort to follow the pod’s trail revealed
that it made a stop at Nibelheim before it was carried
to another location.


US said:
Use the directional buttons or the analog stick to move.
Use the L or R button to select commands.
Use {0x40270000} to execute the command.

Use {0x40290000} to guard, and {0x402A0000} to evade.
These actions expend AP, and are unavailable if your AP is zero.

You will automatically target the enemy in the direction Zack is facing.

You can flee a battle by running away from the battle area, but you
will be unable to escape some battles.
PALE said:
Use the directional buttons or the analog stick to move.
Use the L button or the R button to select commands.
Use {0x40270000} to execute the command.

Use {0x40290000} to guard, and {0x402A0000} to evade.
These actions expend AP, and are unavailable if your AP is zero.

You will automatically target the enemy in the direction Zack is facing.

You can flee a battle by running away from the battle area, but you
will be unable to escape some battles.
The text within {} brackets represent icons for the PSP buttons.

US
Br5xZTT.png


PALE
QgZV3Fk.png


Don't forget to read the last post of page 19 in this thread to see the differences in the mission descriptions.
 
Started making a list for the Japanese symbol table. The research is based on changing the values for Angeal Penance's attack move "Thunder of Envy" yet again, because the attack is so predictable and amusing (and makes me think of Braveheart).

Because I can't read Japanese, my work is easier subject to error. I only show this foundation so that somebody more competent might easier begin to generate a complete symbol table.

Hex to the most left. With 4-byte symbols, just add "80 00" to the beginning of each hex. My own notes are written inside [] brackets to the right. List ends at the first kanji.

