Teioh
Pro Adventurer
- AKA
- Teiocho
Considering it's one of the selling points of the 1st Class edition, I'd say that's pretty official
It's also included with the Deluxe edition
Considering it's one of the selling points of the 1st Class edition, I'd say that's pretty official
Speaking of which, the first concept art we saw after years of radio silence was of B, W and J. So there is that. Lest we forget.If its anything like the KH3 art book, don't expect too much. I hope square does a proper art book later, I'd love to see the concept art.
Totally agree. I honestly don’t see how side quests became a bad thing in an RPG. This has been a staple of the genre since the 1980’s. The game is not defined by them, obviously. Why be cynical about their inclusion when they are really just a way to explore more of the world and pad your stats/swag?You do realize they'll probably keep some renders unreleased for awhile because there's an artbook that's going to be a collection of said renders including some never before seen artwork and stuff, right? I don't expect every CG render of the characters in the game to be released at once because they simply have to leave something to warrant the release of said artbook. Come on.
Considering the lengths the story's been expanded, there's absolutely going to be more with Jessie and the others. They simply aren't interested in spoiling it. It's brand new material, so of course they're not going to reveal it now. That's the meat of the plot and story.
And they highlighted the side quests and new important NPC because they're new and tied to gameplay. Why else would they do it? Again, they're not going to just divulge a huge draw of the new material. If you want to see more, you'll have to play the game.
I'm surprised at the leap you made in conclusions there.
You didn't see what led up to the quest's initiation. The dialogue between Cloud and said person giving the quest, the actual implementation of the quest, the resolution of the quest, or the dialogue of the conclusion of said quest.
But somehow you've composed an entire pre-conceived notion of how derivative and flat the quest is on account of a few words in the menu screen. That's really quite incredible.
I mean, you're right. You'll never please everyone but you can easily filter out trolls or those who'd hate anything regardless of how it was implemented simply because it doesn't fit a narrow view of what is "FFVII" and please the sweetspot of fans and those open minded to a new and enjoyable experience. Assuming they're somehow making this Fallout 76 tier level of ridiculous sidequest grinding or digging in the dirt for rocks, makes zero sense and is beyond normal levels cynicism or cautiousness.
You're trying really hard to make ordinary reasoning sound ludicrous. The thing most guaranteed to be an influence on the developers are the past works of that company--different developing team or not. Also it doesn't sound that odd to be expecting sidequests like those in almost every other modern JRPG. Sure, you can't tell the depths of the sidequests from this press release, but it definitely doesn't not sound like the usual.What are you talking about? Yes, it is. You're confusing one development team and director with this one. If you're referring to XV, these are entirely different development teams, directors and producers. You're conflating two different games and design ethos here. Square isn't just some singular entity in charge of development for each and every game with the same team, after all.
The Corkscrew Tunnel sort of isn't a new name. I don't think it was ever said in dialogue in the original game, but the tunnels were "Winding Tunnel" in the menu. Which isn't an interesting name, but the Japanese name remains the same.Lastly, I'm stoked that we're getting new place names like "The Corkscrew Tunnel" and we'll start to get more little areas and other things like that fleshed out with little text flair like that makes me hopeful that we'll have something like FFXV's Archive/Bestiary to be able to just pour over all the lore and other things from the game.
You're trying really hard to make ordinary reasoning sound ludicrous. The thing most guaranteed to be an influence on the developers are the past works of that company--different developing team or not. Also it doesn't sound that odd to be expecting sidequests like those in almost every other modern JRPG. Sure, you can't tell the depths of the sidequests from this press release, but it definitely doesn't not sound like the usual.
Quest tracking and maps with markers sure sounded like the thing I wanted in older RPGs, but in actuality they've made the whole experience duller. You got a completely different experience just happening to gather hints from random NPCs who tell of a monster and then going to find that monster than you do from talking to the glowing NPCs and teleporting to a mission marker. Although in the modern quantities of these kinds of sidequests, the old system would be awful.
The Corkscrew Tunnel sort of isn't a new name. I don't think it was ever said in dialogue in the original game, but the tunnels were "Winding Tunnel" in the menu. Which isn't an interesting name, but the Japanese name remains the same.
It's because most people would agree that there are better ways to do it. The "response" to these first sidequests impressions are mixed at best, simply because FFXV is too recent in their memories to forget the awful sidequests it had. It's not a jump whatsoever to imagine this might be the future. It's certainly a staple in the genre, and even in Square itself recently.
But it's easy to come off as cheap. I dont think FFVIIR will nearly get to people's minds compared to FFXV if the sidequests do follow the same path, because I assume the visuals, the music and the gameplay are much better tuned to people's likes. And to be honest, most of the time, they are right. It's cheap, easy way to pad out the length. It reached a level where there are games that because of fast travels systems and whatnot, you are looking more at a loading screen than actually playing the game. "Then dont use them" or "just dont do the sidequests" are horrible attempts to try and defend them. Does making cutscenes skippable excuse a game that has awful cutscenes? Hell no. If they werent skippable it would be worse, but having awful cutscenes open a up for a lot of criticism. You can obviously start out at the cutscenes themselves, go on to talk about the implications of that, and then about how other parts could be improved if cutscenes are so damn bad. What's the point of having horrible, repetitive sidequests? Can't you make fewer, better sidequests? Or maybe focus these resources to other things?
