I'm probably beating a dead horse at this point but the remake has severe pacing problems. I know that's to be expected since it's taking a 5 hour portion of the original story and stretching it to over 30 hours, but there are certain parts of the game that long overstay their welcome and even clash horribly with the plot in doing so. A prime example is the train graveyard, which grinds the story to a halt and removes any sense of urgency or tension from the fact that you're supposed to be rushing to save everyone in Sector 7 from dying by forcing you to play around with ghost children for over an hour. This really annoyed the shit out of me in my initial playthrough and I really dread having to suffer through that again if I ever replay the game. I wasn't a fan of being forced to backtrack through the sewers over and over and over again either.