Hopes for Remake & Rebirth (story/content)

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ChipNoir

Pro Adventurer
All the online Final Fantasies have a plethora of mini-games. There's a lot more than just questing. FFXIV has its own Gold Saucer, and FFXI had Chocobo Racing, Chocobo Hot and Cold, and other unique event tied mini-games.

Final Fantasy XIII-2 also had a ton of mini-games, seeing as how it had it's own Gold Saucer equivalent, Serendipity. It had Chocobo Racing, slots, blackjack, poker, and chronobind. The entire manner of obtaining artifacts were made into a temporal rift mini-games with the chrono puzzles, clock puzzles, and constellation drawing puzzles, And then there were others in Academia like Brainblast, and Captain Cryptic's Confounding Quizzes. It had quite a few.

And Final Fantasy XV had way more to do than fishing. There's Chocobo Racing in FFXV, as well. Then there's Justice Monster 5, cross country racing in the off-road version of the Regalia, monster fight betting in Altissia, and of course recipe collecting for Ignis cooking.

And I don't know how you could forget X's Blitzball :mon:

Mini-games are for the most part alive and well.

I tend to mentally block out X's blitzball because I hate it so much.
 

Gary Caelum

Pro Adventurer
AKA
Gary Caelum
VIII: Train stealth mission, Escape the sinking prison, Triple Triad, Chocobo Forest, Balamb vs Galabadia raid, Save Rinoa (Multiple times)

I'd only really consider Triple Triad an actual game. The others are just gameplay gimmicks to break up the monotony. Although I can't even remember what you do in the chocobo forest. Wasn't there a pocket station game attached to it?

I think FF9 is the only other game after FF7 that has a good amount of mini-games. Tetra Master, Chocobo Hot and Cold (which is really 2 different games. The digging and then the treasure hunting), frog catching, and the ragtime mouse quizzes. All good examples.
 

ChipNoir

Pro Adventurer
I'm still holding onto the idea that they discontinued G-Bike so they could reconfigure it for the PS4's hardware, and then rerelease it on their own without CC2, the way they had an in-game and mobile version of Justice Monsters for XV.
 

Ite

Save your valediction (she/her)
AKA
Ite
I'm more excited for the snowboarding tbh. That was surprisingly fun and also did a great job of making it feel like you were alone in the wilderness.

What, penguins don’t count? :P

The silent moments after you crash where you slowly kick yourself back off, with no sound but the wind. I agree it seems like such a wonderfully lonely experience. Yes it’s fun and SUPAH-90s-X-TREEM but it’s also right after you’ve lost Aeris and there’s something mournful about the experience as well. I hope they don’t add music to it.

I actually hope they remove the balloons from the non-arcade version. They were always like lulwhut?
 

Kain424

Old Man in the Room
Oh, man. Fort Condor. They could really fix that up. I actually liked playing it in the original.

With a few tweaks, the snowboarding and submarine minigames could be fantastic. And one of the things I really enjoyed about FFXV was its chocobo riding. I hope they incorporate that level of fun to the racing. There's also an opportunity for Square to redeem themselves in the shooter game category with the roller coaster shooter (although maybe they should replace that altogether).

One thing that would be fun is if, when you beat the game, you could come back to the Gold Saucer and play the Playstation original in the arcade.
 

hian

Purist
Moogles exist in FFVII as materia and Zack makes friends with a moogle. They're magical creatures as is the norm in any Final Fantasy.

Moogles exist in FFXIII's universe or did you forget the one Serah travels with that serves as her weapon and was gifted to her by her sister?

So again. They exist in almost every FF that exists.

Wholly irrelevant to my point.

My point is that within the context of a more realistic FFVII, if indeed that is what they're going for (I am not saying that I want that, I am saying I wouldn't be surprised if that is what they do), some of those creatures and elements will be easier to implement, as is, than others.

Chocobos have been rendered in a realistic looking styles for ages, and is easy to render realistically because guess the fetch what? Both the birds the creature is based on have clear fetching reference points in the real world.

Whether moogles exist in other FF games is totally irrelevant to this point.
The only thing that matters here is if the designers of the FFVII Remake, whom may I remind you are bringing on fetching bug experts etc. to consult on the fauna of the frickin game, decide Caith Sith's original design mesh well with the look and gameplay of the remake or not.

After all, it's one thing to have a giant plush robot around if the only time you see it in motion is in turn based battles and story sequences where it walks out of Cloud to stand around and talk. It's something very different to have that moving around in the shots as you're climbing natural environments, jumping over divides etc. or during dramatic moments that aren't rendered in neon-colors with lego-block characters.


