FF7 Remake "Multi part series"

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
if you mean in terms of exploring their own backstory like Barret in corel, or Tifa's perspective of her Childhood compared to Coud's i could go with that. Or even Yuffie and Wutai. As long as they are flashbacks or side missions etc. I don't want 'episode one' to be cloud's version of events and 'episode two' to be someone else'... Damn.. I've told myself I've accepted this episode thing, and i just really haven't.....
Yeah, that's pretty much what I meant. I don't think that several episodes mean that we'll get the same part of the story rehearsed with different points of views (except Nibelheim flashback, perhaps?). Besides, as Lex pointed out, people seem to have quickly jumped to the idea that FF7: R would be released with the same format as "Life is strange", while there actually was little cause for it. Square rather seems to have indicated that the scope of each "episode" would be fairly big, I'd rather expect them to come out once a year as opposed to once every 2 months.

Good God, if that happened, we'll be having Kingdom Hearts Birth By Sleep in formated episodes all over again, only this time with FFVII.

Maybe it'll be like a semi-remake of Before Crisis, except this is the original game remake.
 

Mayo Master

Pro Adventurer
By the way, I just wanted to point out something I wrote in 2011 when I was tossing random ideas about how a potential FF7 Remake should be executed
On December 10 2011 said:
A necessity to split the original game into several games

For a full-fledged remake, all the features of the original game have to be revised and deepened. However, this causes an issue in terms of production time and resources, as pointed out by Yoshinori Kitase when he discussed the case of a Final Fantasy VII remake:


“(I)f we were to take one of the past Final Fantasy titles and make a sequel to it, I think that would be a lot more challenging because when they were on PlayStation and PlayStation 2 their actual game volume was a lot bigger, kind of. Graphically they weren't as advanced as they are now, but there were lots of towns and worlds and cities and whatever. So if we were to recreate the same kind of game - sequel or not - with the same volume, but give it a much higher level of graphical quality, it would us take three times, four times, even ten times longer to make such a game. (...) (W)e know that the hundreds of fans would like to see a hi-def version of Final Fantasy VII. But if we were to achieve the modern graphical quality at the same time putting in exactly the same world and everything, I think it would take ten times longer as compared to the time we took to produce XIII, for example. So if we were to pursue the same graphical quality, somehow we would have to make adjustments about game volume in the world, we'd have to cut down certain areas, but if we did that our fans would probably be not very happy, so we have to achieve both goals so that if we ever decide to either remake VII or make a sequel for hi-def consoles, we're going to have to be very, very careful. (…) If I may speak as a game creator, if we were to produce a remake of VII, for example, I would be really tempted to delete things and add new elements, new systems or whatever because if we were to make exactly the same thing now, it'd be like a repeat. It'd be an issue of repetition and not as much fun to make such a game. So I'd be really interested in rearranging games or reshaping games into something slightly different even though it's supposed to be the same game. But if we did that, the fans might be disappointed or "this is not what I was expecting" so in that sense maybe some might say that it's better to let memory be memory. When we play the games we made years ago, sometimes we think "oh, that is not really cool" or "that probably should have been a bit better than that" and that sort of thing. But on the other hand, those slightly negative features and bits, some of the fans - really enthusiastic fans of these titles - that gives them an extra flavour or personality or whatever, so maybe they would rather we didn't do anything about it and we just leave it in as it is, so it's very difficult to decide what we should we keep in and what we should take out.”


Kitase-san words lead one to realize that if Final Fantasy VII has to be remade properly, it would take too much time and resources. One alternate option would be to cut down parts of the original game, but diminishing the contents to fit production schedules would be very dissatisfying. Therefore, the best option would be to split the original game into a series of games. Each game would provide enough content to satisfy the players. Planning the production could be set along the model of the Assassin’s Creed series. From a production standpoint, selling several games would provide financial means to maintain a very long development time, which is a necessity for remaking the entire game.


Fortunately, the original game can be split into several parts, each with a very interesting narrative arc. To begin with, a “Prologue” part revolving around Midgar would be a very good way to start the series. It would begin where the original game does, ending when the characters leave Midgar for the first time. The main conflict to resolve would be centered around Shin-Ra, presenting the President as the main antagonist. The Shin-Ra building would constitute the final dungeon with the most climatic scenes of the game.


The second game, “Act I”, would set the characters into the much larger world, and present the crisis caused by the appearance of Sephiroth. The characters would journey around the world, and gather an entire party. The game would end shortly after the Temple of the Ancients, after Cloud hands the Black Materia to Sephiroth. The Temple of the Ancients would be an ideal final dungeon, while the story would be left in a very interesting cliffhanger (with Cloud’s dreams of Aerith and Sephiroth).


