FINAL FANTASY VII REBIRTH ANNOUNCED

X-SOLDIER

Harbinger O Great Justice
AKA
X

It's also nice to see these things getting directly acknowledged, as that likely means that this's also generated some good impact internally. Especially given the slightly shaky circumstances with PS5-exclusivity meaning that they're more sales limited, hopefully this makes it so that the team working on part 3 is able to breathe a little bit easier, too.



X :neo:
 

Wanderer

Pro Adventurer

It's also nice to see these things getting directly acknowledged, as that likely means that this's also generated some good impact internally. Especially given the slightly shaky circumstances with PS5-exclusivity meaning that they're more sales limited, hopefully this makes it so that the team working on part 3 is able to breathe a little bit easier, too.



X :neo:
People don’t have to be worried about the budget of Part 3 they have outlined those things long before even the first part came out.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
People don’t have to be worried about the budget of Part 3 they have outlined those things long before even the first part came out.
Being very rigidly constrained to a predetermined budget vs. being able to flexibly operate with access to slightly more budget if needed often produce very different end results.

Even if you're got a big multi-year undertaking like this, the financial performance metrics of any interim release still impact the resources that you have access to for subsequent parts. Releases being successful gives a LOT more wiggle room because it means the executives aren't squeezing that budget around something that's not getting them an expected RoI. While you can loosely ballpark estimate those things around an MVP (minimum viable product), there's absolutely no way to know what the final cost will ACTUALLY end up being until it's all said & done by the time you've gotten each piece to a point of what you're ready to have for public release.

Thus while it's not really any concern that they won't have the budget to finish part 3, strong sales mean that the budget is unlikely to undercut the development of things that they want to do in part 3.




X :neo:
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
It feels absolutely crazy that it's somehow already been out for a whole year. I hope that time flies just as quickly waiting for part 3. :awesomonster:



X :neo:
 

Wanderer

Pro Adventurer
It feels absolutely crazy that it's somehow already been out for a whole year. I hope that time flies just as quickly waiting for part 3. :awesomonster:



X :neo:
I hope we get some news this year or updates about part 3 around Ever Crisis's 2nd anniversary, as Toriyama promised to make the wait easier.
 

Wanderer

Pro Adventurer
If anyone has Twitter, can you keep posting news and updates about Rebirth here? I deleted my Twitter, and Idk if I will activate it again, so I don’t think I will be able to relate to the news here that often.
 

Wanderer

Pro Adventurer

Idk how much this is spreading around, but Kitase just unambiguously confirmed that the Remake trilogy does indeed connect back into AC the same way OG does. (Look at post [3/4] for the direct statement)
That was their vision from the start. They have been telling people that the story won’t change; the sequel theory is just being thrown around by purists and idiots like Nightskyprince
 

Theozilla

Kaiju Member
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Golden Ear

Pro Adventurer
AKA
M. Prod
Do you guys want the Re Trilogy to end in a way that just leads to AC and Geostigma after everything we've been through for almost a decade of development? As all encompassing and epic in scope as the ReTril has been? As potentially this being Kitase's last game?

If that's the case I disagree, I want these games to feel like something has been accomplished. It feels right in this new context to have something like that. After fighting whispers versions of the 3 AC kids, after having premonitions of AC scenes, after having fought Sephiroth in 3 huge games. With the fate of the planet now being a much more expanding story element this time around? Does the fate of the planet include Geostigma?
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
I do, because I've always taken the story in Remake as being designed to do that. The story and the details are variable within what it does but it's still ultimately Final Fantasy VII, which means that there are parts of that story that are what they are.

There are plenty of different versions of famous legends or fairy tales that get retold, but they're ultimately still the same story even while various details of those shift over time, and as a fantasy story I feel like it's the same thing here. Especially as it's potentially Kitase's last game, why would you revisit something beloved only to try make it fundamentally something else, rather than finding new ways for it to interconnect into the other stories that you've spent your life telling by telling the same story in a different way?

A lot of this channels into the core of what the moral decision is around what Aerith's death and others' helplessness to change that means. What if you had the power to create a different future that reversed all the tragedies you experienced? Making that choice means that you are also undoing, erasing, & rewriting all of the surrounding choices that everyone else in the world made that lead things to that point for better or worse. That's literally what Sephiroth is doing, why he wants Cloud's help to accomplish it, and why he's always pushing Cloud to experience JUST enough suffering & despair to break him and have him give in to that impulse by giving up hope in the world as it IS in order to strive for the world as it could have been at all costs – up-to-and-including giving up on what he has in front of him.

While Aerith approves of defying fate, she is specifically opposed to the idea of wielding power like that, but not to the impulse to do everything that you can while you're still there to make a difference in whatever form you're in because it's about the importance of the connections that you have with others, and how those still hold true even after those people are gone – which is still true for both her & Zack in Advent Children.

While I don't really have any issue with conceptualizing the Remake story as simultaneously the same story & a sequel not being mutually exclusive, I feel like leading into the elements with Advent Children are a fundamentally important part of that story just as much as the elements of Crisis Core leading into it. Nothing's ever really indicated that those are going to be disconnected from it, and the exact opposite has been confirmed basically since the project started.

