ForceStealer
Double Growth
It will be hilarious if this game remembers the existence of Gast while the rest of the Compilation completely whiffed on him.
Some bold goals expressed here by Nomura. "... developing FFVII FS with the spirit of participating in the hottest genre as a challenger" and hoping to attract newcomers into the FFVII universe?DeepL said:--FFVII FS" is, for the first time in the "FF" series (?), a Battle Royale action game. I felt that "FFVII FS" was meant to appeal not only to "FFVII" fans, but also to other people. On the other hand, there are quite a few rivals for the game, such as "PUBG", "Fortnite", "Apex Legends", and "Wilderness Action".
Nomura: Although not limited to "FFVII", the fan base for long-lasting IPs is fixed to a certain extent, and our challenge is to appeal to other segments. We feel strongly that we cannot rest on the laurels of "FFVII", and are developing "FFVII FS" with the spirit of participating in the hottest genre as a challenger. In terms of genre, I believe that there are many people who don't know about "FFVII" and have never played "FF" itself. We hope that this game will be a catalyst for people to become interested in the world of "FFVII", but of course we can't produce something half-baked, so we are doing our best to make it as good as possible. Also, this is the first time for us to experience this genre, and many of the fans of "FFVII" may have never experienced this genre before. We hope you'll try it with us.
--Do the three soldiers in the upper left corner of the screen represent your friends? Also, the fist, sword, and staff icons represent jobs, but can the jobs be changed for each battle?
Nomura: There is no element of job change in the main game of "FFVII", but we have prepared a lot of elements unique to "FF" in order to create a strong individuality in this genre. As you may have guessed, each player can set up a style of play similar to a job, called a style, and go into battle with it, as indicated by the icons. Each style has its own special abilities and skills, and can be set for each battle. There are some advantages to using one style over another, but we'll talk about those at another time.
--Are there any plans for a beta test?
Nomura: We are planning to conduct a closed beta test, so please wait for further information.
--What is it about "FFVII FS" that you're so particular about?
Nomura: Most of it is gameplay, so I myself put a lot of emphasis on the tactile feel of the game. However, I think the most important thing for Battle Royale players is the balance. Producer Ichikawa, who is one of the designers of this game, is a heavy player of Battle Royale himself, so he has been giving his opinions on the adjustments as if he were speaking for everyone. I'm not very good at it, but he's very knowledgeable about the game, and when I give him an idea, he tells me how it will affect the balance of the game, so I can safely say that I'm being reckless. I've also asked him to beat the graphics to a level where I won't be disappointed since it's for a smartphone.
Rufus is his own fatherTis Rufaux. Went back in time to rebuild Shin-Ra Inc. into something... only slightly good for The People.
Or maybe his own grandfather a la Fry in Futurama.Oh no... more time-travel.
But honestly, Rufus being his own father would be a cool twist...
Really, shouldn't they have an official Strife instead?
Really, shouldn't they have an official Strife instead?
Surely Aerith grows more than just flowers in that garden of hersHoly shit
Whatever materia you guys are using it's dangerous and it's draining my HP.