Makoeyes987
Listen closely, there is meaning in my words.
- AKA
- Smooth Criminal
I'm responding to this.
The comparison of those two screenshots isn't a fair representation because the whole game and design ethos are entirely different, given the nature of 3D and scaled camera work. It'd be akin to comparing fixed camera angles to 1st person presentation. The way they are presenting a location's setting art style and scale in the scene along with its scope are not equivalent in these two depictions. Going by just the camera shot, its focused closely on the characters, cutting away the rest of the area, and presumably you'd have seen everything else as you make your way to that moment, seeing the entire Mako Reactor complex along the way as you traveled it.
It's not a static fixed camera angle where it's more akin to a huge background artwork. They've designed the area to scale in 3D, so that you see it all as you go. This is akin to the whole "look at how mundane this elevator in the Mako Reactor is in the Remake compared to the OG'" debate, that happened last year. It's a comparison of apples to oranges. The elevator isn't the entirety of that one area and/or scene, instead they've designed an entire whole complex to scale, inch by inch, with more detail and "character" since they aren't having to make a static background convey or communicate all the uniqueness of a given area. That's why static fixed camera background areas have so much intricity to them.
it IS a fair comparison. This is the same moment side by side in both games. Every frame is a painting, etc. and what we're looking at during the scene is the scene
The comparison of those two screenshots isn't a fair representation because the whole game and design ethos are entirely different, given the nature of 3D and scaled camera work. It'd be akin to comparing fixed camera angles to 1st person presentation. The way they are presenting a location's setting art style and scale in the scene along with its scope are not equivalent in these two depictions. Going by just the camera shot, its focused closely on the characters, cutting away the rest of the area, and presumably you'd have seen everything else as you make your way to that moment, seeing the entire Mako Reactor complex along the way as you traveled it.
It's not a static fixed camera angle where it's more akin to a huge background artwork. They've designed the area to scale in 3D, so that you see it all as you go. This is akin to the whole "look at how mundane this elevator in the Mako Reactor is in the Remake compared to the OG'" debate, that happened last year. It's a comparison of apples to oranges. The elevator isn't the entirety of that one area and/or scene, instead they've designed an entire whole complex to scale, inch by inch, with more detail and "character" since they aren't having to make a static background convey or communicate all the uniqueness of a given area. That's why static fixed camera background areas have so much intricity to them.