The third game, “Act II”, would be revolving around the Reunion of Jenova. It concerns all the adventures taking place on the Icicle Area, with the main dramatic events at the Forgotten City and at the Northern Crater. It would finish with the confrontation of Sephiroth, and the summon of Meteor. Once again, the story would be left in a very interesting cliffhanger (with Tifa left with her shattered memories).


The fourth game, “Act III”, would be about reconstituting the party, resolve all the conflicts and finish the entire series.
 
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Wolf_

Pro Adventurer
And there is the evidence..square have read mayo's post just to derail the hype train I was on. I'm holding you personally responsible for this now lol.
 

Ite

Save your valediction (she/her)
AKA
Ite
Fuck if I'm gonna pay $80 for one quarter of a game that was released in its totality 20 years ago.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
Fuck if I'm gonna pay $80 for one quarter of a game that was released in its totality 20 years ago.

First, What makes you think that it's going to be $80 for a quarter of it?

Secondly, if all you want is the original game in its entirety, then you've already got it. Again on PS4, too in the form of the HD re-release.

I, for one want to be able to wander through the streets of Midgar and everywhere else that Cloud & Co. could conceivably go, and not just be restrained to the few pathways that 1:1 correspond to the maps in the original game, and have a modern-day version of tactical combat that matches the way that the series has been visually portrayed since Advent Children. That's what the remake looks to be insofar as I can tell, and why the consolidated concentrations of building it as an episodic release don't bother me at all.




X :neo:
 

trash panda

---m(O.O)gle---
AKA
Howl
By the way, I just wanted to point out something I wrote in 2011 when I was tossing random ideas about how a potential FF7 Remake should be executed
On December 10 2011 said:
A necessity to split the original game into several games

For a full-fledged remake, all the features of the original game have to be revised and deepened. However, this causes an issue in terms of production time and resources, as pointed out by Yoshinori Kitase when he discussed the case of a Final Fantasy VII remake:


“(I)f we were to take one of the past Final Fantasy titles and make a sequel to it, I think that would be a lot more challenging because when they were on PlayStation and PlayStation 2 their actual game volume was a lot bigger, kind of. Graphically they weren't as advanced as they are now, but there were lots of towns and worlds and cities and whatever. So if we were to recreate the same kind of game - sequel or not - with the same volume, but give it a much higher level of graphical quality, it would us take three times, four times, even ten times longer to make such a game. (...) (W)e know that the hundreds of fans would like to see a hi-def version of Final Fantasy VII. But if we were to achieve the modern graphical quality at the same time putting in exactly the same world and everything, I think it would take ten times longer as compared to the time we took to produce XIII, for example. So if we were to pursue the same graphical quality, somehow we would have to make adjustments about game volume in the world, we'd have to cut down certain areas, but if we did that our fans would probably be not very happy, so we have to achieve both goals so that if we ever decide to either remake VII or make a sequel for hi-def consoles, we're going to have to be very, very careful. (…) If I may speak as a game creator, if we were to produce a remake of VII, for example, I would be really tempted to delete things and add new elements, new systems or whatever because if we were to make exactly the same thing now, it'd be like a repeat. It'd be an issue of repetition and not as much fun to make such a game. So I'd be really interested in rearranging games or reshaping games into something slightly different even though it's supposed to be the same game. But if we did that, the fans might be disappointed or "this is not what I was expecting" so in that sense maybe some might say that it's better to let memory be memory. When we play the games we made years ago, sometimes we think "oh, that is not really cool" or "that probably should have been a bit better than that" and that sort of thing. But on the other hand, those slightly negative features and bits, some of the fans - really enthusiastic fans of these titles - that gives them an extra flavour or personality or whatever, so maybe they would rather we didn't do anything about it and we just leave it in as it is, so it's very difficult to decide what we should we keep in and what we should take out.”


Kitase-san words lead one to realize that if Final Fantasy VII has to be remade properly, it would take too much time and resources. One alternate option would be to cut down parts of the original game, but diminishing the contents to fit production schedules would be very dissatisfying. Therefore, the best option would be to split the original game into a series of games. Each game would provide enough content to satisfy the players. Planning the production could be set along the model of the Assassin’s Creed series. From a production standpoint, selling several games would provide financial means to maintain a very long development time, which is a necessity for remaking the entire game.


Fortunately, the original game can be split into several parts, each with a very interesting narrative arc. To begin with, a “Prologue” part revolving around Midgar would be a very good way to start the series. It would begin where the original game does, ending when the characters leave Midgar for the first time. The main conflict to resolve would be centered around Shin-Ra, presenting the President as the main antagonist. The Shin-Ra building would constitute the final dungeon with the most climatic scenes of the game.