Code:
00 00		[Empty space, unknown width.]
01 00	0	
02 00	1	
03 00	2	
04 00	3	
05 00	4	
06 00	5	
07 00	6	
08 00	7	
09 00	8	
0A 00	9	
0B 00	あ	
0C 00	い	
0D 00	う	
0E 00	え	
0F 00	お	
10 00	か	
11 00	き	
12 00	く	
13 00	け	
14 00	こ	
15 00	さ	
16 00	し	
17 00	す	
18 00	せ	
19 00	そ	
1A 00	た	
1B 00	ち	
1C 00	つ	
1D 00	て	
1E 00	と	
1F 00	な	
20 00	に	
21 00	ぬ	
22 00	ね	
23 00	の	
24 00	は	
25 00	ひ	
26 00	ふ	
27 00	へ	
28 00	ほ	
29 00	ま	
2A 00	み	
2B 00	む	
2C 00	め	
2D 00	も	
2E 00	や	
2F 00	ゆ	
30 00	よ	
31 00	ら	
32 00	り	
33 00	る	
34 00	れ	
35 00	ろ	
36 00	わ	
37 00	を	
38 00	ん	
39 00	が	
3A 00	ぎ	
3B 00	ぐ	
3C 00	げ	
3D 00	ご	
3E 00	ざ	
3F 00	じ	
40 00	ず	
41 00	ぜ	
42 00	ぞ	
43 00	だ	
44 00	ぢ	
45 00	づ	
46 00	で	
47 00	ど	
48 00	ば	
49 00	び	
4A 00	ぶ	
4B 00	べ	
4C 00	ぼ	
4D 00	ぱ	
4E 00	ぴ	
4F 00	ぷ	
50 00	ぺ	
51 00	ぽ	
52 00	ぁ	
53 00	ぃ	
54 00	ぅ	
55 00	ぇ	
56 00	ぉ	
57 00	っ	
58 00	ゃ	
59 00	ゅ	
5A 00	ょ	
5B 00	ア	
5C 00	イ	
5D 00	ウ	
5E 00	エ	
5F 00	オ	
60 00	カ	
61 00	キ	
62 00	ク	
63 00	ケ	
64 00	コ	
65 00	サ	
66 00	シ	
67 00	ス	
68 00	セ	
69 00	ソ	
6A 00	タ	
6B 00	チ	
6C 00	ツ	
6D 00	テ	
6E 00	ト	
6F 00	ナ	
70 00	ニ	
71 00	ヌ	
72 00	ネ	
73 00	ノ	
74 00	ハ	
75 00	ヒ	
76 00	フ	
77 00	ヘ	
78 00	ホ	
79 00	マ	
7A 00	ミ	
7B 00	ム	
7C 00	メ	
7D 00	モ	
7E 00	ヤ	
7F 00	ユ	
80 00	ヨ	
81 00	ラ	
82 00	リ	
83 00	ル	
84 00	レ	
85 00	ロ	
86 00	ワ	
87 00	ヲ	
88 00	ン	
89 00	ガ	
8A 00	ギ	
8B 00	グ	
8C 00	ゲ	
8D 00	ゴ	
8E 00	ザ	
8F 00	ジ	
90 00	ズ	
91 00	ゼ	
92 00	ゾ	
93 00	ダ	
94 00	ヂ	
95 00	ヅ	
96 00	デ	
97 00	ド	
98 00	バ	
99 00	ビ	
9A 00	ブ	
9B 00	ベ	
9C 00	ボ	
9D 00	パ	
9E 00	ピ	
9F 00	プ	
A0 00	ペ	
A1 00	ポ	
A2 00	ァ	
A3 00	ィ	
A4 00	ゥ	
A5 00	ェ	
A6 00	ォ	
A7 00	ヵ	
A8 00	ヶ	
A9 00	ッ	
AA 00	ャ	
AB 00	ュ	
AC 00	ョ	
AD 00	ヴ	
AE 00	A	
AF 00	B	
B0 00	C	
B1 00	D	
B2 00	E	
B3 00	F	
B4 00	G	
B5 00	H	
B6 00	I	
B7 00	J	
B8 00	K	
B9 00	L	
BA 00	M	
BB 00	N	
BC 00	O	
BD 00	P	
BE 00	Q	
BF 00	R	
C0 00	S	
C1 00	T	
C2 00	U	
C3 00	V	
C4 00	W	
C5 00	X	
C6 00	Y	
C7 00	Z	
C8 00	a	
C9 00	b	
CA 00	c	
CB 00	d	
CC 00	e	
CD 00	f	
CE 00	g	
CF 00	h	
D0 00	i	
D1 00	j	
D2 00	k	
D3 00	l	
D4 00	m	
D5 00	n	
D6 00	o	
D7 00	p	
D8 00	q	
D9 00	r	
DA 00	s	
DB 00	t	
DC 00	u	
DD 00	v	
DE 00	w	
DF 00	x	
E0 00	y	
E1 00	z	
E2 00		[ー or ― or ‐ or ─ or ━ or]
E3 00	~	
E4 00	、	
E5 00	。	
E6 00	…	[Centred horizontally in-game.]
E7 00	・	
E8 00	!	
E9 00	?	
EA 00	「	
EB 00	」	
EC 00	(	
ED 00	)	
EE 00	:	
EF 00	#	
F0 00	◯	
F1 00	.	
F2 00	<	
F3 00	>	
F4 00	『	
F5 00	』	
F6 00	【	
F7 00	】	
F8 00	△	
F9 00	α	
FA 00	_	
FB 00	□	[Assumed to be just the square shape, not a JP symbol.]
FC 00	×	
FD 00	/	
FE 00		[ー or ― or ‐ or ─ or ━ or]
FF 00		[ー or ― or ‐ or ─ or ━ or]
00 01	☆	
01 01	★	
02 01	’	
03 01	+	
04 01	,	
05 01	〔	
06 01	〕	
07 01		[ー or ― or ‐ or ─ or ━ or]
08 01	&	
09 01	●	
0A 01	※	
0B 01		[ー or ― or ‐ or ─ or ━ or]
0C 01		[ー or ― or ‐ or ─ or ━ or]
0D 01	st	[For when writing "1st". "st" is one symbol.]
0E 01	nd	[For when writing "2nd". "nd" is one symbol.]
0F 01	rd	[For when writing "3rd". "rd" is one symbol.]
10 01	↓	[Filled arrow.]
11 01	=	
12 01	→	[Arrow with empty inside.]
13 01	%	
14 01	Lv.	["Lv." is one symbol.]
15 01	β	
16 01	γ	
17 01		[Empty space, unknown width.]
18 01		[Empty space, unknown width.]
19 01		[Empty space, unknown width.]
1A 01		[Empty space, unknown width.]
1B 01		[Empty space, unknown width.]
1C 01		[Empty space, unknown width.]
1D 01		[Empty space, unknown width.]
1E 01		[Empty space, unknown width.]
1F 01		[Empty space, unknown width.]
20 01	本

