ultima espio
Pro Adventurer
Noctis' Behemoth Jacket DLC is free from today, apparently:
As the Oracle, she's supposed to be one of the other most important components in the prophesy in addition to her healing the sickness that was also a component of Ardyn becoming unworthy in his attempt to purge it by taking it into himself, so I feel like there a lot more there than we see.
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Posting my excitement here too because reasons:
I just found out almost 2 hours ago that EXP Conventions is having an event in St. Augustine, Florida at the end of October... and they got ALL FOUR chocobro voice actors to attend! That's Ray Chase, Robbie Daymond, Adam Croasdell, and Chris Parson ALL under one roof!
I'm totally getting a poster blown up like I did for Kari Wahlgren and getting them all to autograph it. Bonus points if I can get Adam to write 'I'VE COME UP WITH A NEW RECIPE' in huge letters across it.
BlindingAwesomeness (who is really good people, by the way; I've had a few conversations with BA) has now posted the complete transcript of this presentation. It's thoroughly interesting.At Momocom 2017 there was a FFXV panel where a developer gave a speech, here is transcript by /u/BligndingAwesomeness on /r/FFXV.
If Nakazawa was to Direct a Future Final Fantasy Game
- Takatsugu Nakazawa, the RPG Design Lead, has worked as a Battle Planner, Battle Director, and Lead Game Designer since Final Fantasy VII.
- Features that were reworked: Level Design, Battle System, and Leveling Balance.
- Features that were kept from previous Final Fantasies: System Features, Ability System, and Game Over Prevention.
- The developers want to allow different playstyles but present the world in the same way to all players.
- Game Overs are purposefully prevented because the developers don't want to keep players from progressing the game. If you are not ready for an enemy or quest, things like consumables allow players to escape or power through.
- Business Division 2 is always working on something new.
- Features to keep: System Features, Action Battle System, and Open World.
- Features to rework: Story Placement, Ability and Leveling System, and Leveling Balance.
- Main Quests shouldn't be so obvious, and the lines between Main Quests and Side Quests should be blurred.
- Each party member should level differently based on their background, physical/mental/magical attributes, personality, et cetera.
- Quests and different regions of the world should be drastically different from each other in terms of recommended Level, enemies, and rewards.
Takatsugu Nazawa contributions to the FF franchise:
Final Fantasy VII:Battle Planner
Final Fantasy VIII:Battle Planner
Final Fantasy X:Battle Planner
Final Fantasy X-2:Battle Director
Final Fantasy XII: Revenant Wings:Special Thanks
Crisis Core -Final Fantasy VII-:Battle Director
Final Fantasy XIII:Battle Planning Support
Final Fantasy Type-0:Lead Game Designer
Final Fantasy XIII-2:Special Thanks
Final Fantasy Type-0 HD:Lead Game Designer
Final Fantasy XV:System Designer & Battle Director
I didn't say the developers were capable of designing an infrastructure that would make all that work in real life.
Just a) that the "starve them out" plan clearly wouldn't work since it hasn't worked in over 30 years (in fact, life in Insomnia is described as cushy);
b) that there's something within the fiction to address the resource issue. For me, that's enough.
I'm not expecting a gaggle of game developers to have figured out a solution to starvation. =P
Just a) that the "starve them out" plan clearly wouldn't work since it hasn't worked in over 30 years (in fact, life in Insomnia is described as cushy);
That's not an argument ...
Again, there's clearly no possibility for this to even be a strategy. There's no rationing of resources or concerns about them.hian said:The very fact that Isnomnia hasn't been starved out in that period of 30 years stretches incredulity. However, it's even worse when you consider the fact that Insomnia as we see it, regardless of how it was even a year ago, would not last a single year given what it now looks like - which is why the empire bothering to go through their elaborate invision plan makes no sense.
hian said:b) that there's something within the fiction to address the resource issue. For me, that's enough.
Except there isn't. There is no explanation for this.
Or we, knowing a) that farmland is probably needed, and b) that there's extensive undeveloped land inside the city walls -- much of which we never get a good look at -- could easily conclude that the required farmland must be present. =Phian said:I'm not expecting a gaggle of game developers to have figured out a solution to starvation. =P
You make this sound hard. All they'd have to do is design Insomnia as having large farm lands inside the wall.