The second game, “Act I”, would set the characters into the much larger world, and present the crisis caused by the appearance of Sephiroth. The characters would journey around the world, and gather an entire party. The game would end shortly after the Temple of the Ancients, after Cloud hands the Black Materia to Sephiroth. The Temple of the Ancients would be an ideal final dungeon, while the story would be left in a very interesting cliffhanger (with Cloud’s dreams of Aerith and Sephiroth).


The third game, “Act II”, would be revolving around the Reunion of Jenova. It concerns all the adventures taking place on the Icicle Area, with the main dramatic events at the Forgotten City and at the Northern Crater. It would finish with the confrontation of Sephiroth, and the summon of Meteor. Once again, the story would be left in a very interesting cliffhanger (with Tifa left with her shattered memories).


The fourth game, “Act III”, would be about reconstituting the party, resolve all the conflicts and finish the entire series.


*clap clap*
You called it my friend, you called it.

tumblr_ml87q0tkrp1re3x32o1_.gif
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
You all laugh, but you'd buy it.
if you thought that my facetious comment about square's recent naming conventions was anything other than a sincere declaration of my intention not to buy this

well you would be wrong, because i would buy it whatever the name because i love this game more than i love myself

:kittyhug:

Well, all in all, we'll see what happens.

By the way, your cat gif with the stuffed toy, wrapped in a blanket with a pillow is so adorable! Especially the way the cat is hugging it like a small child. He or she is just so cute!
 

Flare

Pro Adventurer
AKA
Flare
I'm really hoping, with the passion and determination Kitase and Nomura seem to have on making this Remake the best it can be, that all the characters get even more screentime and backstory and/or just extra info and characterization (yes we all know them, but more info is always fantastic).
Someone mentioned a few pages ago that they might make the Midgar part even longer, and have more time with Avalanche (Biggs, Wedge, Jessie, and 7th Heaven?), and I would love that. The time with them all seems fairly short when you consider you can play through that whole part in a few hours in the og and hardly get much time to interact with them.
I want to cry buckets and use up twenty tissues by the time the Midgar chapter is over. Like, just make me love all these guys a whole lot more.

And also.... I can't be the only one looking forward to playing as RED XIII? They've already said every character is playable and you can play as any of them or just only one of them if you'd like. A whole playthrough as Red XIII as soon as you get him? YES PLEASE! :awesomonster:
 

Claymore

3x3 Eyes
Is anyone writing an editorial for the site about all of this? I was hoping to... steal some ideas for a video editorial about recent info, but I've been too busy with the audiobook and other projects to use my brain for putting ideas together. :P

I made a start on something...

I was just thinking that someone should write an editorial concerning this. There are a lot of really constructive thoughts within this thread.
 

Mayo Master

Pro Adventurer
Someone mentioned a few pages ago that they might make the Midgar part even longer, and have more time with Avalanche (Biggs, Wedge, Jessie, and 7th Heaven?), and I would love that. The time with them all seems fairly short when you consider you can play through that whole part in a few hours in the og and hardly get much time to interact with them.
I want to cry buckets and use up twenty tissues by the time the Midgar chapter is over. Like, just make me love all these guys a whole lot more.
I second this. I think the story with the Team Avalanche guys would have a lot more impact if you have a considerably longer amount of time to interact with them (IMO I'd find it awesome if they were playable - like temporary party members). In the OG you don't have enough time to build much of an emotional connection.
Maybe the best time to do that story-wise would be to insert a bunch of side-quests between the two Bombing missions.
 

Lex

Administrator
Is anyone writing an editorial for the site about all of this? I was hoping to... steal some ideas for a video editorial about recent info, but I've been too busy with the audiobook and other projects to use my brain for putting ideas together. :P

I made a start on something

I will, unless someone else is already intending to. I need to get back to my VII PS4 Platinum run now-ish though, I've been distracted by other things all day.

I specifically want to call attention to the "episodic" thing - now that we have Hian's translation it's going to be about how this isn't terrible and I'll probably quote your post about "Episodic" being a negative.
 

Flare

Pro Adventurer
AKA
Flare
Someone mentioned a few pages ago that they might make the Midgar part even longer, and have more time with Avalanche (Biggs, Wedge, Jessie, and 7th Heaven?), and I would love that. The time with them all seems fairly short when you consider you can play through that whole part in a few hours in the og and hardly get much time to interact with them.
I want to cry buckets and use up twenty tissues by the time the Midgar chapter is over. Like, just make me love all these guys a whole lot more.
I second this. I think the story with the Team Avalanche guys would have a lot more impact if you have a considerably longer amount of time to interact with them (IMO I'd find it awesome if they were playable - like temporary party members). In the OG you don't have enough time to build much of an emotional connection.
Maybe the best time to do that story-wise would be to insert a bunch of side-quests between the two Bombing missions.