A chocobo being a cross between a chicken and an ostrich is ridiculous despite both being existent. I don't understand how that is sensical and OK but the OTHER mascots of Final Fantasy are just a bridge too far. They're ALL mascots of Final Fantasy. All of them. Final Fantasy VII is a FINAL FANTASY. So it's going to be an FF game and incorporate the tropes of said series. ESPECIALLY if as said by the developers, they want to capture the feel of the original in this remake. Kitase, Nomura, and Nojima are working on it and have NEVER shied away from including those key aspects of the franchise. Look at the previous games, like... I dunno. ALL of the games they worked on? The other FFVII Compilation titles? Everything?

That's because clearly you didn't understand the point of my post.
I was not arguing for them taking this in a realistic direction - I was saying, based on the trailers, I have less trouble imagining a lot of that stuff being radically changed, or cut, than it being retained in a way that is faithful to the original.

The idea that the compilation titles are even remotely close to the original in style however, is something I find to be patently obsurd. But, short of doing a blow by blow breakdown of how just extremely ludicrous that perspective it, which I have neither patience nor time for, let's just settle for "I disagree".


FFXV is not the same as it was done by Tabata. Tabata was the one with the hard on for realism and ensuring the fantasy and realistic aspects mirrored one another. Hence the exclusion of certain summons and things like moogles from FFXV. And guess what? He's fired.

Like what is this, I don't even.

Eh no. FF Versus 13 was were the "A fantasy based on reality" set-up came from. This was a conception of Nomura, the director of FFVII Remake, who has since in interviews stressed over and over again that they're going for a higher level of realism with the remake.
Yes, they have said they want to "capture the spirit of the original". However, what does that even really mean? Especially when you take into account they say they're doing rewrites, that the remake is not in continuity with the previous works, that they might not even start the game with the bombing mission, that they're going for hightened realism, when they're changing the combat system, when the entire aesthetic of the game (which they're on record saying was conceived to look like an anime) has changed, and so on and so on.

Here's the thing - I want a more traditional remake. I have no issue with Caith SIth being in it as is, as long as the game manages to stay tonally consistent with itself, and draws clear distinctions between when it's going for one thing, and when it's going for another (unlike the horribly tone-deaf and horrendously directed trash that is the compilation entries). All I am saying is that I am strapping in and prepping for something else so I don't get disappoined and I can totally see and understand if they're going for the "AAA Christiopher Nolan"-version of FFVII.

I do agree with him though that a view of Crisis Core as lacking in silliness or whimsy is inaccurate.

Hell it might have more than the original.

I don't think CC lacks silliness. It has silliness. I do however vehemently disagree that is has more than the original - or even comes close in nature of what is being portrayed. That's just absurd imo.
For every moment you can mention that is silly in CC, I will gladly find you 5 from the original game.

It's besides the point though. My biggest gripe with CC isn't that it doesn't have silliness, it's that 1.) when it isn't silly it is loaded down with terribly written and directed melodrama, and 2.) when it is silly, it is so poorly timed and tone-deaf that it damages the overall presentation rather than enhance it.

CC IMO is an absolutely atrocious game.

XV still features Carbuncle, tonberries, chocobos -- and plush moogle dolls you can use as decoys in battle. Cait Sith's mount is literally that: a stuffed toy.

All of which have been given more realistic redesigns mind you. The biggest reason I am having trouble envisioning Caith Sith is because it's a fat moogle that's supposed to be constantly lugging around after you in your party.
It's not a one-off encounter, or a funny animal you find in the wild. It's literally a thing that's going to be present constantly in the background of tons of shots that are otherwise going to look down to earth and realistic given the new aesthetic.

If the cat portion hides the moogle away someplace during transit as it were, I could see it working, but as is? In the aesthetic of the trailers we've seen so far? I am just having trouble imaging it that's all. I am also having trouble imagining hell-house, and the bikini clad enemies as well. It's not limited to Caith Sith at all. It applies to all of FFVII's silly things.

Being "a fantasy based on reality," XV is also not the best point of comparison for VII's remake anyway, what with it being a fantasy based on FFVII.

Which is a fantasy they've said they're trying to portray with more realism. Seems like a valid concern to me.

I also really have to ask how the moogle mount is any goofier than the comedic talking cat riding it? Why would one get the boot, but not the other? If "we don't want goofy" is a concern here, they would have to just remove the character altogether a la Daniel Burke's bizarre obsession.