As you can tell, I am very much lost in the dark when it comes to the many types of middle-positioned horizontal lines. I can't confirm which is used in what context.

The empty spaces all appear to occupy the same general pixel width as most Japanese symbols, but I have not looked for the code that tells just how many pixels in width are assigned to this or that symbol.

If I knew where the graphics for the font exists and extracted those, that would certainly ease our work. Currently I don't know where these graphics are located though.



Battle moves and speaker names have been confirmed to use 2-byte values and the dialogue uses 4-byte values.

Aerith's Japanese name is エアリス. In 2-byte values:
 5E 00 5B 00 82 00 67 00

In 4-byte values (simply add 80 00 to every 2-byte value) :
 80 00 5E 00 80 00 5B 00 80 00 82 00 80 00 67 00


When Aerith introduces herself, I decided to replace the above array of bytes with
80 00 BF 00 80 00 03 00 80 00 B1 00 80 00 03 00...


2lYVKwv.png


(Nvm that it's supposed to be written R2-D2)

You heard it here. Aerith is a robot. Please try to act surprised. :wacky:
 
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JBedford

Pro Adventurer
AKA
JBed
You can see the font graphics by playing the game in PPSSPP and using GE Debugger and clicking through "Step Tex" on a frame where the font is loaded. I don't know if there's a way to extract it from the program but you can see it.
 

JBedford

Pro Adventurer
AKA
JBed
I'm looking at the font and on the Japanese game now -- so
the mystery of the dashes and the spaces:

E2 00 is the chōonpu.

0B 01 and 0C 01 are a pair of symbols that come together to form a two character-width dash.

17 01 to 1F 01 don't appear to do be different. They all seem to be the standard character width, same as 00 00, which means it's probably just padding so the kanji starts on a next row.

FE 00 and FF 00 are the same, and they are slightly wider than E2 00. 07 01 is thinner than E2 00. So former two are emdash, and latter is endash/regular dash.

The kanji goes up to 05 80. Here's the kanji:
MapA.png

本隊合流神羅兄返苦悶子追手当向待機命危供見殺英雄聞心配撃死急離落着軍丁度


But then! We have the bonus kanji table. So 0x80 is the 1-byte Opcode that says "print character", then we have 1-byte parameter for the character table to use, then the 2-byte parameter for the character in that table to use. So I am guessing that this means that all the kanji in the first table is used in enemy names and other places that don't use the 0x8000 notation.

80 01 00 00 to 80 01 27 02 are the next set of kanji. Unfortunately I couldn't get them in the same font style (if this set even exists in that font), so here's it in black text.

MapB.png


I can transcribe that, and I inevitably will if no one else does, but I'm bound to make lotsa mistakes. So if anyone feels like it :monster:
 
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*opens GE Debugger for the first time*



Woah. That was cosmic.

Can't find the official definition, but I assume that the "GE" stands for Game Engine?

For those wondering what I'm gawking at, here is the interface.

- GE Debugger Pic 1
- GE Debugger Pic 2

(Yes I know, I'm using an old version of PPSSPP. I've just downloaded the latest and I'll try it soon.)

As I repeatedly click on "Step Tex" the image in the debugger gradually builds up to become what one sees in the emulation window. You cycle through all the texture graphics that make up what is currently loaded in the game and at the bottom half you can read about associated addresses and settings. To the left here, you see a small but still obvious image for the text font.

If you click on "Step Prim", aspects of the texture currently displayed will be marked in red, like in this example where somebody used the GE Debugger for God of War: Ghost of Sparta. This way you can easier track which textures are used where.

