Cat Rage Room
Great Old One
- AKA
- Mog
I'm not quite sure yet. 60 bucks is a lot of change.
Update #10
The game isn't bad so far, but, this is a big one. I get it, SE. This was an experiment, or something. Please never, never do it again.
Update #10
This is an addendum on something I want to point out, now that I've been playing the game for a while.
I know one of the biggest points of contentions towards this game was the lack of towns.
The lack of towns is one of the single biggest flaws of this game.
Some of you may say "TOWNS ARE AN ANTIQUATED RELIC OF GAMING PAST LET IT GO TIME TO MOVE ON". I never agreed with this line of thinking, but I was willing to see how FFXIII played it out, with an open mind. Now I see the purpose that 'towns' have served in RPGs since the very first ones. It allows for not only the in game characters to take a breather, but the player as well. It is fucking exhausting doing little more than CUTSCENE/DUNGEON/CUTSCENE/CUTSCENE/DUNGEON/CUTSCENE/DUNGEON/DUNGEON/ with no real breaks to wander around a safe in game world, to unwind, talk to people, and explore without having to worry about getting killed by something.
It is literally mentally draining to be forced down a linear path, fighting all of the time. Now I know why developers have put in towns, or hell, with some games, just ONE central town, in games. It's a mental release. I've taken for granted the ability to talk to people, explore a city, play some minigames, investigate sidequests, restock, get some exposition, etc, all on my own terms. Streamlining the experience by taking away safe areas and people you can talk to (no, the NPCs in this game don't count. Walking next to someone and hearing a barely audible, no subtitled, extremely generic comment doesn't count as an NPC. Sorry.).
The game isn't bad so far, but, this is a big one. I get it, SE. This was an experiment, or something. Please never, never do it again.
Just wait until you get to the berserker dungeon. No gil, shite xp, and chuck your controller mobs. It's FUN.
As an aside, please don't elaborate on this, whatever it is! I want the game to be as absolute spoiler free as possible, for myself, and for the topic viewers.
I mean, I don't mind challenging gameplay. But this ONE OR THE OTHER mentality that seems to have found its way into video gaming has really got to stop. "I DON'T WANT GAMEPLAY IT'LL RUIN MY PRECIOUS CUTSCENES" or conversely, "THE STORIES IN FINAL FANTASIES SUCK ASS ANYWAY FUCK STORIES GIVE ME BATTLES" or "FUCK TOWNS FUCK EM THEY GET IN THE WAY OF BATTLES" and all that shit is fucking idotic and retarded. The only way good games, and more specifically, good JRPGs that people will grow to love an appreciate like the 'good old days' is if developers, and the fans who play them, embrace the concept of a well rounded game. You know, a game that has fucking all of the basic concepts of an RPG polished instead of ditching one in favor of another.
When I played it, every NPC was subtitled, but I had the subtitles set on for the cutscenes. Are you playing without the subtitles on at all?(no, the NPCs in this game don't count. Walking next to someone and hearing a barely audible, no subtitled, extremely generic comment doesn't count as an NPC. Sorry.)
When I played it, every NPC was subtitled, but I had the subtitles set on for the cutscenes. Are you playing without the subtitles on at all?
I have subtitles on, and they appear during cutscenes, FMVs, and the like, but they don't appear for those 'random' NPCs that you have to walk past them for them to speak.