Final Fantasy XVI

Wol

None Shall Remember Those Who Do Not Fight
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Rosarian Shield
This one gave me Vagrant Story vibes, even the artwork at the end for reasons... Stoked to play and be immersed in this world.

In a lot of ways, XVI is also building up on the promises and features of Versus/XV, with a darker setting, extreme action, big kaiju summons, anti-hero mc, Umbra/the wolf, following the characters in different time periods, empires fighting over resources in a dying world, even Clive's father getting killed during the invasion just like Niflheim killing Regis and setting up the story.
 
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Ghost X

Moderator
I'm curious as to how the story will be weighted between the nations. Like the Rozarrian Empire was not featured much in FFXII. Story was more focused on menace of Vayne's Archadia, etc. The new trailers show a lot of characters, but I'm guessing some won't be that significant.
 

Ite

Save your valediction (she/her)
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Ite
The story and world look great. Not my usual type of game, as in I haven’t enjoyed one of these yet, so I’ll def be playing on easy-baby mode if there is one.
 
D

Deleted member 13557

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Now this is that good shit.

Modernised old-school Final Fantasy settings with epic battles, a seemingly killer soundtrack and DMC5-esque gameplay. The story actually looks like it doesn’t suck!

Pretty much everything I’d personally like to see in a current day Final Fantasy.

*Forgot that there’s no parties. Even still, that doesn’t look like it’s going to matter at all.
 
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Nandemoyasan

Standing guard
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Johnny
I think that this story solves a really big problem for Final Fantasy as a whole, just from what I've already seen so far.

Although FF6 and 7 began to tackle more, let's say "Non-Kid-Friendly" material (and this being one of the main reasons Squaresoft decided to jump off the SS Nintendo and defect to Sony), FF7 put them in a rough spot, artistically, because it sold literally all the monies.

All of a sudden, the entire world's eyes were on the Final Fantasy Series. It didn't just bring JRPGs to the mainstream; it brought video games as a whole into the mainstream. And (of course I'm just wildly speculating) to me it seems like Square panicked at that point.

You'll notice that Sorceress Edea's neckline is basically the horniest thing in a game about very attractive and realistically-proportioned teenagers. Doesn't that strike you as a little bit strange? Also, in a game where open warfare between armies of thousands of people is depicted realistically for the first time in a long running series, that is also itself a direct sequel to a game where stabbing/disembowelment with swords figures heavily into a plot where you are at one point tasked with following a trail of human blood, ...nobody bleeds. (Note: Except for Squall, right at the beginning, for one second...wowee zowie). The boss Gerogero (aka Fake President Deling) even had its color changed from red to blue (in the international versions) to prevent it appearing too gory.

SE (newly merged with Enix) seems to have decided that they didn't want to stir the bucket too much. They seem to have sanitized FF8 quite heavily, out of the fear that now that the whole world was playing Final Fantasy, they might offend the parents of their target market (teenage kids).

Furthermore, this thinking seems to have become crystallized (sorry) into FF's DNA with time. FF9 tries to be a little horny with its womanizing (supposedly) main character Zidane, but it never amounts to more than a few puerile jokes. So we end up with a series where a) nobody has sex, and b) nobody bleeds.

That seems super weird, when in fact, the youngest people who might have played Final Fantasy 1 in 1987 (I'm guessing maybe 8 year olds?) were now nearing 20 years old.

Those same people are now almost 40, and that's the youngest section of the demographic.

FF16 then, is basically SE finally breaking down and admitting that yeah, the biggest fans of FF are probably old enough to not care about a bit of violence or realistic sexual situations in their games. The trend-chasing is over, and SE are ready to cater to the erstwhile longtime fans of the series again. In addition, it turns FF's big weakness (its age as a series) into a strength; yeah, Final Fantasy is over 30 years old, and guess what? That's cool.
 
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D

Deleted member 13557

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Sephiroth bleeds at the end of VII. The cherry on top following omnislash.

Series does need some edge after the slice of plain white bread that is FF XV
 
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Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Kuja definitely bleeds.

