ForceStealer
Double Growth
I do agree with him though that a view of Crisis Core as lacking in silliness or whimsy is inaccurate.
Hell it might have more than the original.
Hell it might have more than the original.
It was never anywhere near as memorable as Cloud's hair, that the thing everyone mention when talking about FFVII, yet though it was virtually synonymous with FFVII, SE was willing to experiment on that front. I do not think they are looking at Cait Sith and going "well, clearly perfection was already achieved in that corner, let's translate him verbatim and move on."Because the only reason Cait Sith "worked" without his moogle half is because said animation limitations of the time and the cat was a stealth character meant to squeeze in tight spaces in a wannabe shooting game.
It'd be a hill to die on because they want to stay true to the original. So there's no reason at all for him to be without it. It's memorable for a reason.
This more than anything should be their consideration. And I imagine it will be.Being a very large tank. That's more useful than ever in an action game.
Seriously. Knockdown/stagger has been a mechanism that they've been experimenting with since X, and increasingly more involved. So after dealing with a first game where anyone except maybe Barret is vulnerable to this, and having something as solid as Cait just eat attacks and even possibly bounce enemies away would be IMMENSELY satisfying.This more than anything should be their consideration. And I imagine it will be.
Another thing they really need to nail is the mini-games. It was really the entry in the series that popularized mini-games in the first place. There were so many of them, I completely loved it. I'd never seen a game actually do that before.
And none of the others ever really did it again, which I always found odd/interesting. VIII, IX, and X all created a single major minigame that featured prominently, and X-2 had a host of (mostly shitty) ones, but only VII had such a variety that played as directly into the main plot.
All the online Final Fantasies have a plethora of mini-games. There's a lot more than just questing. FFXIV has its own Gold Saucer, and FFXI had Chocobo Racing, Chocobo Hot and Cold, and other unique event tied mini-games.
Final Fantasy XIII-2 also had a ton of mini-games, seeing as how it had it's own Gold Saucer equivalent, Serendipity. It had Chocobo Racing, slots, blackjack, poker, and chronobind. The entire manner of obtaining artifacts were made into a temporal rift mini-games with the chrono puzzles, clock puzzles, and constellation drawing puzzles, And then there were others in Academia like Brainblast, and Captain Cryptic's Confounding Quizzes. It had quite a few.
And Final Fantasy XV had way more to do than fishing. There's Chocobo Racing in FFXV, as well. Then there's Justice Monster 5, cross country racing in the off-road version of the Regalia, monster fight betting in Altissia, and of course recipe collecting for Ignis cooking.
And I don't know how you could forget X's Blitzball
Mini-games are for the most part alive and well.
VIII: Train stealth mission, Escape the sinking prison, Triple Triad, Chocobo Forest, Balamb vs Galabadia raid, Save Rinoa (Multiple times)
Crossing my fingers they carry over some decent variation on G-Bike. Could be a lot of fun.