Makoeyes987
Listen closely, there is meaning in my words.
- AKA
- Smooth Criminal
Would you say that events that change the course of the game later on likewould fall under those, or do you think it’s OK because the game is still completable without it?completing Wutai causing the Turks fight at the end of the game to be skippable
For me, I love the obscure content games of old had; it deepened the mystery and satisfaction of discovery. Modern games are a lot more face-value.
I love and hate it. I love it because it does make it fun and interesting, however I also don't like how most of it has zero clues or telegraphs for their existence.
I would sorta classify that Turk event, but at the same time, Yuffie does sorta nudge the player to check out Wutai once you get the Tiny Bronco. ".........Hm. How 'bout goin' west? No, no reason. NO reason at all!" It's not really specific where "west" is, but it's something. Although Yuffie is a secret character anyways so There should be a better event check and warning for things like that, and then the player can have choice about it.
Hidden content is great but if it's so hidden that you could never find it at all, and then it's scripted out of the game forever until you decide to redo the whole thing again, that's sorta crappy. Like, FFXII's Zodiac Spear bullshit. Or the hidden ATEs that you'd never know existed unless you bought the FFIX Strategy Guide to tell you. There's no discovery if you have no idea what you're trying to discover.