I think they design for one thing. The biggest problem isn't just that it's goofy, it's that it's big and unwieldly.
As for why one might be tempted to get rid of one but not the other -
Are you fimilar with compound effects?
If I wear a silly hat, that's one thing. If I wear a silly hat and yellow spandex, that's another. If I wear both of those and huge red clown shoes, that's something else entirely again.
It's possible to hold that we're willing to accept the hat, or the shoes, or the yellow spandex on their own without having to marry acceptance to the set as a whole.


Nomura has already said they intend to preserve Cloud's dorky personality from the original FFVII -- so if even he's not so myopic as to want to remove that so they can fully lean into "My Edge Is Too Sharp 4U" nonsense, I don't see them gutting the whimsical aspects of the setting either.

Those two things don't seem connected to me at all.
Firstly, I don't really think Cloud ever really had a dorky personally. I think people have taken that quote, and their fuzzy memories of Cloud way too far.
I take the interview to mean that they don't plan to have him moping a la AC all the time. There's a pretty huge leap from that to "therefore we can assume most if not all the crazy shit from the original will make it in".
Cloud not being mopey is not at all a ringing endorsment of future inclution of all the weird stuff in FFVII unless you work from the presupposition that all serious media only has mopey characters. Since that's not the case, all we can derive from that tidbit is that Cloud is not going to be moping all the time.
 

ChipNoir

Pro Adventurer
I think at the end of the day, we're just going to have to wait and see a trailer before we really know what kind of a tone the remake is going for. All we have is literally just the first hour of the original game summed up into 4 minutes or less. Although frankly I still stand by the fact that they decided to keep a character as cartoonish as Wedge around is something of a hint that they don't mind the odd left turn.

At anyrate, there are ways to make Cait work. It's a robot you first meet at Gold Saucer. It's perfectly at home there. The only thing that changes from that point is that it leaves it's "Native" environment. Fish out of water is not an uncommon trope to work with, and people have suspended their disbelief for more.

I also think they've pushed the idea of "Image Loyalty" pretty strongly in what little interview and submarketing they've done so far. Heck, Cait Sith even made it into Dissidia Duodecim, the first non-humanoid character that I'm aware of out of the small handful that exist.
 

hian

Purist
I think at the end of the day, we're just going to have to wait and see a trailer before we really know what kind of a tone the remake is going for. All we have is literally just the first hour of the original game summed up into 4 minutes or less. Although frankly I still stand by the fact that they decided to keep a character as cartoonish as Wedge around is something of a hint that they don't mind the odd left turn.

At anyrate, there are ways to make Cait work. It's a robot you first meet at Gold Saucer. It's perfectly at home there. The only thing that changes from that point is that it leaves it's "Native" environment. Fish out of water is not an uncommon trope to work with, and people have suspended their disbelief for more.

I also think they've pushed the idea of "Image Loyalty" pretty strongly in what little interview and submarketing they've done so far. Heck, Cait Sith even made it into Dissidia Duodecim, the first non-humanoid character that I'm aware of out of the small handful that exist.

I agree completely.

The only thing I think is somewhat of a non-point is Cait Sith's pressence in the Dissidia mobile game. After all, that game clearly isn't going for a realistic aesthetic.
 

ChipNoir

Pro Adventurer
Do you mean Opera Omnia? Also Shantotto already made it into all the Dissidias first.

I was speaking of non-humanoids. Shantotto is still basically human shaped. I'm refering to characters like Cait Sith, Red XIII, and...*Thinks* Actually that's kinda it.

Realistic or not, it carries the same canon as the rest of the Dissidia games, and the same sense of importance to the branding. It means that they obviously feel Cait Sith is important enough to the Final Fantasy brand to be included.
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
The only thing that matters here is if the designers of the FFVII Remake, whom may I remind you are bringing on fetching bug experts etc. to consult on the fauna of the frickin game, decide Caith Sith's original design mesh well with the look and gameplay of the remake or not.
Well, maybe they bring in marshmallow bear experts or something for the moogle. :monster:

They've also got the cat aspect of the character to think about, and the lion-wolf that is Red XIII.

hian said:
Yes, they have said they want to "capture the spirit of the original". However, what does that even really mean? Especially when you take into account they say they're doing rewrites, that the remake is not in continuity with the previous works, that they might not even start the game with the bombing mission ...
I must have forgotten this comment about the bombing mission. That they would even considering changing that doesn't bode well for capturing the spirit of the original, in my mind anyway.

hian said:
CC IMO is an absolutely atrocious game.
We're definitely in agreement on this. :monster:

hian said:
All of which have been given more realistic redesigns mind you. The biggest reason I am having trouble envisioning Caith Sith is because it's a fat moogle that's supposed to be constantly lugging around after you in your party.
It's not a one-off encounter, or a funny animal you find in the wild. It's literally a thing that's going to be present constantly in the background of tons of shots that are otherwise going to look down to earth and realistic given the new aesthetic.
Well, that's why I bring up the cat and Red XIII. What's one more furry critter in those shots?