It is if you're insisting that the possibility for such a plan must be present within the setting when it clearly isn't.
The audience is most definitely not meant to be thinking about such a thing. If you're asking "Why doesn't the empire just wait for them to starve?" you've misunderstood something.
If anything, Insomnia has flourished during its isolation.
Again, there's clearly no possibility for this to even be a strategy. There's no rationing of resources or concerns about them.
They have fast food joints in Insomnia for God's sake ...
Nothing spoken, no, but you can take one look at designs of the city and see that every nook and cranny wasn't dedicated to buildings.
There's still a lot of undeveloped land, and we can't even make out what all of it is, especially on the side opposite the viewing perspective.
Or we, knowing a) that farmland is probably needed, and b) that there's extensive undeveloped land inside the city walls -- much of which we never get a good look at -- could easily conclude that the required farmland must be present. =P
Really, why come to a conclusion that you insist defies logic when it's just as easy to do the opposite? You don't even have to utilize any selective observation to get there.
We don't see any bathrooms in the game that I can recall, but I feel like it's reasonable to conclude that they exist.
It isn't. Again, the fact that Insomnia is doing well 30 years on means the "starve them out" thing self-evidently is not "the easier, more practical and more resource friendly thing." There's your understandable rationale right there.It is if you're insisting that the possibility for such a plan must be present within the setting when it clearly isn't.
I disagree. A plot that wants to be taken seriously should provide understandable rationals for why people do the things they do. If the easier, more practical and more resource friendly thing is to simply starve Insomnia, that's what we should expect.
We apply this standard all the time to fiction. Why is FFXV excempt?
And sometimes people latch onto things that they could easily explain to their own satisfaction.hian said:The audience is most definitely not meant to be thinking about such a thing. If you're asking "Why doesn't the empire just wait for them to starve?" you've misunderstood something.
There are plenty of things audiences are not supposed to think about - that does not mean that a story isn't critiqueworthy because the author didn't want us to think about something.
Maybe that something is something the author should have thought about, and so people wouldn't have to think about it regardless of whether or not we're supposed to think about it.
hian said:Going with your later toilet example - In many RPGs, it's not just a matter of toilets not being seen - many houses will not have toilets or bathrooms. We're not supposed to think about that. However, most of those RPG are not telling us they aimed for realism.
FFXV did. You ask me to expect realism, you don't get dimiss criticism for when your game magically ceases to be realistic - especially considering aspects that are directly relevant to the plot - such as elements that throw into the basic rational behind plot changing decissions.
Yet they aren't. Guess that means they got food.hian said:And that's the plot hole here. You repeating it doesn't explain it, why are you acting as if it does. It's the very thing I'm saying is ridiclous.Again, there's clearly no possibility for this to even be a strategy. There's no rationing of resources or concerns about them.
They have fast food joints in Insomnia for God's sake ...
Insomnia should not have operating fast food chains at this point.
In fact, the citizens should be running around in panick by now, searching for food.
hian said:Which doesn't matter. Did you just not see what I just wrote? To feed a place that size for even a short period of time you'd need farmlands the size of the site itself, if not twice over.Nothing spoken, no, but you can take one look at designs of the city and see that every nook and cranny wasn't dedicated to buildings.
Here is Insomnia :
There is not enough land within the city walls to grow enough food for a city that size.
hian said:Unless half of the city is actually composed of fetching green houses
Yes. Absolutely yes.hian said:No. Just No.Or we, knowing a) that farmland is probably needed, and b) that there's extensive undeveloped land inside the city walls -- much of which we never get a good look at -- could easily conclude that the required farmland must be present. =P
hian said:You wanna serve me the light hearted romp filled with plot-holes and weird shit like the earlier games - don't aim for a quasi-photorealistic art style, and use dumb tag lines like "a fantasy based on reality".
BlindingAwesomeness (who is really good people, by the way; I've had a few conversations with BA) has now posted the complete transcript of this presentation. It's thoroughly interesting.