Lastly – I'm also not opposed to the idea of exploring "What If?" paths, and neither is the game as Rebirth does that quite frequently. Even FFXV gave us that (albeit one that was cut short and forced to be novelized rather than having it properly released), so I'm not against the idea of having something that does the same in this. Ultimately that's sort of what the whole idea of the Promised Land is as an unattainable place where all the things you've lost come back together again that's both real & metaphysical. While I'm not expecting an alternate ending, I also wouldn't be opposed to meandering down that curiosity in a similar way, so long as there's a way that does it while also addressing how exactly that's possible without doing exactly what Sephiroth's goal has been the whole time – which is a lot more difficult for FFVII's story than it seems.



X :neo:
 

ForceStealer

Double Growth
There are plenty of different versions of famous legends or fairy tales that get retold, but they're ultimately still the same story even while various details of those shift over time, and as a fantasy story I feel like it's the same thing here.
I do like this outlook, even given the story changes I really don't care for.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
I do like this outlook, even given the story changes I really don't care for.
It's definitely made me a lot more open to things in the games and be FAR less bothered when they're not quite what I was expecting of them. I think that the thing that got me to embrace this the most was when I was doing research around the symbolism of Cerberus when looking at a bunch of the Dirge of Cerberus & Kingdom Hearts usage of him, and... found out that in the actual mythology – the number of heads that Cerberus has is just... HILARIOUSLY inconsistent.

That paired along with the whole "You can never cross the same river twice, because the river has moved and time means that you're also no longer the same person" got me to think a lot about how there are elements where not changing a story will shift how the audience will perceive a story, and thinks about things differently because the elements aren't as connected to the same themes as they were in the sociopolitical & cultural sphere of the mid-1990s.

Some examples of this are: Shinra destroying the No 1 Reactor because far left extremist groups IRL in Japan aren't as associated with direct violence as they were in the 90s, whereas authoritarian regimes are MUCH more active in manipulating & publicize a narrative that allows them to play the victim by over-exaggerating the threat & damage of any one who opposes them. Remake's the changes to Wall Market when it comes to queer representation & sex positivity while still being under the thumb of a corrupt & abusive sex trafficker, being very different from the more seedy hangout that it was in the original & how those things were viewed by the moral cultural perspective of the time. Then there're things like ratings differences & other changes in how to depict dehumanization, like Hojo talking to Aerith about dissecting her mother, and having a conversation about breeding her with various SOLDIER candidates in the executive board meeting, vs. attempting to force a situation where Red XIII mates with Aerith – since the direct dehumanization of people just treating one another without bodily autonomy much more strongly represents that compared to a lot of the 1970s manga that the FFVII crew grew up with, where enslaved people being forced to mate with beasts as a form of total dehumanization wasn't uncommon to see as the main form of that total removal of an individual's place in social hierarchy being significantly distinct from something like rape in a way where there's not a need to draw a line between those two things any more (and game ratings will be MUCH more extreme towards one vs. the other).

It's very possible to be flexible within a LOT of the specifics & details of a story that seem specifically important, so long as the river is still flowing from the source to the destination – and in this case, Advent Children is that destination, and it'd be strange if the story lead it somewhere else completely. It doesn't make the version of the original game any less of a true version of that narrative or really fundamentally change anything about what it contained. Ultimately Advent Children is about Cloud figuring out how to heal from all of the trauma that he experiences and learn how to move forward when he's outlived those he loved – which is a reality that EVERYONE has to face at some point or another in their lives, and I think what's most important about why the story leads there in the end.

Exploring & playing with stories is important because it makes it easier to understand the things that make them important – and those are different for everyone. FFVII, Rebirth, & Ever Crisis all have different versions of Dyne's death and give it a slightly different context and which one you think works is likely be a matter of opinion based on what you feel about that and other surrounding elements of the story & how you understand who his character is and what he's suffering from. The same is true of everyone in Final Fantasy VII's story, and that's sort of the whole point of a remake, as well as the constraints that it's forced to balance (along with how to make it translate for a global audience).

One of the things that I constantly think about when it comes to the Remake Project is the 1978 manga Pygmalio. Right before the conclusion, the author's wife died & he struggled for a while to complete the manga because it deals with existential loss of loved ones. After he did he made a little "What if" epilogue imagining a world where none of the painful & tragic things happened, and they were reunited instead. He did it not to change the story from its destination, but as a sort of comfort to himself & the audience as a way to think about things even when the truth of a story is written a particular way. Given that it was a significant inspiration to BERSERK, I've always felt like this sort of perspective on tragedy is a very Japanese way to look at things in storytelling, and is EXTREMELY similar to how FFXV handled its alternative possibilities. It's largely how I contextualize the idea of a non-Advent Children destination for the story being something for the fans in a similar sort of way to the preemptive flashbacks of known elements of the narrative throughout the Remake Project are something that are a very different sort of "fan service" if you will when it's using the shape & elements of the narrative to give you something outside of the story itself but connected to the emotions & experiences you hold with those things.




X :neo:
 
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