What a powerful tool this would be if I learn how to read the debugger.


JBed, how did you extract those kanji graphics?

One thing worth looking for before we set half a dozen people on transcribing tens of thousands of symbols, is to look and see if this table exists in a unicode format. Just like the game has left unicode text behind for battle moves, adjacent to the in-game font, it's not impossible that a complete unicode-based table exists as a reference for the in-game font.

Purely my speculation but it's worth looking into.
 

JBedford

Pro Adventurer
AKA
JBed
I assumed it meant "Graphics Engine".

If you double-click the texture it should display the texture at its native size. Then you can drag it. So I composited several screenshots.

Finding it in Unicode is a good idea. I searched for enemy names to see how they stored plaintext, and it seems to use Shift-JIS encoding. The first three kanji are (I think) 本隊合 -- "96 7b 91 e0 8d 87" in Shift-JIS-- but I found no matches for that in the data.
 

Strangelove

AI Researcher
AKA
hitoshura
Finding it in Unicode is a good idea. I searched for enemy names to see how they stored plaintext, and it seems to use Shift-JIS encoding. The first three kanji are (I think) 本隊合 -- "96 7b 91 e0 8d 87" in Shift-JIS-- but I found no matches for that in the data.
as in searching for words within the script? does the search look for the whole phrase only or partial matches? because if it's whole phrases, then doing 本隊 (96 7b 91 e0?) and 合流 separately might find a result

or not because this thread has gotten too technical for me
 
does the search look for the whole phrase only or partial matches? because if it's whole phrases, then doing 本隊 (96 7b 91 e0?) and 合流 separately might find a result
I am not sure what a search for "partial matches" mean, but yes you can search for the aforementioned "whole phrases".

So far my searches for a complete Shift-JIS symbol table have come up empty. Doesn't mean that a complete Shift-JIS table (that perfectly matches the in-game font) doesn't exist somewhere among the files, but I'm not gonna hold out hope.

The fastest and easiest way to get the Japanese Crisis Core font transcribed is probably just to learn the hex values for the symbols that are utilized in the final game. Among the tens of thousands of kanji in the font, it is likely that no more than a few thousand are used. Organizing the massive (and likely more error-prone) process of transcribing over thirty thousand symbols from the font graphics would be subject to much human error anyway.


On a less technical topic, I'm playing the Sector 5 Slum Market minigames. Doing so with Cheat Engine I found the addresses for:
- Aerith's Love Points
- The number of oil drops tapped (cologne minigame)
- Number of children that will walk by (guessing minigame)
- Number of materia picked up (materia minigame)

It is so very rewarding to cheat your way through the minigames and be able to see Aerith's Love/Affection Points for Zack grow instead of it being an invisible number.

In the materia minigame you pick up 20 materia. By setting the value instantly to 20 and then talking to the clerk, you can get impossible clear times. A typical clear time without cheats will be over 20 seconds.

225mDoe.png


The materia are still on the ground! :wacky:


You can read about the Affection points in Absolute Steve's guide. All the best-scenario dialogue results there are listed as being triggered by having 70 or more Affection Points.

When you create a cologne (regardless of quality), Aerith's reaction changes depending on how high her affection is. Steve's guide only lists three reactions.

70 or more Affection: Dialogue A
30-69 Affection: Dialogue B
0-29 Affection: Dialogue C

However, I confirmed a fourth scenario for when you create the best possible cologne. If you have 85 Affection points or more when you clear this minigame with the best result, there is a continuation to the "Dialogue A" scenario. Here is the script for the 70+ affection points scenario:

Zack: Aerith, this is for you.
I hope you like it.

Aerith: Oh, thank you!
I wonder what kind of scent it is!

Aerith: You're really amazing, Zack.
It smells so great...I'll cherish it.

Zack: All right!
Does this mean you really like it?

*Aerith nods*

Aerith: Yeah, but it'll be so sad when it's all gone...
Can I just keep it without using any?

Zack: Y-yeah?
Well...I hope you enjoy it!

