Hopes for Remake & Rebirth (story/content)

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One bit I'm hoping that the remake will remember at least as a background detail in the game's ending: Dyne's/Eleanor's pendant.

Dyne​
“Give that pendant to Marlene…​
It was…Eleanor's…​
my wife's…a memento…”​
Barret​
“All right…”​

In the original game (and indeed even in the post-OG Compilation material) the pendant is entirely forgotten after the Corel Prison scenario. In the remake I hope it gets addressed later on.

I picture two possible scenarios.

A) Barret gives the pendant to Marlene off-screen at the end of disc 2 and then in the Meteorfall cinematic we see the pendant either on Marlene or in her room when the camera pans to Kalm.​

B) Barret holds on to the pendant throughout the team's trek down into the Northern Crater. He would be keeping it as assurance that he'll survive, and that indeed there will be a planet left to survive in, because he promised to give the pendant to Marlene.​


To some degree the pendant is an uncomfortable element to deal with. It is tainted by having been worn by a mad killer for years. That's why I suggest that the pendant may not necessarily be worn by Marlene. Regardless of the complicated aspects of the pendant I do hope that it is brought back near the game's ending.
 

leadmyskeptic

Pro Adventurer
One bit I'm hoping that the remake will remember at least as a background detail in the game's ending: Dyne's/Eleanor's pendant.



In the original game (and indeed even in the post-OG Compilation material) the pendant is entirely forgotten after the Corel Prison scenario. In the remake I hope it gets addressed later on.

I picture two possible scenarios.

A) Barret gives the pendant to Marlene off-screen at the end of disc 2 and then in the Meteorfall cinematic we see the pendant either on Marlene or in her room when the camera pans to Kalm.​

B) Barret holds on to the pendant throughout the team's trek down into the Northern Crater. He would be keeping it as assurance that he'll survive, and that indeed there will be a planet left to survive in, because he promised to give the pendant to Marlene.​


To some degree the pendant is an uncomfortable element to deal with. It is tainted by having been worn by a mad killer for years. That's why I suggest that the pendant may not necessarily be worn by Marlene. Regardless of the complicated aspects of the pendant I do hope that it is brought back near the game's ending.
I agree completely, and you know what this made me think about? I've always considered that one of the factors (amongst many) to why FF7 is so beloved amongst its brethren, is that some of the individual 'party member moments', so to speak, end up being some of the most memorable/emotional moments in the game, completely apart from the 'core' story. At the same time, in most cases, these events aren't given the chance to reach their full potential, in large part because of the way they essentially vanish just as soon as they appear, w/o so much as a reference afterward. The other sequence that jumps to mind immediately alongside the Dyne bit, is Cosmo Canyon's climax, with Red XIII's father, Seto, and the events with the Gi Tribe. Not only could the original trip through the caves and the explanation (hopefully this time w/ some visual flashbacks??) of what the war with the Gi was about/was like be fleshed out, but Seto...after the simultaneously moving and (I find) deeply disturbing reveal that he is in fact alive and sentient, but completely petrified...deserves some kind of follow-through, I think. Even if it's just Red returning alone and speaking to his father, knowing that he can't respond...I dunno, something. Actually, while on the subject, Bugenhagen's ultimate fate being relegated to an 'ultimate weapon' sidequest always felt a little off to me, as well--but I suppose that opens up the whole "should important/interesting stuff be relegated to optional" can of worms. Just, that it was specifically a side moment on the way to getting a hair comb always felt...I dunno, disrespectful to the old man, lol.
 

jazzflower92

Pro Adventurer
AKA
The Girl With A Strong Opinion
So with the reveal out, it looks pretty faithful to the OG but with some added additions like those dark spirits.
 

Ite

Save your valediction (she/her)
AKA
Ite
Jessie gives you a materia for saving her life! A little more immersive than "Ehhh I found it just laying in my way."

So, there is a Two-disc FF7R coming on March 3. Are BOTH Discs Midgar, or is Disc 1 Midgar and Disc 2 more of the story?
 

jazzflower92

Pro Adventurer
AKA
The Girl With A Strong Opinion
Jessie gives you a materia for saving her life! A little more immersive than "Ehhh I found it just laying in my way."

So, there is a Two-disc FF7R coming on March 3. Are BOTH Discs Midgar, or is Disc 1 Midgar and Disc 2 more of the story?

They must be padding it.
 

Solordinn

Lv. 25 Adventurer
FFVIIR_E3_CharacterRender_Cloud_SQUARE.jpg

FFVIIR_E3_CharacterRender_Tifa_SQUARE.jpg

FFVIIR_E3_CharacterRender_Aerith_SQUARE.jpg

FFVIIR_E3_CharacterRender_Barret_SQUARE.jpg
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
....Duuuuude...whatthefuck.....?

Am I really seeing this..?

God..

Oh my God, I'm scared.

I am seeing the vellus hairs on Aerith Gainsborough's fucking chin.

This legitimately terrifies me. How the hell does she look this real? She's not real.. She does not exist. She is fiction. WHAT THE FUCK IS SQUARE DOING, HOW COULD THEY MAKE THIS?!?!

This is making Final Fantasy XV look like a warm up....

LOL WTF...

I remember being impressed seeing how Cloud, and Aerith looked in PS2 era graphics back in 2001.

Dear God, look how far we've come, FFVII....
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Those look amazing. I can't wait to see the rest of the playable cast done in that style.

Yeah, I can't wait to see the shaving nicks and pores on Cid Highwind's chin.

Or the light blue veins on Vincent Valentine's forehead thanks to his extremely pale skin from sleeping in a coffin for 30 years.

:mon:

I'm just blown away at the detail in these renders. Unreal. Unreal detail level. I never thought I'd see the day S-E could impress me with their detailed visuals.

I honestly stopped being impressed with S-E's level of visuals with FFXIII. Because it was just expected.

But lookie here... They broke their limits, so to speak.
 
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