Hopes for Remake & Rebirth (story/content)

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ForceStealer

Double Growth
Nah, it's just wrong. Also, it's Cloud who's speaking.

"Barret, be careful! Attack while its tail's up! It's gonna counterattack with its laser!" kind of implies "attack quickly before it hits us with the laser!"
 
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Ariga

Sephiroth's Best Friend
I always thought it would have been like "Barret, be careful! If you attack while it's tail's up, it's gonna counterattack with it's laser!" meaning "Don't attack while it's tail's up!"
 

Ariga

Sephiroth's Best Friend
Yeah, that's what I thought. They had so many silly translation and grammar error in the original game lol.
 

pxp

Pro Adventurer
He renamed the whole series Let's Mosey. It's a work of art.

https://www.youtube.com/playlist?list=PLsiJPoHlPqEEA07AKMQ2Hm2oRLiGkR_uJ
He posted here about it on occasion while working on it, in our thread discussing it, as a point of note.

https://thelifestream.net/forums/threads/kotaku-article-video-on-translations.19905/
Oh cool, didn’t see the name change though I knew he was on the forums and gave a shout out to TLS a number of times.
 

Suzaku

Pro Adventurer
If it were up to me, I'd release it across four episodes, titled "Birth," "Life," "Death," and "Synthesis," respectively. Each would culminate with a final boss fight against the respective incarnation of Jenova. These moments are also, in my opinion, the most natural and climatic act breaks for the story, and so I think this implementation is actually pretty likely.

The only question for me is how they would handle the first episode. I can imagine two likely scenarios: The first, and my gut instinct, is that they would rework the first episode to take place entirely within Midgar, obviously elaborated. In this case, I suspect that the extended Nibelheim Incident flashback in Kalm will be broken up into shorter segments and drip fed to the player over the course of the first episode, and the first encounter with Sephiroth and Jenova will occur within Midgar, facilitating the party's escape from Midgar as Sephiroth kills a platoon of pursuing Shinra MPs or somesuch, instead of the cargo ship's crew. I feel that this would probably actually work better narratively, and would be a novel way to retell the story without significantly changing it.

The other option, and what I think I would actually prefer but is far less likely due to the work involved, would be for Square to exclusively market the first episode as if it would take place entirely within Midgar, showing only footage, screenshots, assets, and characters from that section of the game, and then reveal the entire surrounding region as a surprise open world environment that opens up near the end of the episode. Assuming no journalists broke the embargo and the game didn't leak, this could be really a big deal that would generate a lot of buzz. And it's the only way they could ever really recreate the experience of leaving Midgar for the first time and being blown away by the scope of the world when you reach the world map.

In the latter case, I'm not sure that actually implementing Junon would be a reasonable expectation, even though it could likely reuse a lot of assets from Midgar. A more likely stopping point, then, might be at somewhere around the Mithril Mine, thus closing off the rest of the Eastern Continent.


Anyway, beyond that point, I think that the remaining three episodes would flow quite naturally, with new forms of transportation becoming available in each, allowing you to freely explore increasingly large sections of the world. When all is said and done, release the ultimate edition bundle. Maybe call it something like Final Fantasy VII Remake: Episode Collection?


Beyond that, after having spent years recreating Gaia and the thousands upon thousands of assets necessary for Remake, it would be an absolute mistake not to leverage it for new content. At that point I think remaking the rest of the Compilation in the Remake engine would probably be easier and safer investments than moving on to FFXVI or whatever other major title they're going to tackle next.

Remakes of Crisis Core and Before Crisis seem like easy enough options to me, maybe even a single reimagining that combines both into a single game. Maybe even do a fully playable reimagining of Advent Children. They could even continue the episodic formula and treat them as new seasons.
 

Gary Caelum

Pro Adventurer
AKA
Gary Caelum
Lets not forget they have been working on this for like 5 years at this point. I don't think it's insane to expect a full $60 game for this first part here.
Seems unlikely they'd stretch the Midgar segment into a whole game for me. They would have to add so much more to the story to pad it out.

I'm still predicting the first game will end when you leave Junon. (Or maybe after fighting Jenova on the boat) That way it will work well from a tech point of view as well, because they'd just have that 1 continent being open-world and everything outside can be ignored during the first game.

That's based on my assumption of a 3-part game though. I think another possibility is that they go for a 5-6 part game where each part has a smaller gap between releases. So either a 3-part game with 2 years between releases. Or a 6 part game with 1 year between releases. That's my guess.
 

Theozilla

Kaiju Member
How could there possibly be enough material between the Jenova Life and Jenova Death boss fights to make up an entire installment though? Compared to the other hypothetical segments, there’s very little content between Aerith’s death and the Weapons awakening.
 

Kain424

Old Man in the Room
I could accept a three-part series, with the first being a greatly expanded upon Midgar game. The second game would open at Kalm and get us all back up to speed on events and explain Cloud's backstory a bit more. It would make for a good wrap-around, narratively speaking, to talk about Nibelheim's destruction at the opening and then coming upon a fully fine Nibelheim later in the game.

Where to end a second game is trickier, but I would probably posit the Aerith death scene as a good place to end. A post-funeral opening, re-establishing the stakes, would work greatly for the beginning of a third game.
 

Gary Caelum

Pro Adventurer
AKA
Gary Caelum
But a greatly expanded upon Midgar game (relative to the total length) would mean greatly shrinking other parts. I love so many of the locations in this game, I don't want others to get short-changed. Midgar's great. But so are like 3/4 of all the towns. There's only a few like Gongaga and Mideel that I don't care about.
 

Gary Caelum

Pro Adventurer
AKA
Gary Caelum
Why would it mean that? Why wouldn't everything simply be expanded upon?

Because that's impossible, in relative terms.

If Midgar is 1/3 of the game now, whereas it used to be 1/6 of the game, that logically necessitates that everything else now fits into 2/3 of the game, whereas it used to fit into 5/6 of the game.

Everything could be longer in absolute terms though, maybe that's what you meant?
 

Theozilla

Kaiju Member
I could accept a three-part series, with the first being a greatly expanded upon Midgar game. The second game would open at Kalm and get us all back up to speed on events and explain Cloud's backstory a bit more. It would make for a good wrap-around, narratively speaking, to talk about Nibelheim's destruction at the opening and then coming upon a fully fine Nibelheim later in the game.

Where to end a second game is trickier, but I would probably posit the Aerith death scene as a good place to end. A post-funeral opening, re-establishing the stakes, would work greatly for the beginning of a third game.

This would be my ideal second choice scenario structure, if the first part did indeed end with leaving Midgar (my first choice is still the first part ending with the Cargo Ship, but I can acknowledge the first part only being Midgar is a likely possibility).
If the first part does end with leaving Midgar, I would then definitely want the second part to end with Aerith’s death (I would only want the second part to end at Meteor summon/Weapons awakening if the first part ended in the Cargo Ship).
 
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