MGFR4hp.png
With 84 points or less, the scene ends here. With 85 points or more however...

YxbaWdl.png



KlTBUfc.png



15CFtZL.png



JIMfmSC.png



dK4Z00e.png



oKa6PuE.png

My impression here is that Zack and Aerith get lost in each other's eyes because the affection value is so high and then they react in embarrassment.


To my surprise, the Affection Points did not cap at 255. It just kept going. Without cheats I've gotten to 265 points.

I figured that if the highest possible 1-byte value wasn't the cap (255) then the highest 2-byte value (65535) would be. Nope. The counter keeps going. I then changed the Affection Points to the highest 4-byte value: 4294967295.

Upon receiving additional love points, the counter finally reset. With five points gained from creating the best cologne, the counter went from 4294967295 to 4. Ergo, Affection Points appear to be a 4-byte value.

I have not checked to see if there is a natural cap that I jumped beyond by setting unnaturally high values via Cheat Engine. That detail is still up in the air.
 
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JBedford

Pro Adventurer
AKA
JBed
does the search look for the whole phrase only or partial matches?
Yeah, partial matches. I'm searching for any time the three characters are found adjacently regardless of characters to the left and right.

The fastest and easiest way to get the Japanese Crisis Core font transcribed is probably just to learn the hex values for the symbols that are utilized in the final game. Among the tens of thousands of kanji in the font, it is likely that no more than a few thousand are used. Organizing the massive (and likely more error-prone) process of transcribing over thirty thousand symbols from the font graphics would be subject to much human error anyway.
I assume the 1560 kanji (? unless there are other files we haven't found) in the font are all (or at least mostly) used. Does that sound realistic? I don't know.

The people writing the game would have probably been writing the text in Shift-JIS. It's possible the kanji in the fonts were compiled automatically based on which characters were actually used in the text, or built and mapped manually but only being added to when a kanji was not already in the data.

Although there is truth that there would likely be fewer transcription errors if we had the context of when they were used in-game. I have my program in a state where it can read the non-kanji from the Japanese files so I can make that available if you want to work on it that way.
 
I assume the 1560 kanji (? unless there are other files we haven't found) in the font are all (or at least mostly) used.
I may have misunderstood you. When you wrote
The kanji goes up to 05 80
I assumed that you meant the number of kanji symbols goes up to 8005 hex, which is 32773 in decimal. That's why I repeatedly referenced there being tens of thousands of symbols.

I have my program in a state where it can read the non-kanji from the Japanese files so I can make that available if you want to work on it that way.
I'd gladly receive a version of your program that prints the non-kanji. Would definitely make work easier if I collaborate with others to have the kanji transcribed, example by example. I can't promise anything about how pro-active I'll be with the task though, plus I may end up doing work that you're already completing on your end.

If these kanji are really all that needs transcribing...
...rather than the tens of thousands that I initially assumed, then it might actually be the most straightforward solution to have these transcribed by an expert. :monster:
 

Strangelove

AI Researcher
AKA
hitoshura
it took me about the length of a song or two to do the first three lines of the white text (though i haven't double checked them)

本隊合流神羅兄返苦悶子追手当向待機命危供見殺英雄聞心配撃死急離落着軍丁度
良全滅家帰戦争終関係兵士守無駄態若干軟化俺貴砦敵十分連行戻気人怪我大丈夫
強奴言増今甘哀黒服一別来去剣使形跡斬助時名前思場倒存在持社新令状逃間違通
 
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Strangelove

AI Researcher
AKA
hitoshura
i did four more

報次任務誇高食仕方私総部調査課汚事専門捜索想像村月殉職故郷近似誰写真同顔
不議説明舌打々両親会彼情入回電話絡伝忘中込呼友地主息最切少笑集驚目泳味減
欠押壁転開掛闘技攻略後始翼遠慮皮肉声覚男乗経験積自疲意日愚泣予定遅理憧指
好知探失敗以外何重要凄難働西側爆発起混乱潜陥結導誕生柄残刃貧乏性誉訂正銘
 
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