Agree to disagree. I find the Sephiroth in this game to be a textbook example of the gradual flanderization Nomura/Nojima/SE have done to his character in various spinoff/KH appearances over the past twenty years.
Sephiroth feels like a parody of himself at this point, and I don't think that's because of the audience familiarity with his character or shifting tastes towards the emotional or the relational, but because of the utter lack of restraint SquareEnix has shown when it comes to where/when/how to use the character.
Except if he were flanderized, he'd remain stoic and unfathomable. He would remain a force which exists merely from the shadows and static in his singular focus. You're equating attempts at characterization that have shifted his premise from primary big-bad to archenemy. A premise that exists to characterize him and by connection, Cloud. It's like trying to argue Lex Luthor or Joker versus the Anti-Monitor. Roles can be different and utilized in different ways.
And bringing up
Kingdom Hearts as a baseline example for his character when
every FF character in Kingdom Hearts is distilled to their most basic elements is laughable. None of the FF characters in KH exhibit the totality of their characterization. That includes Sephiroth. The Sephiroth of the Remake has nothing in common with Kingdom Hearts save for the antagonism of Cloud. A basic common trait that would exist period.
If you find slow-burn psychological knife-twisting and fear, a parody then I guess you prefer outright monsters that lack nuance and simply express themselves in the most non-communicative ways.
The only limit that exists in expressing a character, is how they function and utilize the narrative. There's no arbitrary limiter that exists on Sephiroth. He isn't a chemical that when exposed to air, creates a chain reaction that causes him to evaporate and cease to exist. Kefka existed from beginning to tend of FFVI. Ardyn was present from beginning to end. Caius existed from beginning to end. The list of villains who are utilized throughout their entire narrative is exhaustive, so there's no point in pretending that there's some inherent formula that must be adhered to.
See, this position devours itself because
- If the old way worked for Seph 22 years after it worked for the "Jaws" shark, then it would still work 23 years after that, whether you're a new player or a returning one. A returning fan is going to appreciate the nostalgia, yes, as well as the enhanced technical artistry employed. Meanwhile, a new player isn't going to be significantly different from someone experiencing this for the first time with any villain, new or old. And if you want to tell me current audiences are too sophisticated to appreciate "Jaws," I will never be able to take your analysis of anything seriously again =P
No it wouldn't actually because the society that existed 22 years ago is not the same society that exists in the present day. Not by a long shot. The genre of RPGs was relatively new in the West, anime was just taking off in the mainstream, and a plethora of cultural markers have been reached since 1997. It would not land the exact same way as it did back in the past.
Jaws as a movie wouldn't land with the same critical acclaim if remade exactly the same in today's climate. Jaws is famous and respected because it was the
first Shark movie. Shark movies today are either comedic parodies or spectacles of action. Shark movies played straight are extremely hard to pull off given their ubiquity.
FFVII is ubiquitous. It's moments, tropes, and visual cues have crossed over beyond it's genre. The same telling would not function or perform identically at all.
- Seph has the multiple presentations in the original game anyway. Not that there has ever been anything particularly relatable about him, but whatever you're describing as "emotional and relatable" was there in 1997 as well. The way Seph acts in the remake, in KH, in Dissidia, in "Fatal Calling" -- that's him from the moment he shows up in the Shinra Mansion onwards
No he really doesn't. There are only two scenes that focus squarely on Sephiroth exhibiting emotion, personality or a hint of his own unique character. And that's his dialogue regarding discovering his origins before he burns down Nibelheim and his infamous scene where he breaks down Cloud completely.
Sephiroth's appearances in Kingdom Hearts are a
simplified distillation of his archenemy/nemesis role inspired by his portrayal during his attempt of breaking down Cloud mentally. Dissidia is a simplified rehashment of said role within the confines of the plot unique to Dissida. And the role he held in Mobius FF was arguably the closest thing to the more fleshed out exhibition that is portrayed in the Remake, and
that telling has disappeared except to those curious to Youtube the event that occurred
in a limited event mobile game.
All cameos that exist for characters in works unconnected to their own, serve as simplifications and distillations of their key concepts. You're never going to get the entire package of a character in roles like those. So looking to them as some sort of benchmark or example of who they are is meaningless. At best, it's only a snapshot or sample. Nothing more.
- Kind of building off my previous observation, if you want to talk about something being rote at this juncture, it's Seph as he's typically been presented for the past two decades. Many of those in that savvy audience you spoke may very well have never experienced Seph's other style of presentation
The original still exists for that reason. However Sephiroth's role is no more rote than Ganondorf or Zelda's, if we're going to somehow equate spin off appearances to the totality of their character. Joker and Batman have appeared in cartoons like Scooby Doo. Link's been in Soul Calibur and Mario Kart. What does spin off appearances have to do with the meat of their actual character when properly showcased within their proper work?
I get that point, I really do. Replicating something at the technical level or with a particular narrative device may not replicate it at the emotional experiential level when the overall presentation now adds up to a different sum. Understood.
That being said: Kitase rather clearly said they weren't trying to achieve the same emotional resonance on this count. They were going for an altogether different experience, deliberately not attempting to replicate the feel of the original experience.
Yes, they're going for a different experience that will be memorable and impactful. They don't need to try to replicate or mimic the same type of experience they've done before. They want to aim higher. Sephiroth existing as more than just a force of malevolence is the intention and is simply by design. He's not Sauron. He's a nemesis of psychological and personal antagonism. He also carries within him the risk of destroying the world. His role as antagonist to Cloud is not just as a threat to the world, but an obstacle for Cloud to overcome in order to re-establish himself as his own unique person. Regardless of how you may think of it, that's the principle villain type he is. He's a wall to protagonist. He's similar to Ardyn, and Kuja. He's a nemesis and foil for the hero.
For the record, I'm overall "whatever" on the way Sephiroth is presented here. We already knew it was coming from the trailers, so I had time to make peace with it, and we're thoroughly used to One-Note Seph well beyond indifference at this point anyway.
I mean that's fine to feel that way about him, but there's a precise reason why they've picked this portrayal and characterization for him. Nemesis, foil type villains are some of the most popular and dissected characters in fandom. Lots of people love it, and will continue to love it since it's a form of antagonism that has steadily become more popular through the years. It's been a success, and he's endured as one of the most popular villains in FF and video games for a reason. Villains that have identifiable connection and antagonism with their enemy, while also exhibiting expressive emotion are more popular than those who are simply looming clouds of dread.