Hopes for Remake & Rebirth (story/content)

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Claymore

3x3 Eyes
That's my personal preference too ... but I just can't see the Remake being as open as people are expecting it to be based on the original.
 

Claymore

3x3 Eyes
I'm not disagreeing, at all, lol. But being pragmatic, I can't see them pulling it off. There has got to be a compromise in there somewhere.
 

ChipNoir

Pro Adventurer
The compromise is supposed to be putting up with the extra cost of multiple parts. We're giving them a lot of time, and benefit of the doubt here. The least they can do is make sure they make use of the full package and data available.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
If SE start locking people out of revisitable locations for the Remake and then pay wall the side quests and shit until the final episode people will riot, and rightfully so.

That's stupid. Being episodic like *that* isn't pragmatic. That's lazy.
 

Claymore

3x3 Eyes
Why would they pay wall the side quests? Any side quests will just be tied into the respective disc / instalment until the final one where it presumably opens up everything for the player.

People are setting themselves up for a massive disappointment if they believe that there will not be compromises within this 3-instalment or so Remake, that's all I'm trying to put across here.
 

Makoeyes987

Listen closely, there is meaning in my words.
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Smooth Criminal
Well each "disc" of the game has separate side quests and revisitable locations that you can travel to do things in.

From Fort Condor, to Wutai, to various other side quests that allow one to do things even outside of the progression of the main story.

So if they end up making each installment just a linear, play-by-play of the plot that only allows you to playthrough the story and nothing else in in comparison to how said progression played in the original FFVII, people are gonna shit on it hard.

And they should, whatever "compromises" they decide to make won't excuse a shitty decision. S-E were lambasted for making it episodic for fear of cuts and crap like this. Them proving detractors right would be rightfully disappointing.
 

Claymore

3x3 Eyes
So if they end up making each installment just a linear, play-by-play of the plot that only allows you to playthrough the story and nothing else in in comparison to how said progression played in the original FFVII, people are gonna shit on it hard.

No one is suggesting this?
 

Makoeyes987

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Smooth Criminal
Um, you said...

That's my personal preference too ... but I just can't see the Remake being as open as people are expecting it to be based on the original.

So that's what I was responding to. If they cut back on the sidequests and revisitable locations of the game due to it being an episodic release and only make the episodes just a play-by-play of the story where you can do nothing else, then that'll be a problem. Fans will rightfully complain upon seeing how the episodic release has diminished the replayability and content of the "episodes" they've had to buy.
 

Claymore

3x3 Eyes
Why would they pay wall the side quests? Any side quests will just be tied into the respective disc / instalment until the final one where it presumably opens up everything for the player.

You are misinterpreting my post. I never mentioned 'episodic', or that people won't be able to do the side-quests - just that any sidequest or backtracking will be related to the 'disc' and area that they are on, not unlike the original, with full openness only available on the final instalment. So I don't understand the issue here.

When i said that people cant expect the Remake to be as open as the original, Im talking about the flow of the story will be tightened, with perhaps only a few areas that may only be accessible per instalment. That is the most likely compromise. You can do the sidequests pertaining to that instalment but you wouldnt be able to backtrack to it from a latter part until the final part most likely.
 
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Makoeyes987

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Smooth Criminal
Oops, seems like I did misunderstand then. :mon:

As long as the episodes themselves allow you to experience what you were able to play in that respective point of the game, that'd make sense.
 

Makoeyes987

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Smooth Criminal
Yeah you do.

Which is why I would be very concerned if suddenly you couldn't revisit locations and do stuff since that'd just kinda fly in the face of the past :mon:
 

Theozilla

Kaiju Member
Even with the Tiny Bronco though, you still can't go back into Midgar or access the non-coastal islands/landmasses though.
I don't see why the separate game installments wouldn't be able to keep access to both the Eastern and Western continents?
 

Gary Caelum

Pro Adventurer
AKA
Gary Caelum
Man I get peeved in FFIX when roots block off locations on Disc 4! I DONT CARE IF YOUR BEAUTIFUL CG FINALE NEEDS THE DISC SPACE LEMME INTO CONDE PETIE

I don't think I even noticed this. Where else gets blocked?

I was mostly just annoyed you can't go back to Cleyra.
 

a_apple

Pro Adventurer
AKA
orange
I mean, the only reason I'm accepting of the multi-parts thing is so that Square doesn't have to cut corners the way they've been doing for the last decade or so. Locking out areas because it's now on a different disc feels like a corner cut, and will seriously ding the remake.
I think KHIII/FFXV kinda proofs that SE is not able to handle their AAA games anymore. So I'm kinda glad that FFVII is being broken up in multiple parts. It's probably the only way for us to get a game that doesn't feel rushed or empty as fug
 

Kain424

Old Man in the Room
Not sure about that at all (though I have yet to even start Kingdom Hearts III, if we're being honest). It was (relatively) recent changes in the company that made sure Final Fantasy XV ended up as good as it did, and completed at all.

