They dropped a new blog interview today:
The FINAL FANTASY VII REMAKE team discuss story, Sephiroth and more
Q: How difficult was it to balance old and new elements in FINAL FANTASY VII REMAKE?
Hamaguchi-san: To explain our philosophy, it really was a case of being respectful to the original game, and then what were the elements of the original that we had to reimagine to create a more immersive experience?
Most of the additions to the story come from us trying to fill in the gaps from the original game - content that wasn’t included in the original because we couldn’t show it fully with the technology available.
Kitase-san: For example, some of the transitions and the gaps between story beats in the original FINAL FANTASY VII felt a little uneven or didn’t flow all that smoothly. To overcome that in the remake, we put new elements in to make the story feel more continuous.
So you can’t really make a clear distinction between what’s new and what’s from the original in FINAL FANTASY VII REMAKE. It’s all blended together to make a self-contained story for this first game in the project.
--
Ummm, yeah, about that last part Hamaguchi-san... But, at least it sounds like we're still getting a story that mainly follows the original story, so there's that.
--
Q: Sephiroth appears in FINAL FANTASY VII REMAKE much earlier than he does in the original game. Why did you make the decision to introduce him here?
Kitase-san: There are two main reasons. Firstly, the way we handled Sephiroth in the original FINAL FANTASY VII was to hide him - hold him back.
You may not know this, but I was inspired by the movie Jaws which took a similar approach of teasing this powerful presence, but never fully showing you the shark until later in the story. We wanted to build him up as this really big, powerful character in people’s minds. By only referring to him indirectly, it created this feeling of fear and oppression - so when he makes his first appearance, it’s a big deal.
But for the remake, that doesn’t work so well - partly because everybody knows who Sephiroth is (laughs)! We didn’t think it would be as effective to have him held back until later on in the story.
Secondly, Sephiroth is this massively overarching presence that looms over the whole FINAL FANTASY VII saga. We wanted to make sure that aspect of him was present in this first game in the project - that’s why we have introduced him much earlier in the story now.
--
This is also pretty sad, and judging by this, we ain't gonna see Aerith die the same way she did in the original, if they're going in with this mindset.