As soon as I squashed that ambush in Dorter, I ran back and forth between Dorter, Gariland, and Igros Castle taking up every errand I could. The descriptions of the errands are frustratingly vague (at least in the PS1 version) so I was mostly guessing as to which classes to send, with varying degrees of success. If I was unsure of which jobs were more appropriate, I looked at which job I needed some JP in for that character. I always kind of wondered if the JP earned by jobs on errands was shared the same way as the JP earned by jobs in battle is shared. Anyone have any insight? I forgot to take the proper notes.
In terms of plot, I love LOVE LOVE how the game fakes you out into thinking that you're next big confrontation is the Bethla Garrison, only to have you catch up with Delita at Zirekile Falls. The battle is challenging, the developments during the battle are exceptional, and the ensuing scene after the victory is great, even with the PS1's sub-stellar translation. Furthermore, after it's all done, your destination changes from Bethla down towards Lionel Castle. The whole story does a 180 over the course of one battle -- the first time I played it, I thought that my actions had *altered the course of the story permanently.*
Sadly, that illusion is broken in the WotL version, as the scene doesn't happen on the battlefield but in a CG cutscene. It's a great scene, visually and with good acting, but the illusion of player-controlled story is one of those things from older JRPGs that I miss.
Also, in my game, Agrias talks to her clothing.
I'm grateful every day.
I died twice in the Mustadio battle. I changed the parameters of the fight after my first death, and still died. The last go around, Rad turned into a crystal. Goodbye Rad. You served me well.