74-PSOGL2_155.jpg

And let's not forget FF Type 0. Final Fantasy has not shied away from blood before.

FF-type-0-2.jpg



And I'm not sure XV is the example to use of FF not having any edge. It had it's share and then some. Altissa and the entire final battle is... Pretty dark, with Noctis having to literally kill himself to finish his duty. There was blood and death plenty.

I don't think Final Fantasy has an issue with being dark or not having blood so much as it has an issue with settling completely with adult themes and mature adult characters. It's primarily for teens but that doesn't mean it's not carrying edge or violence.
 

looneymoon

they/them
AKA
Rishi
I just want them to move away from FF7 asap tbh. I don't think this series has shown to handle sequels in the most satisfying way for me.

I mainly just miss the series feeling like an actual anthology, where one game feels like a complete experience :')
 
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Nandemoyasan

Standing guard
AKA
Johnny
I mean, it also sort of makes XVI a different take on the same concept as FF9. "This is a return to the classic sort of plots we used to do in the old FF games," but instead of going cute (cuz all 6 of them had chibi characters, which 9 already did), they went gritty and realistic.

And I mean I know that the series has its violent entries; I hadn't meant to say that the rest of the series after 7 is devoid of violence, it's just that it shied heavily away from the kind of "dismemberment, swords making butter out of people's bodies, lots and lots of blood" type stuff that FF7 went for, in following mainline installments. Xenogears was out around the time 8 was, and has some moments, but FF8 is comparatively tame, and FF9 is also a bit less violent than 8. FF10, I am not sure I saw anything especially violent during most of that story. FF11-15, I have never finished or never played.

I mean, FF7 was really violent, yknow

I say "I mean" too much...im rly tired
 
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Ite

Save your valediction (she/her)
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Ite
Um, if you have ever contemplated suicide or have lost a loved one to suicide, the “adult” nature of FF9 is not represented by the “puerile” comments of the protagonist in the first 100 lines of dialogue. Finish the game and get back to me.

Sorry, nothing grinds my gears like the PS1 FFs being infantilized because they don’t have mocap or voice actors. ffs learn to read
 
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Ryeleigh

Pro Adventurer
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Rye
Nothing grinds me more than equating "more explicit graphic" violence/sex with "more adult", that's a juvenile mentality.

Stories are only as dark and mature as the author's way of handling them. Adding murder, torture and blood etc. doesn't actually make anything more dark or mature. It just makes it a stupid, immature story with murder, torture and blood. I wish more people would learn the difference.
 

Wol

None Shall Remember Those Who Do Not Fight
AKA
Rosarian Shield
I can see Benedikta becoming a loved character, her story seems very tragic + romantic subplot + extremely badass and sexy so far.
 

cold_spirit

he/him
AKA
Alex T
SE (newly merged with Enix) seems to have decided that they didn't want to stir the bucket too much. They seem to have sanitized FF8 quite heavily, out of the fear that now that the whole world was playing Final Fantasy, they might offend the parents of their target market (teenage kids).

There's a lot to unpack here, but keep in mind that Kitase, the director of VII, VIII, and X, didn't fully understand the popularity of FF in the West until 2002 (their own words).

FF until that point (and likely for a while after) was made with the Japanese audience in mind first and foremost. I think the company's decision to make the series generally T rated was done to drive sales, not appease parents.

https://blog.playstation.com/2021/0...of-creating-the-timeless-playstation-classic/

Screenshot_20221024-072817.png

In XVI's case, Creative Business Unit III pursued a M rating because they "felt it was necessary to explore those more mature themes that the game tackles". And fortunately the higher ups agreed. The next mainline FF could very well be rated T again. Very little is guaranteed with this series.

https://www.thegamer.com/final-fantasy-16-m-rating-adult-themes/
 

Nandemoyasan

Standing guard
AKA
Johnny
It does seem strange to me that FF has strived for such an overwhelming sense of realism for years now, but failed to acknowledge that a) people have sex, and b) when you put swords in people they bleed

You wanna call me juvenile for that then fine, but it becomes patronizing after 30 years of following the series for it to keep pretending I haven’t seen bewbs or that I want my kids to play it.*

What grinds me is that I’m consistently encountering people angry at me for having an opinion in the FF Fandom, year in and year out

Yknow there are literal actual people getting brutally slaughtered in the real world every day, I’m sorry my opinion about FF “grinds” you, but I’m also gonna keep saying what I think please and thank you

*I don’t and am never having kids
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
I mean. We've had FF couples literally make out under water, have a baby, raise a child, sleep together outside before the end of the world, and share a kiss under fireworks.

