FFVIIR Official Concept Art & Twitter Whatnots

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ForceStealer

Double Growth
Under most circumstances I really wouldn't think much of it. I'm sure that studio handles tons of projects and that voice actors would be in and out of there all the time. Lindbeck is in all kinds of stuff. The fact that Baron isn't (yet) a super prolific voice actor is the only element that gives me any indication that it could be VIIR.
 

KindOfBlue

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Blue
I saw Britt Baron’s post and I thought “Cool, she’s working. Probably not FF7R.” Then I saw Erica Lindbeck’s post and I thought “Ah, her too? Well, she does a ton of voice work so who knows?” Then somebody pointed out the similarities between the recording booths and I thought “Maybe...but could it be? Studios like this get contracted for all sorts of work, it’s probably a coincidence.” I think finding out that studio is where they dubbed FF7R did it for me combined with all the other details. Question is, what’s up and when will we know?
 

FFShinra

Sharp Shinra Shill
Well if last time they recorded in February 2019 and then had the hype trailer out the next month, methinks that given that they don't have to do as large of a hype train this time, they finish recording by next month, then have a hype trailer out by next March or during 2021 E3 week (since E3 itself is not a thing anymore) for a release date of Holiday 2021.

The only question I have is how the FFXVI development affects the timeline, as SE would not want these two (ESPECIALLY these two) competing against one another.
 

X-SOLDIER

Harbinger O Great Justice
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X
When it comes to voice recording I wonder if combat sounds/repeated lines are recorded first before story dialogue is? Or if there isn't much difference either way?
A lot of this will vary depending on things like how the studio operates. They might want to try and fully complete certain sets at a time: combat, chapters, etc. and then they'd be just going for particular chunks of content as they're developed. Especially if they've already got the actors and can just get them in for quick stuff like that that they can use, it's probably not too uncommon if those contracts and things don't have to go through a lot of payroll mess to get them a few hours work here or there. Alternatively, they might just want to get the actors in for a block of time, so that they can focus on just that character without interruption from other work, and sort of treat it more as a block of full-time work, which can also be shaped by how their payroll department operates.

Also, this is potentially different if the recording is a dub because you have to do language sync, which means that you can't only do it AFTER the primary language content is recorded, so that might change how the other localization studios record lines and when. For any sort of line-matching for localization recorded lines usually have to be within a threshold of something like 0.2 seconds of the native language recording. Even with the AI that does the facial/expression animation and makes it so that matching to pre-existing lipsync isn't a thing for the dialogue, the timing is still something that's hard set because of animation and other triggers to make sure that all of the dialogue flows correctly with the same triggers. Oftentimes it's just down to grouping out content based on what won't strain the actors vocally/emotionally and also fits within various recording timeslots for just the time that it takes to get the correct takes & whatnot.


X :neo:
 

Saven

Pro Adventurer
IIRC, I remember a few of the new VAs saying they did their recordings in 2018. Maybe 2021 for FFXVI (which is apparently pretty close) and 2022 for FFVIIR2.

Looking back on previous Kitase-produced mainline FF sequels, there was a 2 year wait between each game. An interesting note I came across was when they were developing LR:FFXIII, Kitase mentioned the shorter development time for that game compared to the others was due to not wanting players to forget the of the previous entries. Nomura mentioned not too long ago that he wanted to get the games out sooner than later. This would fall right about in line for 2022 IMO. The sequels shouldn't need as much development time as the original since a lot of assets have been created for the first game like the models. This will cut down the wait time significantly.
 
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Saven

Pro Adventurer
It really depends on where they stop the game, how much of the overworld they are willing to scale out, and what they are planning to change gameplay-wise. I don't think we are going to get a massive global open world game, especially since there will be areas on the world map that won't be accessible until the last game. I can see them creating multiple large maps to explore, possibly separated out by the regions that were defined in the original game such as Midgar and Kalm being in the Midgar Area, Chocobo Ranch and Mythril Mines being in the Grasslands Area, etc. Game development becoming more advanced and complex might mean it could be more than two years I agree. It might not be 2022, but I can't see it releasing after early 2023. I think the sequel is a lot further along than most might think.
 