Having a lot of side quests would work. I think it would be cool if the more side quests you did before advancing the story, the more of the character's stories were revealed and you get connected to them more, whereas if you pass up much of the side quests you don't get as much info from them and time to spend with them, and thus by the time you leave Midgar it's too late and you never get to delve into their character's as much as some other players might.
Oh, guest party members would be amazing. I'd love to see that, I enjoyed it immensely in XII, so seeing it in the Remake would be so fun. <3
 

Mayo Master

Pro Adventurer
I specifically want to call attention to the "episodic" thing - now that we have Hian's translation it's going to be about how this isn't terrible and I'll probably quote your post about "Episodic" being a negative.
To me at least, this decision to split the game into parts is completely coherent with what Kitase used to say about developing the remake from a creative standpoint, even before they actually decided to finally go for it.
I appreciate that you pointed out very early that this "episodic" term was misleading. For all we now, Square might just be preparing a trilogy.
 

Vito

Lv. 25 Adventurer
I just hope the story is expanded to a great deal to justify the multi part release.
 

wayfarer

ACF Refugee
AKA
Fenrir/Cerberus
I just hope the story is expanded to a great deal to justify the multi part release.

While I don't think new story elements would necessarily be a bad thing, I'm really hoping that all of this extra content is more along the lines of beefier level design.
 

Vito

Lv. 25 Adventurer
While I don't think new story elements would necessarily be a bad thing, I'm really hoping that all of this extra content is more along the lines of beefier level design.

I just can't justify the current FFVII story to be divided into parts. It's not really that big. Not to mention it will feel very disjointed. Honestly this sucks. :(

It just feels like an insulting cash grab. Why not just wait and release everything in one retail package of 2 or 3 discs? I don't care waiting 3 or 4 years. I just want a complete product day one.

This is just not fair for people like me who want to play everything from beginning to end without waiting in between. I pretty much have to stay on black out for years now while waiting for the complete game. :no:
 
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Random Nobody

local roach
How is that much different from waiting years between instalments in video game series, or novels, or really sequels in any media tho. I mean, I get it, but the upside is that you know (in at least broadstrokes) what's going to happen already.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
Why not just wait and release everything in one retail package of 2 or 3 discs? I don't care waiting 3 or 4 years. I just want a complete product day one.

Why? How about because of Final Fantasy XV's nightmarish ten-year-long development cycle being a reason to actually commit to putting things out in a regular and timely manner, but still not diminishing overall the scope of the project.


This is just not fair for people like me who want to play everything from beginning to end without waiting in between. I pretty much have to stay on black out for years now while waiting for the complete game. :no:

Well... guess what?! You get to wait the EXACT same period of time to have them complete an even bigger game, and just buy the completed package once all of the parts have been released. This literally has ZERO impact on you.




X :neo:
 

Channy

Bad Habit
AKA
Ruby Rose, Lucy
Why? How about because of Final Fantasy XV's nightmarish ten-year-long development cycle being a reason to actually commit to putting things out in a regular and timely manner, but still not diminishing overall the scope of the project.

Holy crap it actually has been that long, hasn't it? Yeah, all the more reason to welcome an installment-game.
 

Tennyo

Higher Further Faster
Dude, the game that eventually turned into XV was announced before even XII was released. What does that tell you? :P
 

Splintered

unsavory tart
Why not just wait and release everything in one retail package of 2 or 3 discs? I don't care waiting 3 or 4 years. I just want a complete product day one.

Why? How about because of Final Fantasy XV's nightmarish ten-year-long development cycle being a reason to actually commit to putting things out in a regular and timely manner, but still not diminishing overall the scope of the project.
To be fair, there was a lot more going on with FFXV than it just being a "really big game" like they're claiming FFVIIR is.

Square Enix massively fucked up it's coming of age into the ps3era, and they had to learn a lot. If Squenix was still going through these problems, it wouldn't matter how many pieces they split it into, the remake would have been doomed.
 

Channy

Bad Habit
AKA
Ruby Rose, Lucy
Yeah I remember XV/Versus and XIII being announced the same time but I didn't realize it was before XII was even released. Holy crap. :closedmonster:
 

Flare

Pro Adventurer
AKA
Flare
I remember my sister getting a poster of Noctis for her 16th birthday. That was 9 years ago. :wacky:
 
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