I don't think FF fails to acknowledge people having sex. It's just not showing it.

I mean, do we really need a scene like TLOU2 to really hammer in that couples like Cecil and Rosa fuck each other? I wouldn't mind it, but that's not "acknowledging people have sex," that's just showing sex. We know they have sex already because we see they've made a baby :monster:

The real travesty in all this is the fact Zack may have straight up died a virgin.
 
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D

Deleted member 13557

Guest
Perhaps “adult” isn’t the correct term considering how FF has frequently used serious themes in the past. Imo, it’s all in the presentation. Meteor crashing down is probably going to have an extra weight added to it due to the fact that it’ll be presented in a PS5 game rather than a PS1 game. Dealing with people facing the end of all they know with modern graphical capabilities should be emotionally brutal and due to that harder to market to a younger audience. If FF XVI wants to present the serious matters that the series typically deals with in a more gritty fashion, I quite frankly am all for it.

This doesn’t mean I’m against subtlety, telling can definitely be better than showing in some circumstances. But shouldn’t showing, especially via gameplay, be encouraged in an action-adventure game? It’d be pretty boring if DMC just told you about demons and you never actually get to fight them, for example.

I mean, do we really need a scene like TLOU2 to really hammer in that couples like Cecil and Rosa fuck each other? I wouldn't mind it, but that's not "acknowledging people have sex," that's just showing sex. We know they have sex already because we see they've made a baby :monster:
Great example of showing being better than telling. I do think TLOU2 was going for something different though, which is fine.
Stories are only as dark and mature as the author's way of handling them. Adding murder, torture and blood etc. doesn't actually make anything more dark or mature. It just makes it a stupid, immature story with murder, torture and blood. I wish more people would learn the difference.
Agree with the first point. But, I don’t think adding “murder, torture and blood” makes a story stupid or immature. They can absolutely be handled in a way that doesn’t feel unnecessary. Say if FF6 gets remade,
are we just not going to show Kefka poisoning people and stabbing the Emperor to death? Blood in those scenes would make a lot of sense and quite frankly I wouldn’t view it as immature in the slightest. Or even Aerith’s death scene in FF7. Does she need to gush with blood like some sort of blood geyser? No. But would having Sephiroth’s sword having a little bit of red on it symbolising that he actually just took a life make sense? Imo, yes


My two cents. Feel free to disagree :mon:
 
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Ryeleigh

Pro Adventurer
AKA
Rye
Agree with the first point. But, I don’t think adding “murder, torture and blood” makes a story stupid or immature. They can absolutely be handled in a way that doesn’t feel unnecessary.

Sorry, but you misunderstood my point (or I didn't present it well). I meant that blood, torture or murder don't magically make a stupid, immature story any more "dark" or "mature" just by their presence. Hence those things are only as "dark" and "mature" as the author's way of handling them. What I didn't mean was that adding those things makes a story automatically stupid or immature.
 

Nandemoyasan

Standing guard
AKA
Johnny
There was a time when FF was more or less totally oblivious to people's pearl-clutching regarding certain things. It's good to see FF be a bit bold again, about it.

I guess that sums up what I was trying to say a bit more concisely. I like typing and I like writing... FF9 was amazing too golly I just meant I like how the new game looks :P
 
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Wol

None Shall Remember Those Who Do Not Fight
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Rosarian Shield
If the depiction is realistic and the story is already good, then it can only help.

Zack's death wouldnt have the same impact if he vanished with a thousand magic particles.
 
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