I really don't want to bring KH3 into this because that went on an entirely different path due to the fact that it's a franchise that must juggle between it's original core concepts, Disney concepts, corporate concerns and management of said Disney concepts, while also being entirely Nomura's pet-project that is in a completely different realm in terms of goals, aesthetics, and presentation than FFVII.
Yes, KH3 had to strip some things in regards to its latest game in order to "balance" what it had to do and what it wanted to show.
But FFVII is NOT in any way shape or form in that same situation, and if it is something is seriously wrong.
Furthermore, I personally don't think it should have to sacrifice a damn thing in terms of its gameplay since it's a Final Fantasy game. That's what it will be first and foremost. It's FFVII remade.
If it can't even meet a minimum of gameplay muster that allows it be a step up from FFXV then there's a big issue. It should be challenging, it should be deep, it certainly should not be a CGI netflix adaption of FFVII.
If it becomes something like that, then it's DOA. Not just to me but a lot of fans who have played the game to hell and back. Going by what the developers have said, they want to take the gameplay somewhere dynamic and exciting. It needs to be able to stand alone as an ARPG and be fun. If the gameplay ends up at Weaksauce McCakewalk Town, then there's a big fucking problem.
That shit was able to satisfy KH3 fans to a degree but I'm almost certain if it ends up like that here? No, fans aren't gonna be forgiving of that shit.
If it can't bring something more to the table as a remake of FFVII, then why should it even exist? I don't think the remake should even be created if all it's going to do is tread familiar water and be just an upscaled glitzy presentation of the story we already know. If it can't bring something real, then it's superfluous as a game.