Gonna introduce Prishe this time, as well as 3P costume for 4 characters:
Laguna in President costume
Shantotto in
Black Cloak
Vaan in FFTA2's costume
Tifa in Nibelheim's event costume (Cowgirl)
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New Character Prishe
-Using FFXI's WeaponSkills and Magics, players can combine them to produce skillchains that they want.
-Light based magic "Banishga" will send opponent far away when hit.
-Weapon Skill "Asuran Fists"
-EX Burst "五つの輝き"
(Ed. Note: "Radiance of the Five," Five Lights of the Crystal, etc.) requires fast command input.
-She will be a guest in Story mode.
Interview of Director Takahashi
- Prishe's Concept is Combo Maker, player can freely combine them to make different combos.
Combos are actually set in the Ability Menu before the battle. There are plenty variations to the first part of her attacks, and from there more than one follow ups could be chosen. Developing this character make us cry (laugh). Her degree of freedom on customisation is top among all the characters.
As a side note, just like Shantotto, "Skillchain" is added for her as a reference to FFXI.
- VA is 平野綾 (sorry, I don't know her name in Romaji XD)
(Ed. Note: "Aya Hirano"). Since there is no voice in the original game, we have discussed with FFXI's team on who would be the best. Side note again, just like Golbez and Exdeath have secret voice in the last game,
Prishe also has one here.
- Prishe will appear in the Story Mode, will be similar to Shantotto and Gabranth in the last game. However her role is much more important. (something related to WoL).
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Dungeon and Field
Dungeon
-is entered through the gates on the Field.
-Dungeon is/has KP Bonus' chance setting, Bonus Line Level, Rule and skills could also be set.
(sorry, I have spend long time here and still couldn't get this make sense XD)
-KP Bonus and Bonus Line are different things, entering a dungeon while your level is lower than the Bonus Line, KP would be rewarded immediately.
-interior of dungeon is the same as the board in the last game, contacting with the imititations (crystal colour characters) will start a battle.
Gathering KP (Kupo)
-winning a battle
-using the "Chain Skill" in dungeon, for example, KP bonus is rewarded when fighting consecutive enemies in the "十" shape area when you are under "Straight Chain" effect.
-"Chain skill" can be acquired by collecting the sphere "遺志の力" on the Field.
-Skills such as "Straight chain" or "Cure" can be generated by collecting 4 spheres.
Spending KP
-saved KP could be used in Moogle Shops on the Field.
-Moogle Shop sells Chain Skills, Skills usable on Fields and Accessories.
Field
-The Field contains enemy and Treasure chest.
-Party is organised in Story Mode, chat events also happen.
Map
-FF6's "Phantom Train", very narrow.
-"Empyreal Paradox" has a very big crystal in the center.
Director Interview
-Party Battle could be 1 on 1, or up to a maximum of 10 people. Players who are not your turn fighting, could join as spectators.
-Because of the new Assist System, strategies that are heavily used in the last game may not work here. Although the battle theory is the same, I want to give you a new fresh feeling. This time, EX vs Assist is really interesting. Especially when fighting against humans players, timing on using which gauge would be the key. New terms will be made, if there are too much to memorize, just remember "EX oppose Assist" as a start.
-Accessories that boost EX will have a negative effect on Assist, and vice versa.
-Nothing from the last game is dropped. Colloseum's treasure items are changed. Look forward to our info. New summons appear, Battle BGM is about twice as much.
-There will be more than one option on Data Transfer. Item and Accessory will not be transferred. Character Levels will be transferred.
-3P costume is bought from PP shop. Assist characters' costume could be changed as well. This time there are many naked characters, try to make a naked party for fun (laugh)