KindOfBlue

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Blue
Same here about the open world, something tells me some fans are going to be pretty disappointed if there isn’t a huge open world like other games but...oh, well. I like to keep my expectations low and get blown away later. :monster: I agree, anything beyond 2023 would be too long of a wait though I guess that also depends on where it ends. I’m thinking the next game will go until the end of OG disc 1, then the rest of the story gets covered in one last game for a trilogy but it’s anyone’s guess at this point.
 

Odysseus

Ninja Potato
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Ody
I'm pretty sure the game will be broken up into chapters again, so being able to backtrack to previous areas at any time seems unlikely. Chapter 1 (or 19 if the numbering carries over) will almost certainly be the Niblehiem flashback, then Kalm will be an enclosed area to do sidequest in much like sector 7 or 5, chances are it will have some kind of new plot attached to it (maybe early Yuffie?) and so on.

Midgar's assets won't be all that useful for the rest of the game, so the biggest convenience they did themselves was building an at least semi complete map of Nibelheim in part 1. Kalm and the chocobo farm and whatever else will have to be built from scratch probably, so that will slow development.
 

Saven

Pro Adventurer
Same here about the open world, something tells me some fans are going to be pretty disappointed if there isn’t a huge open world like other games but...oh, well. I like to keep my expectations low and get blown away later. :monster: I agree, anything beyond 2023 would be too long of a wait though I guess that also depends on where it ends. I’m thinking the next game will go until the end of OG disc 1, then the rest of the story gets covered in one last game for a trilogy but it’s anyone’s guess at this point.

If Square-Enix can create a world and vast and huge as Daggerfall on modern day software (and isn't copy and paste), then they can take as much time as they want IMHO.:monster:

But yeah, I'm just trying to keep my expectations low in regards to the world map. As long as I got areas to explore and beautiful sites to view, then I'm good.

I'm pretty sure the game will be broken up into chapters again, so being able to backtrack to previous areas at any time seems unlikely. Chapter 1 (or 19 if the numbering carries over) will almost certainly be the Niblehiem flashback, then Kalm will be an enclosed area to do sidequest in much like sector 7 or 5, chances are it will have some kind of new plot attached to it (maybe early Yuffie?) and so on.

Midgar's assets won't be all that useful for the rest of the game, so the biggest convenience they did themselves was building an at least semi complete map of Nibelheim in part 1. Kalm and the chocobo farm and whatever else will have to be built from scratch probably, so that will slow development.

I do think it will still be chapter-based (I hope it will start at Chapter 19 so that my OCD doesn't rage, but I can see it being Chapter 1) and the side quests will act mostly the same as they did in Part 1.

As far as backtracking, I think it depends. Assuming the remake follows the OG very close, we won't be able to get back into Midgar until the last game anyways. Also, the first Midgar section of the original is on-rails similar to how the remake is. The areas that you can go back and explore at anytime endgame are the Sector 5 and 6 Slums. I noticed that these two areas are on the same map in the Remake whereas some others like Sector 8 or the Sector 7 Slums are broken up into their own small maps. The exit from Midgar might be put somewhere else since there is none in the Sector 5 Slums. But...
with the Sector 7 Slums being rebuilt and there is that one gate you can't get past in the monster area past the Slums, I can potentially see that as a possible re-entry point back to Midgar. I imagine we will see the (partially remade) Sector 7 Slums again by that time.

The new areas are a huge unknown for sure. It depends on how much they will scale everything. The biggest area in the original is now mostly complete (gotta come back later for the Sector 8 Plate Interior and the Sister Ray), but the areas after aren't going to be anywhere near as huge as Midgar was besides Junon, Gold Saucer, and the North Crater (I doubt we will get that far in the next part though). Some of these towns like Nibelheim or Kalm are only one screen. I wouldn't be surprised if the smaller towns are about as big as the Sector 7 Slums by itself.
 
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