Went through it once so far and enjoyed it. The combat is definitely going to take some getting used to for me. I used up all my potions in the Scorpion Sentinel fight, so I feel like I have to get a better handle on the rhythm of the battle system or I'm probably gonna get wrecked in boss fights if that's what the first boss is like. It's pretty good, though, I think it actually does feel like a reinterpretation of the old system. I was expecting it to be more action-y (or, basically Kingdom Hearts: FFVII edition) than it is. It really seems like you have to switch characters rather than letting the AI do its thing. Does the AI even do anything of note when left to its own devices? When my HP got low I just healed rather than wait to see if it'd do it for me.
Graphically, it looks super good. The voice acting is alright, I'll probably leave it in English since I'd rather not worry about missing out on the banter and such during gameplay. In terms of music, the arrangements seem nice enough, if too orchestral - I miss the more industrial feel of the original Mako Reactor theme. Wasn't a fan of the OWA bit in the opening.
The camera wasn't great, but I think I'd be more bothered by it if this was a true action game. It could definitely stand to be zoomed out more (changing the settings didn't really make much of a difference, but it was a bit better, I guess), really not sure why they have it be so close.
This is more of a pet peeve of mine than an actual issue, but I don't like how slowly Cloud turns around. I get that it's not true to life to have a character be able to turn on a dime, but it just feels clunky to me when games try to be more realistic about it.