This is complete bullshit. It's pretty much impossible to get through 90% of the game using only 2 gambits, either that's a deliberate exaggeration or you're bullshitting.
WAT game did you play, I don't see the point of the Gambits at all. I don't see how it could be impossible without them. O_O For example, why do you need someone to automatically heal when someone is below a certain percent of health? Why can't you just watch your health and do it on your own? (I was exaggerating when I said zero btw, I did use a couple. Like, everyone attack the same enemy, DUUR) Every time I got a gambit slot on the license board, I was like "GOD DAMNIT! " And Quickenings were really helpful with that process, especially if you can keep spamming it, which I was for some reason really good at.
I do still mostly get that with XII if I want it, because I choose to do it.
I love the element of 'CHOOSE CAREFULLY
But yeah, that was the only thing about the battles system I didn't like. I customized my characters to all play a role but I did have a lot of wasted points trying to figure out where everything was that I wanted to give them. :/
12 definitely has this tho
I just prefer FFV, FFT, and Breath of Fire's character progression better. Don't know what to say, I suppose. Just wasn't my thing. With that said I should stop polluting this topic.
Is this game still worth playing many years onward? I ask here because I liked FFVII a lot and as that game is in many ways an antithesis of this one, I'd like to see what fellow fans see in it. I'm currently aboard the airship where Ashe joins as herself the first time.
XII is rather epic. Once you get out of the desert and into the mountains it starts to get pretty good.
It's not your typical animu romp through Bishi-Land, though (which is just my humble opinion as to why some people don't like it).
It was such a stupid idea to not reveal the squares in advance. I can't think of the reasoning behind it. The whole point of the customization system is lost (well, not lost, but hampered) without the ability to plan ahead. If you ever play through it again, try it with the printout, its much better
I can understand why some people might not like XII, but thinking XII was bad and XIII was better? Holy Crap!FF 12 was shit, they tried to be clever and make a game that was completly different, and failed in my view. I really think the battles were useless and boring. FF 13 made up for this, and good job they did, could not bare another FF12, load of shit.