I'm all for a TLS guild/clan though
Yeah, that's true, but I just don't understand why they would use another main installment as just another online game. Why not make a whole new online game? Or create more expansion packs for the pre-existing FF online game?
I was irked enough as it is when they released FF XI, when it simply could have been titled FF Online. And now another Online game? Why? What could they possibly do in a new Online game they couldn't in XI besides give a new name to this world? Anything that could be accessible to an online game they should have made for XI.
bah, ramblings of a McWorker... sleepytime now.
If they did what Cabal has done then I'd be interested. (Which was to have it P2P at first but then make it F2P after a couple of years and reap profit off all the hooverboards, epaulettes and cool items you can buy in the 'cash shop').
And also if, like Cabal, they made the levelling up less of a chore so that you have more time doing quests and upgrading your equipment (which always makes me feel good lol) than killing monsters by your lonesome.
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As far as I've been told about FFXI, it was an epic fail, it's boring in that it's no better than any other MMO out there and it doesn't live up to the standard you'd expect from a Final Fantasy title. In which case I may skip over FFXIV unless I hear major praise for it
As far as I've been told about FFXI, it was an epic fail, it's boring in that it's no better than any other MMO out there and it doesn't live up to the standard you'd expect from a Final Fantasy title. In which case I may skip over FFXIV unless I hear major praise for it.
QFT.Lunasea said:Gross Cash Shops may be great for a company but there epic fail for players, wheres the fun in leveling up and working for your items when you can just buy them for real life cash , or buy double exp rates for an hour?
I cant stand MMORPG's with cash shops, absolutely no skill is needed if you just throw cash at it.
The guys at S-E aren't idiots, you know. If FFXI is an "epic fail" like you said, they wouldn't continue doing MMORPGs. Because they want to gain money, not lose it.
FFXIV's release is just the proof that FFXI IS working, and giving them money.
And in the language of business, money = success, while in the language of MMORPGs, money = lots of people playing and enjoying it.
It isn't an "epic fail" at all.
Gross Cash Shops may be great for a company but there epic fail for players, wheres the fun in leveling up and working for your items when you can just buy them for real life cash , or buy double exp rates for an hour?
I cant stand MMORPG's with cash shops, absolutely no skill is needed if you just throw cash at it.
Leveling up in an MMORPG is supposed to be a chore , thats why its called grinding levels
In DOFUS the first player to hit max level (200) didnt make it untill well into the 2nd (or was it 3rd?) year after the game was released. Thats because the exp needed to go from 199 to 200 is the exact amount needed to go from 1 to 199 (so basically when you hit 200 your more like level 400)
What MMORPG isnt different? Even WoW is exactly the same as any other MMORPG, the genre hasnt changed one bit since ultima online and evercrack.
In MMORPG standards though , it was good and even then multitulds better then all those korean MMORPG's that are f2p with cash shops left and right.
Raquelborn said:As far as I've been told about FFXI, it was an epic fail, it's boring in that it's no better than any other MMO out there and it doesn't live up to the standard you'd expect from a Final Fantasy title.