Update #11: 29 Hours, 16 Minutes
It's been a while, I know. The reason why I haven't updated this for a while is because there really hasn't been much going on. In terms of gameplay, the game doesn't throw many curveballs at you, at least not so far. It's still DUNGEON/CUTSCENE/DUNGEON/CUTSCENE/DUNGEON/CUTSCENE. That's literally all I'm doing. If you're like Hito, I guess you won't mind this, but this game is very combat and cutscene centric. That's all you so far. Ever.
Most Final Fantasies as I look in retrospect, have a 'turning point' in the game, where the game expands on the gameplay and offers new paths. Marks in FFXII, Blitzball, the Card Games, Chocobo Hot and Cold, Chocobo breeding, etc etc. Something that the gameplay has to distract you a little bit. FFXIII doesn't have that, sadly.
Even the Upgrade system wasn't what I thought it would be. Let me explain what it is. In this game there are only weapons and accessories. Throughout the game you find items like Fangs, or wiring, or scales, or whatever, that you apply to your equipment and it gets it EXP. Enough EXP and your equipment 'upgrades' another level. You can also dismantle equipment as well to get components. There's a lot of good items to be had, but the game discourages you from really messing around with it for a few reasons.
One, it takes too damn much to upgrade. I don't want to have to pump my Star Pendant with 50 Behemoth Fangs (that I had to fight 50 Behemoths for) or whatever just to give it 500 EXP out it the 1000 it needs to level up to LVL 2. Diminishing returns, big time. Two, upgrading ain't really worth shit on the lower levels. Yay, I spent 2 in hours to upgrade a 50+ Magic Ring to a 52+ Magic Ring. Delicious. Three, it's fucking expensive. You can buy upgrade ingredients in stores, but when shit costs 500 gil and you don't get Gil from fights (you're always pretty much poor in this game), you think twice.
So the game discourages you from experimenting because upgrading doesn't seem to be worth the costs of finite items. However, I am to understand you get the best shit through upgrading, so we'll see.
The battles are really getting tough. If you want challenging, you got it. The amount of points I need to advance my characters has shot up into space, and it takes a lot of training to get pumped up for a boss fight. On the upside, I CAN select my characters at will now.
That's the gameplay so far. As for the story? The story seems to be...falling over itself a little. Not to say that it's not good, it's pretty good. It just seems to be, I dunno...I can't find the right word for it. It just doesn't really seem like it knows where it wants to go. It's not really convoluted or unnecessarily complex, it's just...it doesn't really seem like it knows where it wants to go. Not...concise? I guess?
The characters are still the shining point of this game, through. Snow is still retarded, but even Vanille and Hope have cleaned up their act, and they're neither childish, or a pussy, respectively, anymore. Sazh remains my favorite character, and Lightning and Fang do their jobs of keeping everyone on task and not bullshitting.
I just got to Gran Pulse. I hear things really heat up here. We'll see!
Also, to whoever said this game isn't as linear as FFX: dead wrong.