TurquoiseHammer
Pro Adventurer
Has anyone done a skybox fix mod shifting all the plates and reactors clockwise, or is the "skybox" all one asset that will need to be replaced once that's possible?
Are we fully confident that this is actually a mistake? I know it really looks that way from certain angles, but when the camera shifts in a particular way, for a moment it seems like we’re under the correct plate. I’ll try to prove this with a video if I can find it. It might be a fish-eye lens issue.Has anyone done a skybox fix mod shifting all the plates and reactors clockwise, or is the "skybox" all one asset that will need to be replaced once that's possible?
Has anyone done a skybox fix mod shifting all the plates and reactors clockwise, or is the "skybox" all one asset that will need to be replaced once that's possible?
Definitely a mistake, albeit one I'm sure SE was aware of and decided to keep. Considering our first view of the skybox is from Aerith's church, all the way on the "east" side of the sector, the plate position is clearly off.Are we fully confident that this is actually a mistake? I know it really looks that way from certain angles, but when the camera shifts in a particular way, for a moment it seems like we’re under the correct plate. I’ll try to prove this with a video if I can find it. It might be a fish-eye lens issue.
I wonder - are they doing that through alpha transparency (just making the skirt transparent) or is it a model edit? If it's the latter, I think there's a lot more potential of the mods that can be done.
You're right, it wouldn't be possible to mod unless you also modded in a trigger when walking between them to change the asset. Which maybe wouldn't be too hard, but because there is no loading corridor when you take the open-air route, it would be very ugly and jarring.I've been under the assumption that it is the way it is because they couldn't find a way to naturally transition between the Sector 5 and 6 sky boxes, so they chose to just use Sector 6's everywhere. As it stands, fixing sector 5 would break sector 6, wouldn't it?
I've been under the assumption that it is the way it is because they couldn't find a way to naturally transition between the Sector 5 and 6 sky boxes, so they chose to just use Sector 6's everywhere. As it stands, fixing sector 5 would break sector 6, wouldn't it?
It's way too short for the shift to not be really jarring, is the point. If the collapsed expressway were still the only way to wall market, they could've done it there.The loading point is in the short tunnel you walk through with Aerith after she intercepts you leaving Sector 5. After which they have the conversation about "suddenly" being under open sky.
I HAVE BEEN WAITING FOR THIS!!!Couple of great mods today:
Classic ATB - an actual classic mode, where the ATB goes up regardless of what you do in real time.
Remove ATB Slowdown - Combat now runs at 100% speed whether or not you are in Tactical Mode.
Combining these would simulate the Active Mode from PS1. I know that for some people, this means that there's finally a proper Remake.
Yep, especially when Sector 5 is supposed to be the hometown of a girl who for plot reasons fears the real sky, feels safe under the plate etcI find being under the wrong plate for two chapters more jarring