Gary Caelum
Pro Adventurer
- AKA
- Gary Caelum
I'm more excited for the snowboarding tbh. That was surprisingly fun and also did a great job of making it feel like you were alone in the wilderness.
I'm more excited for the snowboarding tbh. That was surprisingly fun and also did a great job of making it feel like you were alone in the wilderness.
Actually, what am I saying? My most anticipated is the Fort Condor RTS. That could be made really good if they tweak it a bit and add some more complexity to it.
Moogles exist in FFVII as materia and Zack makes friends with a moogle. They're magical creatures as is the norm in any Final Fantasy.
Moogles exist in FFXIII's universe or did you forget the one Serah travels with that serves as her weapon and was gifted to her by her sister?
So again. They exist in almost every FF that exists.
A chocobo being a cross between a chicken and an ostrich is ridiculous despite both being existent. I don't understand how that is sensical and OK but the OTHER mascots of Final Fantasy are just a bridge too far. They're ALL mascots of Final Fantasy. All of them. Final Fantasy VII is a FINAL FANTASY. So it's going to be an FF game and incorporate the tropes of said series. ESPECIALLY if as said by the developers, they want to capture the feel of the original in this remake. Kitase, Nomura, and Nojima are working on it and have NEVER shied away from including those key aspects of the franchise. Look at the previous games, like... I dunno. ALL of the games they worked on? The other FFVII Compilation titles? Everything?
FFXV is not the same as it was done by Tabata. Tabata was the one with the hard on for realism and ensuring the fantasy and realistic aspects mirrored one another. Hence the exclusion of certain summons and things like moogles from FFXV. And guess what? He's fired.
Like what is this, I don't even.
I do agree with him though that a view of Crisis Core as lacking in silliness or whimsy is inaccurate.
Hell it might have more than the original.
XV still features Carbuncle, tonberries, chocobos -- and plush moogle dolls you can use as decoys in battle. Cait Sith's mount is literally that: a stuffed toy.
Being "a fantasy based on reality," XV is also not the best point of comparison for VII's remake anyway, what with it being a fantasy based on FFVII.
I also really have to ask how the moogle mount is any goofier than the comedic talking cat riding it? Why would one get the boot, but not the other? If "we don't want goofy" is a concern here, they would have to just remove the character altogether a la Daniel Burke's bizarre obsession.
Nomura has already said they intend to preserve Cloud's dorky personality from the original FFVII -- so if even he's not so myopic as to want to remove that so they can fully lean into "My Edge Is Too Sharp 4U" nonsense, I don't see them gutting the whimsical aspects of the setting either.
I think at the end of the day, we're just going to have to wait and see a trailer before we really know what kind of a tone the remake is going for. All we have is literally just the first hour of the original game summed up into 4 minutes or less. Although frankly I still stand by the fact that they decided to keep a character as cartoonish as Wedge around is something of a hint that they don't mind the odd left turn.
At anyrate, there are ways to make Cait work. It's a robot you first meet at Gold Saucer. It's perfectly at home there. The only thing that changes from that point is that it leaves it's "Native" environment. Fish out of water is not an uncommon trope to work with, and people have suspended their disbelief for more.
I also think they've pushed the idea of "Image Loyalty" pretty strongly in what little interview and submarketing they've done so far. Heck, Cait Sith even made it into Dissidia Duodecim, the first non-humanoid character that I'm aware of out of the small handful that exist.
Do you mean Opera Omnia? Also Shantotto already made it into all the Dissidias first.
Well, maybe they bring in marshmallow bear experts or something for the moogle.The only thing that matters here is if the designers of the FFVII Remake, whom may I remind you are bringing on fetching bug experts etc. to consult on the fauna of the frickin game, decide Caith Sith's original design mesh well with the look and gameplay of the remake or not.
I must have forgotten this comment about the bombing mission. That they would even considering changing that doesn't bode well for capturing the spirit of the original, in my mind anyway.hian said:Yes, they have said they want to "capture the spirit of the original". However, what does that even really mean? Especially when you take into account they say they're doing rewrites, that the remake is not in continuity with the previous works, that they might not even start the game with the bombing mission ...