Just make it shaggy looking or something. Take the design sensibilities applied to FFVIII's Minimog and crank it up another notch.

hian said:
If the cat portion hides the moogle away someplace during transit as it were, I could see it working, but as is? In the aesthetic of the trailers we've seen so far? I am just having trouble imaging it that's all. I am also having trouble imagining hell-house, and the bikini clad enemies as well. It's not limited to Caith Sith at all. It applies to all of FFVII's silly things.
I guess there's the rub then. I'm not having trouble with it.

hian said:
I think they design for one thing. The biggest problem isn't just that it's goofy, it's that it's big and unwieldly.

As for why one might be tempted to get rid of one but not the other -
Are you fimilar with compound effects?
If I wear a silly hat, that's one thing. If I wear a silly hat and yellow spandex, that's another. If I wear both of those and huge red clown shoes, that's something else entirely again.
It's possible to hold that we're willing to accept the hat, or the shoes, or the yellow spandex on their own without having to marry acceptance to the set as a whole.
If the moogle mount is really a clown shoe too far for anyone who can otherwise handle Red XIII and the cat with a megaphone, then I feel the problem lies with them rather than the game aesthetic.

hian said:
Those two things don't seem connected to me at all.
With another director, probably not. Nomura seems to largely work with a one-tracked tone in mind, though, so if he's trying to get this right, I want to be optimistic about this much at least.

hian said:
Firstly, I don't really think Cloud ever really had a dorky personally. I think people have taken that quote, and their fuzzy memories of Cloud way too far.
There's absolutely no reason for anyone to have fuzzy memories of Cloud. Footage of the entire game is readily available at your fingertips, and both fan-compiled and official transcriptions of the game script have been available for literal decades.
 

hian

Purist
Well, that's why I bring up the cat and Red XIII. What's one more furry critter in those shots?.

That's the thing though, it's not just "one more furry critter". I think that's a false equivalence given Nanaki's more serious tone of design.
Nanaki does not look silly. Cait Sith does.

If the moogle mount is really a clown shoe too far for anyone who can otherwise handle Red XIII and the cat with a megaphone, then I feel the problem lies with them rather than the game aesthetic.

I don't think this is a genuine take on what I was saying either, because again, I don't think the cat and Nanaki are in any way equivalent to the giant mog and I've already explained why.
Neither of those character draw near as much attention in the way that mog does in shots, nor do they seem nearly as out of place tonally.
Nanaki is just a fantasy canine, and the cat, well it's just a stylized cat.
Mog is a giant, fat plush animal robot with a cutesy anime-style face.

Nanaki doesn't intrude tonally because he was designed to look like a serious creature. The cat not so much, but at least it is small and can be tucked out of the way when inconvenient. Mog cannot, unless again, the opt to have the mog be some kind of thing the cat summons as a weapon only in battles or something.

With another director, probably not. Nomura seems to largely work with a one-tracked tone in mind, though, so if he's trying to get this right, I want to be optimistic about this much at least.

I totally agree with this, which is why, conversely to you, I am worried. Nomura is the one droning on about realism.

There's absolutely no reason for anyone to have fuzzy memories of Cloud. Footage of the entire game is readily available at your fingertips, and both fan-compiled and official transcriptions of the game script have been available for literal decades.

That's besides the point. As a person who plays the game annually and have since it was first released that would perhaps be true for me. It is not however true, I would wager, for most people.
When people describe Cloud as "dorky" what I generally see offered as evidence for this are one-off lines like "Let's mosey", the fact that he suffers from motion sickness and the wallmarket scene.
This doesn't really hold up at all when you consider the totality of the character and how he generally acts in the vast majority of scenes where he doesn't dress up as a woman, isn't impeeded by motion sickness and doesn't throw out corny lines.

If your (and I mean generally here, not yours in specific) analysis of a character boils down to a handful of handpicked examples that you drill down on at the exclusion of pretty much everyone else to say that a character is well/best described by an adjective like "dorky", I am unsure what else to think of that as except as an outgrowth of fuzzy memories.
It seems a more charitable hypothesis than the alternatives ;)
I very much doubt the people who say this go and play the game or read the scipts before they make that judgement just to be sure.
 
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