Jason Tandro
Banned
- AKA
- Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
Edit: Ignore, wrong thread. Next round incoming sometime tonight-ish.
Chief Engineer said:Don't forget your main quest is to check out Caraway Manor, but that said I bet anything that you helping some people out will make your life a lot easier in the long run. Maybe now is a good time to tell you about Contacts.
Chief Engineer said:Pretty simple huh? So just find everybody you can and a whole new world of options will open up to you!
Orlo said:You are no Shumi. But it is clear you are no human either. I take it Ghol sent you?
Orlo said:I am a disgraced Shumi. You are no doubt cast about yourself to wind up in a place like Deling City. We ask your help to deal with a recent incursion on a sacred bit of soil. Though I must tell you what we plan to do requires a bit of operating... outside the law.
Orlo said:We don't wish to harm anybody, merely trespassing upon some forbidden ground. I'll be brief- the Tomb of the Unknown King near here has been abandoned and declared unsafe to travel in. But there are some ancient documents which show a treaty between Galbadia and the Shumi Tribe. It would bring great wealth to the people within. My tribe doesn't want me to bother with it - preferring to remain alone and isolated. Sergeant Ghol and a few other members of the Galbadian military are involved because they think trading in the rare minerals of the Shumi could help their military. It is a win-win situation. But neither of us can abandon our post here. We need somebody to lead a small squad of, say, 3 people inside. We can give you two of our troops if you were to do it. What do you say?
Orlo said:For me unfortunately the only reward I will have is vindication when the two races come together. However I am receiving a stipend for my services from Sergeant Ghol.
Orlo said:They have remained isolationists for a long time now. They largely do not trust the outside world, and my getting them involved with the Galbadians is seen as especially great a betrayal. But I want them to understand that under President Caraway, Galbadia is a very different place.
Orlo said:The Sergeant assumed you were a disgraced Shumi as well most likely. Forgive him, he's only human. You know they have trouble telling non-humans apart.
Orlo said:You and a team of two others would enter the Tomb of the Unknown King and search the ruins for these lost treaties. Since you are a knight, we would outfit you with a Chemist and a Black Mage. As far as a reward, we would give you 1000 Gil and I'll give you access to my Secret Shop.
Corporal said:Hey you! Freeze!
Sergant said:This the guy, Corporal?
Corporal said:Nah, this guy doesn't even looks like he needs to steal anything of ours. I'm certain the guy who stole this was wearing some old decommissioned Esthar armor.
Sergeant said:Well keep searching then. Leave no stone unturned.
Sergeant Nardis said:Sorry about that. We're a bit jumpy. We've had our stock of modifications robbed damn near wholesale. Some guy in Esthar armor. We assume he's a lone gun. Our mods were kept in two large briefcases - we only have a small on-hand stock you see. Well unfortunately that's really easy to just run off with and he did. If it's not the damned jewel thieves on the trains, we have to deal with bandits trying to shatter our fragile peace.
Sergeant Nardis said:Say, if you're interested in doing a little, uh, sidework for us we could pay you. Don't have too much in cash to offer but we can give you a full set of armor patches. I think I know where these guys are hiding - we've seen reports of some lunatics hanging out in the ruins of the old Galbadian Missile base, how they aren't dying of radiation poisoning I'll never know. It's dangerous for sure, but you look equipped for the job. We'll give you a Radiation Suit to be safe, of course.
Sergeant Nardis said:Well we plan to eventually, but we have to exhaust all other options first. Not exactly swamped with volunteers to visit that decrepit place.
Sergeant Nardis said:Yeah, but with the Radiation Suit you shouldn't notice any effects. After a while it would lose effect but you'd need to be there for several days before the suit broke down. Still it's not completely without risks, if for no other reason than those bandits.
Sergeant Nardis said:Sure it is! This is all surplus stuff. We're allowed to sell it to the citizens, but most folks can't use it. And all of our mods are defensive anyways. Sorry you won't find any weapon mods here.
Jack said:So glad you decided to take me up on my offer. Allow me to introduce you to Miss Olivia.
Jack said:About before, I feel I should come clean. Right now things are rough for us. I'm not Olivia's agent, I'm her father. We're trying to get out of this rut we've been living in. We barely make enough money day to day to even pay the bills. I don't really care so much about myself but if Olivia could make it to Dollet she could really flourish. They have such a progressive artistic community there. I'm trying to raise money to get her a train ticket. Once she's there she has an uncle she can stay with who can get her in touch with the right people. But a train ticket out to Dollet costs a lot of money - more than I'd ask anybody to give me outright.
Jack said:There is a way to get that much money pretty quickly but it requires somebody strong. We have an inheritance from my father who lived here in town. But his house is on the outskirts and... look I know you won't believe this but it's infested with monsters. It's so far out of town the Galbadian Military wants nothing to do with it. He didn't leave us much but it's enough to pay for her ticket and maybe a few meals while she's out there. If you happen to come across the house and clear out the fiends we can even give you a small cut of the money. Maybe... 500 gil?
