Here's a case of the Developers thinking of EVERYTHING.
Apparently if you Warp Strike a lot, there's a chance you'll warp strike through solid objects by accident, such as the floor of the area.
I got an error message saying "You've entered a restricted part of the stage. Talk about a Limit Break! Returning you to the starting point of the area."
Also, I've been tinkering around with the Iron Giant, and apparently on certain "swings" you can parry the attack and counter with a series of quick-time blows in to a spell finisher... it was really awesome when I pulled it off.
Also, I'm not quite sure how Armiger is supposed to work, I guess it's like a special mode where weapons gain certain properties or attack moves?
Also, on the Balcony of the area, I got some fun screencaps for you guys!
Noct does a "cool pose" for every weapon he equips. Even the Shield has combos! It's too bad I couldn't get a solid shot of the "ring of swords" effect you get when picking weapons... the animation rate is too fast for that.
As for other glitches, I noticed things in the distance do that "model flicker" thing... also if you try and knock down the the block castles in the Dining Room you get some interesting bugs now and then... got stuck in a fall animation at one point, until I squeezed out of it and knocked the blocks over.
You're probably wondering why I have over 500 gems... you can basically farm the enemies in the second area by spamming Meteorain. You keep getting spells back for clearing the area too.