where is @Obsidian Fire???
I disagree that DAIII's characterization is inferior. Not only it has more main characters, but it gives them personal quests and storylines + multiple options.Comparing FFVII to a "world-first" story is interesting to me because there's a give and take to consider. Where Dragon Age is superior in world building, it lacks in characterization. Where FFVII lacks in world building, it makes up for with memorable characters.
I don't think it's that the creators are bad with world building, just that their priorities are elsewhere. Great characters like Cloud and Sephiroth don't come for free. I can't imagine the amount of conversations that have gone into developing them specifically. Wish I could snap my fingers and we'd get it all: memorable characters, a compelling narrative, and rich world building, but I think where the creators do spend their time makes sense for this series.
I disagree that DAIII's characterization is inferior. Not only it has more main characters, but it gives them personal quests and storylines + multiple options.
Oh I was referring to FFVIIR.So does FF, they're just usually part of the main quest.
And I think you're all looking for way too much from a mobile battle royale game.
Comparing FFVII to a "world-first" story is interesting to me because there's a give and take to consider. Where Dragon Age is superior in world building, it lacks in characterization. Where FFVII lacks in world building, it makes up for with memorable characters.
I don't think it's that the creators are bad with world building, just that their priorities are elsewhere. Great characters like Cloud and Sephiroth don't come for free. I can't imagine the amount of conversations that have gone into developing them specifically. Wish I could snap my fingers and we'd get it all: memorable characters, a compelling narrative, and rich world building, but I think where the creators do spend their time makes sense for this series.
I've only played Dragon Age: Inquisition, but I think characters like Cassandra, Solas and Cullen are the equal of any characters you'd find in any Final Fantasy. The NPCs in DA:I are as delightful as the NPCs in FFVII's OG were. It doesn't have to be either/or: you can have great world building and great characters.
Yeah, a long time acquaintance of mine who works at a local brick-and-mortar comics and game shop in Oakland, who is Japanese-American, often said comparing the differences between Christopher Nolan’s Inception and Satoshi Kon’s Paprika was a good way of illustrating the artistic priorities and sensibilities between Japanese and (English speaking) Western storytelling. Like Inception go to great lengths to lay out the “rules” of how dreamworlds work, while Paprika is much more surreal and deliberately ambiguous in blending how and when reality and dreams meet. The acquaintance said that’s kinda similar to how much speculative fiction differs between the cultures.I’m willing to bet more people would give this idea a pass if it had been in the OG lol
At this point though, I just chalk stuff like this up to cultural differences. I can’t think of a single Japanese media franchise this big that was completely logically consistent through and through. Maybe I’m wrong but I feel like Japanese audiences are a lot more accepting of more abstract ideas because as pointed out above, it’s really more about characters. By contrast, I find a lot of Western fantasy and sci-fi characters boring as hell even when their worlds are interesting.
Either way though, with everything else I’m expected to suspend my disbelief for in this crazy-ass universe, a VR simulator that simulates the future as the premise of a mobile battle royale game is hardly at the top of my list...it’s really not worth making a fuss over lol
But even between japanese products we can verify differences in quality.Yeah, a long time acquaintance of mine who works at a local brick-and-mortar comics and game shop in Oakland, who is Japanese-American, often said comparing the differences between Christopher Nolan’s Inception and Satoshi Kon’s Paprika was a good way of illustrating the artistic priorities and sensibilities between Japanese and (English speaking) Western storytelling. Like Inception go to great lengths to lay out the “rules” of how dreamworlds work, while Paprika is much more surreal and deliberately ambiguous in blending how and when reality and dreams meet. The acquaintance said that’s kinda similar to how much speculative fiction differs between the cultures.
(though as others said, this also just a Battle Royal mobile game, don’t take everything too literally or assign that much importance to it)
If we judged the OG FF7’s quality based on how intentional or artistic its choices were, something tells me we’d be left with a very different game if we adjusted it by those terms...but either way, unless that explanation ends up having some significant relevance to the plot then I really don’t think it’s worth much thoughtBut there's nothing intentional or artistic in this confused, contradictory mess of 'word of God'. I would be perfectly happy if they didn't try to explain or reconcile things. The thing is, though, they do, and it's just BS piled on BS. It's like they're not even thinking, they just pull it out their arse.
And yet the people who like stuff like KH LOVE it, so it clearly appeals to somebody’s sensibilities if not our own...at some point I feel like you gotta just shrug your shoulders, say it is what it is, and move onBut even between japanese products we can verify differences in quality.
At one point, you can have a story like Xenogears, and at the other end of the spectrum, you can have KH: Dream Drop Distance.
We can easily see the milking nature in KH, it's meant to be intentionally convoluted and vague to "justify" multiple fragmented entries, and there's always a "hole without rules" which can be filled with literally anything they want to continue the story with even more cryptic elements that leads to more cryptic elements.
Oh of course course difference in quality of works can still be critically evaluated (which its own subjective endeavor) even if the cultural storytelling sensibilities differ between cultures. That was never my intention to imply otherwise, I just wanted to comment to add additional context for how different decisions are conceived and made for products in different cultural settings.But even between japanese products we can verify differences in quality.
At one point, you can have a story like Xenogears, and at the other end of the spectrum, you can have KH: Dream Drop Distance.
We can easily see the milking nature in KH, it's meant to be intentionally convoluted and vague to "justify" multiple fragmented entries, and there's always a "hole without rules" which can be filled with literally anything they want to continue the story with even more cryptic elements that leads to more cryptic elements.
In my headcanon, the devs thought “this fanbase overthinks everything anyways so for the handful of people who would actually want to rationalize this, let’s just give them the silliest explanation possible”Oh of course course difference in quality of works can still be critically evaluated (which its own subjective endeavor) even if the cultural storytelling sensibilities differ between cultures. That was never my intention to imply otherwise, I just wanted to comment to add additional context for how different decisions are conceived and made for products in different cultural settings.
And giving a in-universe reconciliation/“reason” for why First Soldier reuses assets from the Remake is like how the 90s DC comics creatives decided the wanted to provide an in-universe reason for why Superman’s suit isn’t constantly being ripped/destroyed in fights, so they decided to say that part of Superman’s powers/invulnerability is that he has a skin tactile telekinetic force-field covering his body, which extends over and protects thing that are worn.
Now for one person they may find that to be a completely silly and convoluted element to add and just draws more attention to the suspension of disbelief inherent in a fantastical fictional concept like Superman, while for others it makes it even less noticeable. It’s like how covering/patching up the cracks in something can just make the flaws just more highlighted to some people while for others they see it as an enhancement to the integrity of a work and effective masking of suspension of disbelief.
It’s the same phenomenon with with Nomura and the devs deciding to “explain” in-universe why present day Remake assets appear in a spin-off that exists in the fictional world’s past.
Well, it appeals to me too. I like how crazy KH is, its gameplay and music, but like many other fans I realize the story is simply made up as they go along, with very questionable dialogue and plot holes.If we judged the OG FF7’s quality based on how intentional or artistic its choices were, something tells me we’d be left with a very different game if we adjusted it by those terms...but either way, unless that explanation ends up having some significant relevance to the plot then I really don’t think it’s worth much thought
And yet the people who like stuff like KH LOVE it, so it clearly appeals to somebody’s sensibilities if not our own...at some point I feel like you gotta just shrug your shoulders, say it is what it is, and move on