Clement Rage
Pro Adventurer
I don't think anyone here hates the battle system of FF7, it's not an either/or question. This topic originally arose when someone expected different characters to move differently, I don't seriously seriously think that materia won't exist in the remake, or that healing will be limited to specific characters, but in the original game, in general, Yuffie and Tifa were fast and powerful but couldn't take a hit, Barret was slow but had high HP, all other things being equal. You could work around it if you wanted, but different characters had different level of proficiency. People with long range weapons could hit targets that others couldn't.
You could just switch the junctions in 8.
Sure, you can work around roles if you're willing to put in the work. Not a problem.
Now, about FF9:
You're sticking to white mages in your examples, because once you try anything else it becomes a whole lot murkier. There are workarounds if you want to find them, like White Wind and Reis Wind -less effective, yes, but adequate for all but the most serious encounters. Once you start moving beyond white mages, the challenges are a lot less significant (not everyone can do as much damage as Steiner, but other characters can still do plenty of damage and it's not really going to be an obstacle to completing the game. Your blue mage is annoying, but there's no obstacle in the game where you absolutely need to have one, or are particularly penalised for it (except in storyline, for Fossil Roo.)
It's not that any other system is inherently wrong, but having fixed roles does allow certain kinds of storytelling that an open progression system does not. Fixed roles allow the developers to have plots where characters can do things other characters can't. Vivi as a black mage wouldn't work if he wasn't a black mage, which is a huge part of the plot. Summoners that couldn't summon would stop the plot from making sense. Freya can leap tall buildings in a single bound, and we can see her doing that outside combat. You can't do that if no character has fixed abilities.
I'm not sure how liking that the battle system is integrated into the story in a certain way means I have lost my purpose in life, but I think I'm going to bow out of this debate here.
If you hate a characters personality, you're screwed either way if the story foists him or her on you - but, as I said, at least in terms of game-play and FFVII, even if you're forced to use a neglected and disliked character, you can somehow make up for that with the materias that you've gathered and leveled up.
You can't do the same in any other FF game I can think of.
You could just switch the junctions in 8.
As for FFX - As a European, having always played the game with the advanced sphere-grid, and always having taken liberal advantage of the weapon customization, the "forced" roles of characters in that game felt limited to the beginning portions of the game. Also, the fact that you could swap characters so quickly, even in battle, was a saving grace for the potential issue of character dislike.
Then, I didn't really actively dislike anyone in the FFX cast.
Sure, you can work around roles if you're willing to put in the work. Not a problem.
Now, about FF9:
You're sticking to white mages in your examples, because once you try anything else it becomes a whole lot murkier. There are workarounds if you want to find them, like White Wind and Reis Wind -less effective, yes, but adequate for all but the most serious encounters. Once you start moving beyond white mages, the challenges are a lot less significant (not everyone can do as much damage as Steiner, but other characters can still do plenty of damage and it's not really going to be an obstacle to completing the game. Your blue mage is annoying, but there's no obstacle in the game where you absolutely need to have one, or are particularly penalised for it (except in storyline, for Fossil Roo.)
It's not that any other system is inherently wrong, but having fixed roles does allow certain kinds of storytelling that an open progression system does not. Fixed roles allow the developers to have plots where characters can do things other characters can't. Vivi as a black mage wouldn't work if he wasn't a black mage, which is a huge part of the plot. Summoners that couldn't summon would stop the plot from making sense. Freya can leap tall buildings in a single bound, and we can see her doing that outside combat. You can't do that if no character has fixed abilities.
I'm not sure how liking that the battle system is integrated into the story in a certain way means I have lost my purpose in life, but I think I'm going to bow out of this debate here.