LicoriceAllsorts
Donator
We all know this image now
You can walk along the catwalk to the left and look past the wreckage of Sector 7 at what ought to be - and presumably is - Sector 6. And you know what ought to be centre stage of the Sector 6 slums? The bright neon lights of Wall Market. But it's not there. From up here, the Sector Six slums comprise what look like warehouses and fuel storage units.
I don't know why this, and the skybox problem, and some other issues, were allowed to happen. They didn't think it mattered? They ran out of time? I went back to Aerith's house and was really disappointed to see the lack of personality in her bedroom. The photographs were all of flowers and it was the same few images used over and over again, both in her room and in the spare room. I don't expect the same lavish attention to detail that was so lovingly given to the backgrounds in the OG, but I did think they might have spent a little time and effort turning Aerith's bedroom into a place that was more obviously Aerith's bedroom. You don't have to know her long to realise she's a girl who sets her stamp on things.
I am really sad that I have not been able to go into people's houses and rob old women of their last ethers.
By the way, what is this thing the party are climbing on?
I feel like SE missed a HUGE trick in this section. Sector 7 was a residential district. These broken buildings should be people's homes. We should be seeing wallpaper, furniture, clothing, books, children's toys, family photographs... Crockery and TVs and teddy bears and bedsheets should be strewn around, all the detritus of daily life that becomes so unbearably poignant when the comfortably mundane is ripped apart by an atrocity.
Instead, Sector 7 in collapse looks like the ruins of unoccupied, undecorated office buildings, or multi-story car parks.
Oh well, they probably didn't miss a trick. Probably it was deliberate. Part of toning down the horror which in the OG was left to our imagination, and which this "hyper-realistic" remake isn't allowed to show us.
You can walk along the catwalk to the left and look past the wreckage of Sector 7 at what ought to be - and presumably is - Sector 6. And you know what ought to be centre stage of the Sector 6 slums? The bright neon lights of Wall Market. But it's not there. From up here, the Sector Six slums comprise what look like warehouses and fuel storage units.
I don't know why this, and the skybox problem, and some other issues, were allowed to happen. They didn't think it mattered? They ran out of time? I went back to Aerith's house and was really disappointed to see the lack of personality in her bedroom. The photographs were all of flowers and it was the same few images used over and over again, both in her room and in the spare room. I don't expect the same lavish attention to detail that was so lovingly given to the backgrounds in the OG, but I did think they might have spent a little time and effort turning Aerith's bedroom into a place that was more obviously Aerith's bedroom. You don't have to know her long to realise she's a girl who sets her stamp on things.
I am really sad that I have not been able to go into people's houses and rob old women of their last ethers.
By the way, what is this thing the party are climbing on?
I feel like SE missed a HUGE trick in this section. Sector 7 was a residential district. These broken buildings should be people's homes. We should be seeing wallpaper, furniture, clothing, books, children's toys, family photographs... Crockery and TVs and teddy bears and bedsheets should be strewn around, all the detritus of daily life that becomes so unbearably poignant when the comfortably mundane is ripped apart by an atrocity.
Instead, Sector 7 in collapse looks like the ruins of unoccupied, undecorated office buildings, or multi-story car parks.
Oh well, they probably didn't miss a trick. Probably it was deliberate. Part of toning down the horror which in the OG was left to our imagination, and which this "hyper-realistic" remake isn't allowed to show us.
Last edited: