Uh...
What.......
was that?
I actually just watched Chapter 18 and skipped over a lot of the fighting since the time, even capped, that I've been sinking into the game has continued to throw my life a little too off balance. Even if I'd put in for PTO, I would have cancelled it because I don't feel right taking leave from covid related work.
I knew that the ending was going to be different, and controversial. I was hoping I'd be on the optimistic side, but instead I'm confused and disoriented. As an ending to what was intended to be a full product, it was bad. The narrative switched gears very abruptly. It was a rushed ending and they tried to do too much. However, to play devils advocate, perhaps the unifying theme of the game is: freedom (which includes freedom from oppression - as well as within the timeline) vs. security (represented by Shinra).
Also.
If we think back to the first time we played the OG, most of us found it quite convoluted. It was messy in certain ways.
Although I feel that this was a bad ending to a standalone product, I don't necessarily feel that they've ruined FFVII. I do think the way they are toying with it is like playing Russian Roulette and will make or break this franchise.
There is so little information to go on, that it seems like it could be anything. Worst case scenario, time travel is involved, and this is a sequel wherein AC Seph is messing around with the past. As a huge time travel enthusiast, I believe that in order to do it right you need to direct your full attention to it, which would not be the case in FFVIIR.
The biggest questions I'm left with: is this the same "timeline" as the OG? Why did the whispers prevent Barret from dying, yet appear to be working in Sephiroth's favor? Are deaths going to be retconned? Does the sparkly crap in the air signify a timeline change? Yikes - these thoughts are very unpleasant.
Something I liked about the ending: Aerith saying that she missed the steel sky. The lack of steel sky represents freedom. The steel sky is unnatural and unhealthy, but it is a canopy of security. I believe that this may also be an attempt to communicate with the long time player - that we were expecting the warm comforts of one of our favorite games, and that the developers want to challenge, or even rebel against that. That they want us to feel uneasy and force to embrace change, just like they'd forced us to accept that Aerith could not be brought back to life.
I haven't really delved into the theories or even any reviews. These are just my raw, fresh thoughts.