Jack said:Look, I'm sorry about before and asking you for money, but we're trying to eat here. Or have you changed your mind?
Jack said:I really appreciate it, mister. I shouldn't have lied before, but right now things are rough for us. I'm not Olivia's agent, I'm her father. We're trying to get out of this rut we've been living in. We barely make enough money day to day to even pay the bills. I don't really care so much about myself but if Olivia could make it to Dollet she could really flourish. They have such a progressive artistic community there. I'm trying to raise money to get her a train ticket. Once she's there she has an uncle she can stay with who can get her in touch with the right people. But a train ticket out to Dollet costs a lot of money - more than I'd ask anybody to give me outright.
Jack said:There is a way to get that much money pretty quickly but it requires somebody strong. We have an inheritance from my father who lived here in town. But his house is on the outskirts and... look I know you won't believe this but it's infested with monsters. It's so far out of town the Galbadian Military wants nothing to do with it. He didn't leave us much but it's enough to pay for her ticket and maybe a few meals while she's out there. If you happen to come across the house and clear out the fiends we can even give you a small cut of the money. Maybe... 500 gil?
Jack said:I'm sorry, I can't risk either of us getting hurt. There's no point in getting the money if we're dead.
Captain Mertz said:Word gets around quick. Since you're helping us out, we figured we'd help you out.
Sergeant Ghol said:Yeah, we can't leave Deling City but this is close enough for us to be okay.
You may have explained this already, but what does JL mean on the character sheets?
Questions said:1. Provoke pulls ALL aggro from nearby enemies, with a certain probability.
2. You can only perform one action per turn, but combat rounds go pretty quickly and you'll have help. You would only want to use a support ability when you had allies anyway.
Jack said:I'm sorry, I can't risk either of us getting hurt. There's no point in getting the money if we're dead.
Captain Mertz said:Word gets around quick. Since you're helping us out, we figured we'd help you out.
Sergeant Ghol said:Yeah, we can't leave Deling City but this is close enough for us to be okay.
- Shard uses Sniper Shot (SPD 22)
- Battle Calculation: (2d10 + 4 (SPD Bonus)) * 1.5 (First Strike Bonus) - Enemy Def Modifier
- Shard deals 24 damage to Righty.
- Righty uses Protect on Visage (SPD 15)
- Damage against Visage is reduced by 1/2.
- Captain Mertz uses Blitz. (SPD 14) (Initiative Roll 15)
- Battle Calculation: 1d12 + 6 to All Enemies - Enemy Def Modifier
- Captain Mertz deals 9 damage to Righty, 11 damage to Lefty, 4 damage to Visage.
- Captain Mertz fells Righty!
- Lefty uses Fira on Velkamos. (SPD 14) (Initiative Roll 13)
- Battle Calculation: 1d20 + 6 - Enemy Def Modifier
- Velkamos Def Modifer (DEF / 5) = 4
- Lefty deals 17 damage to Velkamos.
- Velkamos uses Provoke! (SPD 11)
- Lefty is enraged!
- Visage is enraged!
- Sergeant Ghol casts Shell on Velkamos. (SPD 10)
- Magic Damage against Velkamos is reduced by 1/2.
- Visage casts Bio on Velkamos. (SPD 8)
- Battle Calculation: 1d10 + Poison Chance - Enemy Def Modifier
- Velkamos Def Modifier (DEF / 5) = 4.
- Velkamos Shell Absorbs Magic (1/2 Damage)
- Velkamos resists Poison!
- Visage deals 1 damage to Velkamos!
Jack said:I'm sorry, I can't risk either of us getting hurt. There's no point in getting the money if we're dead.
Captain Mertz said:Word gets around quick. Since you're helping us out, we figured we'd help you out.
Sergeant Ghol said:Yeah, we can't leave Deling City but this is close enough for us to be okay.
- Shard uses Potion! (SPD 22)
- Velkamos cured for 30 HP!
- Lefty uses Thundara on Velkamos. (SPD 14) (Initiative Roll 11)
- Battle Calculation: 1d20 + 6 - Enemy Def Modifier - Shell
- Velkamos Def Modifer (DEF / 5) = 4
- Lefty deals 9 damage to Velkamos.
- Captain Mertz attacks Lefty! (SPD 14) (Initiative Roll 3)
- Battle Calculation: 1d20 + 2 - Enemy Def Modifier
- Captain Mertz deals 16 damage to Lefty!
- Velkamos uses Deathblow! on Lefty (SPD 11)
- Battle Calculation: 2*d12 - Enemy Def Modifer
- Velkamos deals 17 damage to Lefty!
- Velkamos fells Lefty!
- Sergeant Ghol casts Berserk on Captain Mertz. (SPD 10)
- Captain Mertz is furious! Will attack only.
- Captain Mertz attack power is doubled!
- Visage casts Vile Roar. (SPD 8)
- Battle Calculation: 1d8 + 4 to ALL - (Unblockable)
- Velkamos takes 7 damage.
- Shard takes 8 damage.
- Captain Mertz takes 11 damage.
