Hopes for Remake & Rebirth (story/content)

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KiwiPizza

Pro Adventurer
@ChipNoir I thought you were in the spring 2020 camp?

They could just make Cloud, Tifa (when story requires it) and Cid (when story requires it) the only appearable characters outside of battle. If all are then when climbing ladders get Red XIII to teleport to the top. As animating a quadrupedal character climbing a ladder upright would be quite difficult to make not look awkward.

Perhaps him leaping to the top would be an alternative. But how would Cait Sith work...?

Think about one solution then a problem for another character pokes its head out and says “what about me?”

Ok, this really is going to be an odd problem as it is something that doesn’t occur in other games....
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
The Moogle mount has arms and legs. It's not hard to imagine it climbing a ladder.

And contrary to what people may think, quadrapeds can climb up. Just have Red XIII climb up the sides of the ladders, instead of the rungs like people. Just like how a dog or a bear climbs up a tree or any other vertical surface.

Gosh, with this much worry, I can only imagine what people will think when they show Red XIII dressing up and trying to be a Shinra Grunt. :mon:
 

Kain424

Old Man in the Room
Yeah, these aren't really issues. Animators are pretty talented aymore. I am pretty interested to know how combat works for each character though. I honestly hope you can go from character to character, with each controlling slightly different. Kind of like FFXV, which I think will probably be the easiest to compare to. Even with regards to a world map. It's the only one that makes sense.

Red Dead still has the slow movement speed though. That's a major factor. The only way they can have massive and distinct towns/cities in open-world games like RDR2 is if they know ahead of time when you're heading to a particular place, so they can start loading the relevant assets in time.

I don't see how this would be an issue. Leaving Midgar leaves Kalm and the Chocobo Farm on one side of the map and Fort Condor and Junon on another. With enough space in between, this is all doable in the same manner.
 

Gary Caelum

Pro Adventurer
AKA
Gary Caelum
I don't see how this would be an issue. Leaving Midgar leaves Kalm and the Chocobo Farm on one side of the map and Fort Condor and Junon on another. With enough space in between, this is all doable in the same manner.

Yes, this comment was specifically regarding the airship. Given that the highwind gets rocket boosters during the original game, you'd assume it could go fairly fast. That's what would be a problem. Being able to go between Midgar and Junon in like 10 seconds would probably be impossible for an open world version of the game.
 
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Kain424

Old Man in the Room
That's all just a big MAYBE, though. We don't know
-what the engine requirements will be
-if the first game will even make it to the Highwind
-how big the world will be
-if there will even be a worldmap
-if said game will be on a PS4

But it's clear from looking at games like Red Dead Redemption 2 and Final Fantasy XV, such a thing is absolutely possible. And MAYBE even likely.
 
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ChipNoir

Pro Adventurer
I was more thinking about Cait Sith's ability to navigate any sort of passageway that might be a bit small for him.

Then I remembered he's a stuffed toy, even the moogle, as implied by the zipper in it's back. So it squishing to conform to any shape would be a really clever way to show off their animation abilities.
 

Kain424

Old Man in the Room
I somehow doubt we'll be seeing that. But then again, they could make him a long-range fighter and give him such an ability in the game.
 

Kain424

Old Man in the Room
Makes sense to me. I'm hoping they will better differentiate character class for this remake. If they can do that, while more firmly solidifying individual story elements, this could really be something special. I'd like to delve more deeply into Wutai and Yuffie's stuff, spend time exploring Cosmo Canyon. All that.
 

Roger

He/him
AKA
Minato
But they felt the need to remove the Moogle doll part of him in AC/DC to make him a bit less dumb visually. They probably won't take that liberty in the Remake.
 

Gary Caelum

Pro Adventurer
AKA
Gary Caelum
But they felt the need to remove the Moogle doll part of him in AC/DC to make him a bit less dumb visually. They probably won't take that liberty in the Remake.

Yes that's exactly what I was gonna say. Harder to do that in the main game. Although we still don't know how faithful they're intending to be to the original. They might just ditch the moogle doll.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
They didn't remove the moogle doll mount to make him look less ridiculous. They did that to save themselves work in animating him for AC. Fur was especially difficult for them to render and animate. The fur and movement for motion capture would be a hell of a pain to do.

And seeing as how Cait isn't even the focus of the movie, they figured they'd combine their efforts and make Cait ride on Red XIII.

As for DC, they excluded the mount because Cait Sith was the "stealth" character. His entire purpose was to be a spy, and add an element of stealth gameplay seeing as how he can fit in tight spaces, move quickly, and be something of a challenging character to play.

There's absolutely no reason at all to think Cait's moogle doll mount is somehow being omitted, especially when in all other depictions of his FFVII look, they do include it. So relax, come on.
 

Claymore

3x3 Eyes
Yes that's exactly what I was gonna say. Harder to do that in the main game. Although we still don't know how faithful they're intending to be to the original. They might just ditch the moogle doll.

Honestly, I'm fully expecting them to reveal an entirely new look for Cait Sith. It just does not fit any of the aesthetics which they have revealed for the game so far. This is going to be one of several new 're imaginings'.
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Reiterating what Mako said about the fur in AC. That explanation was given by Nomura, and seems to hold up, as the moogle mount was added in for ACC.

I'd also argue that its presence in the remake's aesthetic won't be any more ridiculous than it was in that of AC/ACC. And arguably less ridiculous than that of random encounter enemies we already know will be retained from the original.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Seriously.

There's no evidence at all that Cait or anything about him is being changed.

By that logic I'm predicting they're going to just take out Chocobos because "it just does not fit any of the aesthetics which they have revealed for the game thus far."

Like, seriously? The whole point of Final Fantasy is the integration and sometimes juxtaposition of core FF tropes with the unique scenario of the story.

FFXIII's hyper-futuristic sci-fi setting didn't cause it to ditch Chocobos, Cactuars or Tonberries. Like at all.

FFXV's realistic yet magical setting didn't cause it to ditch those same things either.

FFVII's techno dystopian and realistic setting is going to remain juxtaposed with the same core fantasy elements it had before. The creators could've done away with it all that with Crisis Core or Dirge of Cerberus, but you know what they did?

They dug right in.
 
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