I'm not gonna say that it's a certainty these sidequests will go either route, but is it so crazy to think it might be the most likely possibility? Or that a large group of people dislike this type of factual repetitive content?
It's a game series that has had some form of basic hunts in every title since FFXII. The most recent of which was FFXV. Man, just say it has a different production team and that we can't draw these conclusions from the evidence given, you don't need to go to lengths to make out the person you're laying down truth to has no ounce of logical reasoning in their bodies.....Except "company" encompasses dozens of design studios, directors, producers, writers and game developers who all have their own unique aesthetic and ethos for game design. Which you seem wholly ignorant about. Comparing the development team of Kingdom Hearts III or Final Fantasy XV to Final Fantasy VIIR is like comparing and looking to Todd Phillips Joker film for indication of what Cathy Yan's Birds of Prey film will be like, because, hey! They're both under Warner Bros and use DC characters, so clearly they're gonna be the same!
It's a game series that has had some form of basic hunts in every title since FFXII. The most recent of which was FFXV. Man, just say it has a different production team and that we can't draw these conclusions from the evidence given, you don't need to go to lengths to make out the person you're laying down truth to has no ounce of logical reasoning in their bodies.
The second paragraph was just me ranting about modern game design rather than FFVIIR specifically. About how even though old sidequests weren't that different content-wise, it's the addition of these new features that's made them a checklist.
But I don't need to have played the game or even looked at the pictures to be confident enough in putting money on there being fast travel, quest markers, and some visual indication which NPCs are quest givers.
Considering it's one of the selling points of the 1st Class edition, I'd say that's pretty official verification, right?
Except they clearly aren't interested in doing so, probably because they don't want those high-res renders being reproduced given the artbook and prints that are meant to be sold in the first place. People used those renders for selling fan products and S-E is trying to market those renders for their art they're selling of the game. Clearly a conflict of interests at play.
Speaking of which, the first concept art we saw after years of radio silence was of B, W and J. So there is that. Lest we forget.
I feel like your intentionally misinterpreting me here, but I said "just say". As in that's all you need to say, you don't need the condescension.....I've been literally saying that from like, a page ago. I said that to you too.
The artbook comes with both Deluxe and 1st Class (although I'd expect promo renders to be used in promo materials. the exclusive stuff in artbooks is usually concept art and non-final versions of things).I wasn't aware of any art book coming with the 1st Class Edition. I thought the only difference between that and the Deluxe was the Cactuar summon and the Cloud/Hardy figure.
If they didn't want those renders being reproduced, then why release any of them at all? They've released some, so saying others shouldn't be released because of fear of fan product sales and marketing art books when others already have been released doesn't make sense. If they really were afraid and wanted to save them only for art books, they would never have released a single render. The very existence of released renders argues for the release of all of them.
What specific, measurable harm can the release of just three more renders like Red and Hojo just got actually do? Many fans want renders like these for their own harmless non-profit fan projects. It's basically free advertising. Confining them to print form damages such organic marketing. Digital and print are two completely different mediums and thus, different experiences. Someone with the digital renders can still enjoy them in a printed art book as well, and vice versa. They do not cancel each other out because, as I said, the nature of each medium is very different.
It's not just about XV. XV is the easiest to compare it to. And it also wasn't the only RPG with hated sidequests, and not every RPG with hated sidequests had the same director that FFXV had so that he was the one who put those damn things in his games. I literally quoted XC as an another example, and TW3 also when talking about praised sidequests. It's one of the things people most complain about JRPGs, and it wouldnt be the first time Square (with Kitase, Nomura or Tabata) does that in a FF game, let alone in the past 5 years of games. But yea you are right, we should not for one moment consider that maaaaaybe these sidequests, a staple in the genre, might not please the overall crowd and be deemed "generic". Not for one moment hahahaha ????
Xenoblade Chronicles is not even a Square title so that's even more far removed from FFVII-R and less indicative of it's direction. I'm not sure why you'd even try to connect those two aside from the genre.
Dude.Mako said:It's no more useful or insightful than speculating on the next Soul Calibur's fighting game mechanics by looking at an unrelated fighting game like Street Fighter or Tekken.
It was either by mistake or Square didn't realize the ingenuity of fans and their fanworks. But since the initial batch of renders of Cloud, Tifa, Aerith and Barret that were released in full uncompressed HQ, we haven't gotten renders like that at all. They've been compressed. Clearly they've changed their minds of just how high quality they want their renders to be.
Well as I said, they can be used to create high quality fanworks like bootleg posters, wall-scrolls, shirts, etc. Also, they're trying to sell hundred-dollar art pieces of the key artworks for the game. Square obviously has a financial incentive to keep the highest level of their renders gated for their own purposes. I just wouldn't expect them to release everything. Not this early at least.
I'm just excited to be doing such quests in Midgar. Go ahead and call me Fido because I'll be happy to play fetch all day.
So pretty much, we cant use other RPGs to compare it to since they arent even Square related, but also cant use other FF games to compare it because they have other creative directions ??
My concern is just that the lack of attention given to them in the marketing outside most of the trailers may be a reflection of how much of a presence they'll have in the game.