The issue with a lot of games nowadays is development time. When a new game comes out, everything inside is generally several years old by the time we touch it.
 

Makoeyes987

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Smooth Criminal
Final Fantasy XV ended up as an amazing entry that's more than worthy of being an FF title. It suffered a slow start due to being rushed out of development hell (this is the same game that was trapped in its VS XIII hell) but to somehow tout that as indicative of being a failure is just plain ignorance. It's successful and loved for a reason.

As for KH3, that's an entirely different team and game series with its own unique curcumstances. It's so divorced from FF now that comparing it or trying to gleam any indication from its status is irrelevant. Those issues and development trials don't exist for FF. But yeah, that's successful too.

And DQ XI sold like gangbusters as well. So I'm not sure *what* point you're trying to make.
 
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a_apple

Pro Adventurer
AKA
orange
FFXV was a huge disappointment imo. The world felt pretty empty, all those fedex sidequest just didn't do it for me. Not to mention that cutting out key elements from the main story and turning it into bonus material was a pretty dumb idea. I feel like the biggest problem with SE right now is, that they don't make games anymore with the intention to complete the entire story in one game but are obssesed with the idea to fragment the story as much as possible so they can milk the franchise forever. Which leads to luke warm games, that just don't have the same impact as Square games had in their golden years.
 

a_apple

Pro Adventurer
AKA
orange
Final Fantasy XV ended up as an amazing entry that's more than worthy of being an FF title. It suffered a slow start due to being rushed out of development hell (this is the same game that was trapped in its VS XIII hell) but to somehow tout that as indicative of being a failure is just plain ignorance. It's successful and loved for a reason.

As for KH3, that's an entirely different team and game series with its own unique curcumstances. It's so divorced from FF now that comparing it or trying to gleam any indication from its status is irrelevant. Those issues and development trials don't exist for FF. But yeah, that's successful too.

And DQ XI sold like gangbusters as well. So I'm not sure *what* point you're trying to make.
To be fair here, DQ is still mainly handeled by Enix. I'm quite suprised that you are so fond of XV tbh lol. To me, it was a big let down. Even worst than XIII was but I guess we have to agree to disagree:mon:
 

Kain424

Old Man in the Room
Well, you already said it. That is indeed your opinion. Agreed.

On the other hand, you have what is actually a fairly interesting concept with Final Fantasy XV and it's spread of content. The anime, the movie, the prequel game, the prequel demo. It's fun. It's different. It's also something Square did back with the first Final Fantasy.

FF set.jpg

They put out the game with an adventure's guide handbook and a world map. There was also a whole special issue in Nintendo Power devoted to setting up and guiding the players. It had artwork, story, dialog, and more. It was super cool, and they did all that and more for the 15th game.

FF Nintendo Power.jpg
 

ChipNoir

Pro Adventurer
KHIII definetly feels like a game where they focused entirely on presentation and gave a LOT of shortshrift to gameplay.

But I'm fine if the same thing happens to VII-R since I kinda only care about the presentation. New Threat has already given me the perfect version of VII as an actual game. I'm kinda thinking about the remake as just an interactive CGI netflix adaptation of VII.

I literally can't be disappointed by the remake to be honest. Not unless they make some massively unusual story changes.
 
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Makoeyes987

Listen closely, there is meaning in my words.
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Smooth Criminal
I really don't want to bring KH3 into this because that went on an entirely different path due to the fact that it's a franchise that must juggle between it's original core concepts, Disney concepts, corporate concerns and management of said Disney concepts, while also being entirely Nomura's pet-project that is in a completely different realm in terms of goals, aesthetics, and presentation than FFVII.

Yes, KH3 had to strip some things in regards to its latest game in order to "balance" what it had to do and what it wanted to show.

But FFVII is NOT in any way shape or form in that same situation, and if it is something is seriously wrong.

Furthermore, I personally don't think it should have to sacrifice a damn thing in terms of its gameplay since it's a Final Fantasy game. That's what it will be first and foremost. It's FFVII remade.

If it can't even meet a minimum of gameplay muster that allows it be a step up from FFXV then there's a big issue. It should be challenging, it should be deep, it certainly should not be a CGI netflix adaption of FFVII.

If it becomes something like that, then it's DOA. Not just to me but a lot of fans who have played the game to hell and back. Going by what the developers have said, they want to take the gameplay somewhere dynamic and exciting. It needs to be able to stand alone as an ARPG and be fun. If the gameplay ends up at Weaksauce McCakewalk Town, then there's a big fucking problem.

That shit was able to satisfy KH3 fans to a degree but I'm almost certain if it ends up like that here? No, fans aren't gonna be forgiving of that shit.

If it can't bring something more to the table as a remake of FFVII, then why should it even exist? I don't think the remake should even be created if all it's going to do is tread familiar water and be just an upscaled glitzy presentation of the story we already know. If it can't bring something real, then it's superfluous as a game.
 
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