Just finished playing through the second segment, and realised I didn't answer the first set of questions. Therefore beware, semi long post coming.
SEGMENT 1
What are your first impressions of the game? Or, as most of you have played it before, what did you think the first time you played it?
The first time I played the game, I think I was 8 years old. I remember being totally in love with it, because it was so unique for me at the time. I'm pretty positive I didn't understand what I was doing half the time though. Like the levelling system for example. I somehow managed to get to Gi Nattak without realising that fighting enemies made you stronger. Loved the atmosphere of Midgar, as most people will say.
The game is fifteen years old now; has it aged well, in your opinion? The thing that always bothers me is the lack of analogue stick control.
To be honest, analogue stick control is annoying, but I find it very difficult to make choices in battle and navigate the menu with analogue control. The game has not aged well. Even with the ultra modded PC version, the cracks are obvious, and the dialogue... dear god, the dialogue is fractured as hell. In what way is Air Buster a "techno soldier". No.
How did you get on with the first boss? And what about escaping from the reactor?
I intentionally attacked with the tail up to get limit breaks. When I was younger, it took me a few tries to actually get out of the reactor because I didn't realise you had to actually help Jessie. I think it might have been fear I wouldn't get out on time, I just ran like hell. Also, I don't think it's made clear enough that she's stuck there to be honest.
The slums aren't a very bright or joyful place, but they are undoubtedly iconic within the world of Final Fantasy VII. What are your thoughts about them - do you try to get out of Midgar as quickly as possible, or take your time and explore them fully?
Nowadays, I run through Midgar because I find it the most boring part of a playthrough because of it's extreme lack of diversity/ linearity. Originally, I enjoyed the colour scheme and art style immensely. Due to being introduced to shiny new HD games, the charm is slightly gone because even on an Emulator I'm aware that the backgrounds are all just very pixellated 2D pictures. Impacts the immersion for me slightly.
SEGMENT 2
Flintlock said:
What is your equipment/materia/item acquisition strategy at this point of the game? Did you buy anything in Sector 7 before leaving?
I always grab the "all" materia and item from the training centre and buy the new armor from the weapon shop. I usually buy Fire from the materia store aswell, since it's the only one you don't have.
Flintlock said:
This section contains the game's second boss, Air Buster. As well as being the only boss fight in the game which uses the "attack from both sides" formation, it's also the first time you get to hear the game's boss music. How does it compare to other boss music in the series, in your opinion?
It's fucking epic. I would give my left arm to go back in time and re-experience the first time I heard it. I also think it's a really unique Uematsu piece and quite different from all his other earlier work.
Flintlock said:
What's your naming preference: Aeris or Aerith? And what did you make of the scenes with her so far?
Aerith. When I was younger she reminded me of my friend Alyssa, who was also very bossy. Now that I'm all grown up I kind of don't actually like her. If she didn't die she might be my third least favourite character. She comes across a bit like a nagging wife in later bits. The scenes in this segment really paint her as a damsel in distress.
Flintlock said:
How did you do in the barrel-pushing "game"?
I'm not bothered about dating Aerith, so I tend to tell her to "RUN!", which loses you points in the romance scheme of things. "Fight them" is worse, but I CBA with her extremely poor attack power this early on. Best to wait and steal a striking staff in the train graveyard.