- Sergeant Ghol takes 9 damage.
Chief Engineer said:Well kids looks like you won another battle! To see the final moments of the fight and the spoils you won, look under Round Options for Battle Results! I know you're already going there to read the story of each round - it's right above that! You also completed a quest! On your character sheets at the bottom (below Contacts) you'll find a new section called Completed Quests. This will include all the journal entries for the quest and the date you completed the quest. Sometimes it's fun to look back at all the good you've done!
- Shard Attacks! (SPD 22)
- Battle Calculation: 1d10+6+SPD Modifier - Enemy DEF Modifier - Protect
- Shard SPD Modifer (SPD / 5) = 4
- Critical Hit: 19
- Shard deals 14 damage to Visage!
- Captain Mertz attacks Visage! (SPD 14)
- Battle Calculation: (1d20 + 2)*2 (Berserk) - Enemy Def Modifier - Protect
- Captain Mertz deals 28 damage to Visage!
- Velkamos attacks Visage! (SPD 11)
- Battle Calculation: 1d12+8+STR Modifer - Enemy Def Modifer - Protect
- Velkamos STR Modifier (STR/5) = 3
- Velkamos deals 11 damage to Visage!
- Sergeant Ghol casts Water on Visage!
- Battle Calculation: 1d20+6 - Enemy Def Modifier
- Critical Hit: 20
- Sergeant Ghol deals 31 damage to Visage!
- Sergeant Ghol fells Visage!
Sergeant Ghol said:Sorry, I didn't mean to turn you into a work horse Captain, I just wanted to buff your strength.
Captain Mertz said:ALL GOOD. NO WORRIES. MUCH STRONG.
Jack said:This... this is astounding. There's more here than I ever thought the old man ever squirreled away.
Jack said:500 gil for each of you for your work today. That leaves 3000 for me and Olivia to get the train tickets over to Dollet and a little bit extra besides for once we get there. I would give you more if I could, but I promise once Olivia is a star we'll repay you a hundred fold for what you've done today.
Sergeant Ghol said:I'm just glad you're able to go with your daughter. You can all be one happy family out there in Dollet.
Captain Mertz said:VERY HAPPY. GOOD FEELINGS.
Sergeant Ghol said:That should have worn off by now, Captain are you okay?
Captain Mertz said:CRUSH SKULLS.
Sergeant Ghol said:I was hoping to save this...
Captain Mertz said:Thank you. That was surprisingly exhausting.
Olivia said:Thank you all so much for helping me!
Captain Mertz said:We did good work today. Hopefully we get to meet up again on another assignment.
Sergeant Ghol said:Velkamos, I'll be heading with you. We're off to take care of that project, yes?
Chief Engineer said:You're now about to head into proper dungeons. There are battles to be fought, but also puzzles to be solved and paths to be divined. At the start of each dungeon you must choose your moves carefully before delving in. Each Dungeon has slightly different scenarios to face, so be sure to be prepared. If you don't feel confident to tackle a dungeon just yet, before you enter you can choose to Return to Town. You will arrive on the next round.
Man in Radiation Suit said:You a Galbadian soldier?
Woman in Radiation Suit said:Another mercenary. You'll get along fine buddy. We're a bit on the nervous side about this mission. What say we partner up?
Man said:You've never heard of SeeD? Well I guess now that our main job seems done we're pretty much just ordinary mercenaries again. The name's Zell Dincht.
Woman said:And I'm Selphie Tilmitt! How about you tall, dark and wary?
Zell said:Well, pleased to meet you Shard. So you're a sharpshooter right? You'll probably get more use out of this than either of us.
Zell said:So we're here to deal with the bandits because they've also been raiding Winhill nearby, but we can recover these armor mods for you too if you help out.
Selphie said:We know the lay of the land pretty well. It's been many years but I was kind of responsible for this thing blowing up. That is to say I set it to self-destruct to avoid some missiles destroying Balamb Garden. That was a blast.
Zell said:So here's the way we've mapped it. There look to be about five of these guys inside. They're all off their nut from radiation sickness but it also makes them a lot more vicious.
Selphie said:We've got three options here, and we'll let you make the decision on it.
Zell said:So, what do you want to do Shard
Woman said:Hey Sergeant. Who's the new blood?
Sergeant Ghol said:Velkamos, he's apparently not a Shumi, but he's friendly to the cause. Velkamos this is Quistis Trepe, a SeeD - sort of a gun for hire.
Quistis said:I've seen all sorts on my travels, you don't scare me any. Glad to have you on the team. Orlo tried to hire a larger SeeD group but didn't have the funds. In fact he didn't really hire me, I am just helping because I believe in the cause. And for the potential loot of course.
Sergeant Ghol said:So from what I gather there are three switches inside to unlock the vault in the center. This is where the treaties are being kept. We can go as a team to each switch, or we can each take one and meet back in the center. Just be warned that, obviously, we might not be able to help you if you get in a bind.
Quistis said:Or we could try to break our way into the Vault and ignore the switches entirely.
Sergeant Ghol said:What do you say Velkamos?