Flare
Pro Adventurer
- AKA
- Flare
Dunno if this has been seen yet
Final Fantasy XV has been detailed in the Game Informer’s latest issue.
Final Fantasy XV has been detailed in the Game Informer’s latest issue.
When you call a summon they won’t always do the same thing. They are entities that exist in the world itself. So depending on the situation they will do different things. For example, Titan sometimes will run up and hit an enemy, sometimes he will throw boulders at the enemy and it’s possible he will even give up and leave the battle. They will also act differently in a dungeon than they will in the overworld.
Not to be a debbie-downer, but this just reminded me that I still don't feel like SE are shifting from the 'moar graphics' approach to their game development. But that's just me.
Tabata and his team at Business Division 2 identified three core qualities they believe define the FF brand: challenging the status quo, providing an exceptional experience and using cutting-edge technology. He thinks FFVII was the last game in the series to use all three points. FFXV is a make-or-break moment – a chance to bring back lapsed fans and new ones into the fold.
The Regalia (the car) has a trunk that acts as party storage. You may need to pay money to gas up from time to time but the cost isn’t crazy. The car radio plays remixes of classic FF themes such as “Final Fantasy.”
When you call a summon they won’t always do the same thing. They are entities that exist in the world itself. So depending on the situation they will do different things. For example, Titan sometimes will run up and hit an enemy, sometimes he will throw boulders at the enemy and it’s possible he will even give up and leave the battle. They will also act differently in a dungeon than they will in the overworld.
When you call a summon they won’t always do the same thing. They are entities that exist in the world itself. So depending on the situation they will do different things. For example, Titan sometimes will run up and hit an enemy, sometimes he will throw boulders at the enemy and it’s possible he will even give up and leave the battle. They will also act differently in a dungeon than they will in the overworld.
This was the most intriguing one for me.
Not to be a debbie-downer, but this just reminded me that I still don't feel like SE are shifting from the 'moar graphics' approach to their game development. But that's just me.
Claymore said:... Not surprised. They really aren't shifting from this thought process if 'using cutting-edge technology' is part of their golden trilogy of points on making a FF game.
Not to be a debbie-downer, but this just reminded me that I still don't feel like SE are shifting from the 'moar graphics' approach to their game development. But that's just me.
Claymore said:... Not surprised. They really aren't shifting from this thought process if 'using cutting-edge technology' is part of their golden trilogy of points on making a FF game.
FINAL FANTASY and SQUARE-ENIX(SQUARESOFT included) were always about cutting edge tech and (how some like to say) "moar graphic", this is not surprising from Square's part since this is what they were since the begging.
I have to agree: FF was always part spectacle in a big way. I do think that became too much of the priority with XIII, though, when they were literally sacrificing gameplay elements like exploration and unique interactive segments because they were allocating their resources to making sure all the rocks were shiny, and because they didn't dare allow for any part of the game to look less polished than all the rest.
It does seem the lesson has been learned, though.
Tabata and his team at Business Division 2 identified three core qualities they believe define the FF brand: challenging the status quo, providing an exceptional experience and using cutting-edge technology. He thinks FFVII was the last game in the series to use all three points. FFXV is a make-or-break moment – a chance to bring back lapsed fans and new ones into the fold.
... Not surprised. They really aren't shifting from this thought process if 'using cutting-edge technology' is part of their golden trilogy of points on making a FF game.
And blimey, those are some weird points to be heralding above all else. Nothing about crafting an exceptional 'alive' world? Nothing about forging emotions with your characters and their journey? Nothing about an indepth story that works on multiple levels? Nothing about having a battle system in place that you can spend hours playing and exploring, still learning something new every step of the way? ... I mean, who decided that those were the 3 points that make FF - as it doesn't sound like it to me.
I think the 4 things you mentioned--an alive world, attachment to characters, in-depth story, and in-depth battle system--would all go under the 'Providing an exceptional experience' point.