Gary Caelum
Pro Adventurer
- AKA
- Gary Caelum
Also how did Xenoblade handle it? Was it all to scale or did it do like Chip suggested for the remake and do a smaller scale version of the planet?
Xenoblade X is all to-scale and completely seamless. You can exit a small building in the main city, get directly into your mech, and fly for 20 minutes to the other side of the planet and go into a building there, all with no loading screens. It's easily one of the most impressive open-world games ever made. Sad that so few people played it.
They manage it by
1) having all of the main locations very far apart
2) only having a few main points of interest (there's only 1 real city, 1 enemy base, then just a series of very minor locations)
3) the maximum travel speed for the mechs is relatively slow. Not really equivalent to an airship, especially one that gets turbo powered boosters during the story.