Clement Rage
Pro Adventurer
Expecting clothing to make sense in a Final Fantasy game may be a tall order.
All the clothing in FFVII made sense, more or less, except for Yuffie's arm thing. When they were just blocky sprites Scarlet had to be dressed the way she did to get her character across, but they could go for something a leetle more realistic now.
I'd bet anything those things exist expressly for the purpose of him taking them off in an emotional moment of self affirmation.
What's nonsensical about it? Nomura apparently considered Yuffie's design one of the more sensible ones, reflecting a ninja heritage and sensibilities with her equipment (like the armguard) all on her left side to allow more range of movement for her right side.All the clothing in FFVII made sense, more or less, except for Yuffie's arm thing.
Regarding Barret's shades? I thought it was to protect his eyes from the blinding muzzle flashes from his gun arm in dark areas or something.
Game Analysis #2 - FFVII Remake PSX Trailer Analysis (Part 1) said:"Maybe he wants to hide his emotions, detaching himself from his morals. Eyes are the door to one’s soul they say. Hiding the eyes behind sunglasses is like putting on a mask. My hypothesis is that Barret only wears them during missions and gets rid of them completely after the sector 7 plate fall. In their hideout, he doesn’t have to shield himself from reality and hide his emotions. He’s in his safe haven. Especially around Marlene. The plate fall is a traumatic event for Barret. He loses Jessie, Biggs and Wedge, his home and Avalanche. All he did prior to that incident led to destruction and despair. He has to leave his previous life behind and is also most likely sick of hiding behind a façade."
Regarding Barret's shades? I thought it was to protect his eyes from the blinding muzzle flashes from his gun arm in dark areas or something.
That's really too on the nose for a game franchise that in no way uses logic for armor and equipment. A world where people make choices like that also wouldn't have people carrying around swords in the same combat scenario as people with guns in the first place.
All the clothing in FFVII made sense, more or less, except for Yuffie's arm thing. When they were just blocky sprites Scarlet had to be dressed the way she did to get her character across, but they could go for something a leetle more realistic now.
all I know is that Cloud's ultima weapon is ugly as shit
Regarding Barret's shades? I thought it was to protect his eyes from the blinding muzzle flashes from his gun arm in dark areas or something.
That's really too on the nose for a game franchise that in no way uses logic for armor and equipment. A world where people make choices like that also wouldn't have people carrying around swords in the same combat scenario as people with guns in the first place.
Regarding Barret's shades? I thought it was to protect his eyes from the blinding muzzle flashes from his gun arm in dark areas or something.
That's really too on the nose for a game franchise that in no way uses logic for armor and equipment. A world where people make choices like that also wouldn't have people carrying around swords in the same combat scenario as people with guns in the first place.
I'd say that is a stretch. Bending logic in terms of equipment is not the same as throwing it entirely out the window, and I don't think FFVII is entirely dismissive of world logic.
In a world where people can shield/cloak/heal their bodies with magic, where you're just as likely to fight a giant dragon or robot with lasers as a human with a machinegun, and where some people are genetically enhanced super-people due to Mako treatment, I'd say there are plenty of reasons to forego conventional guns in favor of a melee weapon.
Melee weapons never run out of ammunition, nor do they have to reloaded. If I'm Cloud Strife, can throw icicles and lightining bolts, on top of wielding a monster sword the size of Buster Sword in the first place (a swing of which can probably cut a group of five people in half in a split second at virtually no effort to Cloud), why would I be using a gun? What additional advantage exactly does a gun offer a person like that?
No, the real flaky issue with FFVII's world is the existence of both materia and guns. Why would people be using guns with magic like the one with frequently see in that world easily accessible?
I could see how it would make sense in a world where magic was really limited, and/or perhaps only SOLDIER could use magic (hence why they also favor swords, whilst the rest of the military of the world, not being able to use magic, rely on firearms), but otherwise, it seems totally pointless.
Like, you can spend money on a fire-arm (and constantly buy ammunition whenever you run out) and still probably hardly make a dent in most of the weird crap that roams the country-side in that game, or you could buy a Lightning materia, electrocute the country-side, sleep, and do it again as much as you want.
Ammunition doesn't even exist as a game element in VII so that isn't really a valid justifacation for prefer a sword over a gun. You kinda just proved my actual point, which is that VII really glosses over realistic technicalities of combat. Nothing is fatal unless the plot dictates it, nothing runs out unless it's built into the gameplay. The strength of a gun shouldn't factor into Vincent or Barret's combat abilities either, never mind their unending ammo supplies. .
And in obeying the game logic, not everyone can use magic effectively, just like not everyone can be a physical power house or a sharpshooter. So even then, magic is not an automatic preference to a weapon if you don't have the superior magical abilities. The game's own logic about materia being ancient knowledge, and the meta-lore that it requires a mental shock goes right out the window when an animatronic like Cait Sith can use magic just as easily as a being with a real biological mind and spirit
It's all a pointless thought process. The game exists by RPG logic when it comes to anything combat oriented. So again, putting in an entirely new aesthetic element to a character for such an obscure reason that flies against RPG logic seems really...silly? Why put this particularly realistic, and mundane concept into the game over so many other glaringly unrealistic elements?.
My money is still on it being a narrative tool. You could argue that every character is hiding something on or about themselves in the original game, and the remake may be running with that theme.
Cait Sith's character profile said:he rides on the back of a huge stuffed Mog he magically brought to life. Megaphone in hand, he's always shouting orders and creating dopey attacks
The wearing of shades in dark areas has, to many, become equivalent with a movie or game "trying too hard to be cool". Ergo it's popular to criticize. To them, the shades ruin their immersion.I'm just amazed how much it affected people. I barely noticed them.
The fact that original design continuity was ignored with Barret's gun is also a reason why I'm highly skeptical that Cloud's remake Buster Sword hides the golden hilt. The remake took the liberty of changing Barret's gatling gun, so why not change Cloud's sword (again) as well?
That said, I also wouldn't mind it if the winged-gold-hilt is re-introduced during the course of the FF7 remake, be it as a piece hiding beneath the bolted hilt or as a hilt resting at the site of an obscure swordsmith in the Midgar slums. Yes, I visualize the headcanon/speculation that Cloud visited a smith in the Midgar slums who made the bolted pauldron for Cloud and who also (may have) changed the hilt of the Buster Sword.
The wearing of shades in dark areas has, to many, become equivalent with a movie or game "trying too hard to be cool". Ergo it's popular to criticize. To them, the shades ruin their immersion.
Just a personal preference for me. I want to see his eyes. I would be more than happy if they actually did have him remove them and put them back on, like you said.