We're definitely in agreement on this.hian said:CC IMO is an absolutely atrocious game.
Well, that's why I bring up the cat and Red XIII. What's one more furry critter in those shots?hian said:All of which have been given more realistic redesigns mind you. The biggest reason I am having trouble envisioning Caith Sith is because it's a fat moogle that's supposed to be constantly lugging around after you in your party.
It's not a one-off encounter, or a funny animal you find in the wild. It's literally a thing that's going to be present constantly in the background of tons of shots that are otherwise going to look down to earth and realistic given the new aesthetic.
I guess there's the rub then. I'm not having trouble with it.hian said:If the cat portion hides the moogle away someplace during transit as it were, I could see it working, but as is? In the aesthetic of the trailers we've seen so far? I am just having trouble imaging it that's all. I am also having trouble imagining hell-house, and the bikini clad enemies as well. It's not limited to Caith Sith at all. It applies to all of FFVII's silly things.
If the moogle mount is really a clown shoe too far for anyone who can otherwise handle Red XIII and the cat with a megaphone, then I feel the problem lies with them rather than the game aesthetic.hian said:I think they design for one thing. The biggest problem isn't just that it's goofy, it's that it's big and unwieldly.
As for why one might be tempted to get rid of one but not the other -
Are you fimilar with compound effects?
If I wear a silly hat, that's one thing. If I wear a silly hat and yellow spandex, that's another. If I wear both of those and huge red clown shoes, that's something else entirely again.
It's possible to hold that we're willing to accept the hat, or the shoes, or the yellow spandex on their own without having to marry acceptance to the set as a whole.
With another director, probably not. Nomura seems to largely work with a one-tracked tone in mind, though, so if he's trying to get this right, I want to be optimistic about this much at least.hian said:Those two things don't seem connected to me at all.
There's absolutely no reason for anyone to have fuzzy memories of Cloud. Footage of the entire game is readily available at your fingertips, and both fan-compiled and official transcriptions of the game script have been available for literal decades.hian said:Firstly, I don't really think Cloud ever really had a dorky personally. I think people have taken that quote, and their fuzzy memories of Cloud way too far.
Well, that's why I bring up the cat and Red XIII. What's one more furry critter in those shots?.
If the moogle mount is really a clown shoe too far for anyone who can otherwise handle Red XIII and the cat with a megaphone, then I feel the problem lies with them rather than the game aesthetic.
With another director, probably not. Nomura seems to largely work with a one-tracked tone in mind, though, so if he's trying to get this right, I want to be optimistic about this much at least.
There's absolutely no reason for anyone to have fuzzy memories of Cloud. Footage of the entire game is readily available at your fingertips, and both fan-compiled and official transcriptions of the game script have been available for literal decades.
hian said:Chocobos have been rendered in a realistic looking styles for ages, and is easy to render realistically because guess the fetch what? Both the birds the creature is based on have clear fetching reference points in the real world.
Hian, I see what you're saying. And it's actually odd even in the original game. No one really makes reference to what exactly Cait Sith even is. Do they know all along he is a fake stuffed robot thing? I suppose all they really need to do is set up his design as a variation on something that already exists. Like, fine, the mog/moogle/whatever is some kind of robot ostensibly being controlled by that cat (which is controlled by Reeve somehow). But why does no one question the talking cat? Are they numb to it because of Nanaki's introduction as a verbose beast?
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I dunno if I agree with that, Shinra abruptly pulled the world out of the Dark Ages less than 50 years ago. Discarded machines going haywire in the wild, robots being repurposed for private ends is one thing, a brand new state of the art custom made AI being developed anywhere other then Shinra (as indeed, it clearly was), isn't really a possiblity I think was sufficiently established in this world.
Dyne choosing the day of AVALANCHE's arrival of all days to slaughter the Shinra presence at the Golden Saucer probably allowed Dio to present a false image of autonomy.