I was pleasantly surprised that the DG troops were actually as tough as you'd think they'd be, instead of giant targets that go down in one shot like in dirge lol.
Also, have you slept recently, Mako?
Nope
I finished it all through the night, sidequests and all. Need to do Hard Mode now.
That conclusion....
Holy shit. Nero...
Goddamn. They made this man 100x more fucked up and frightening than he ever was back in 2006. He lived up to his role as final boss for Intermission.
And
he was the one that punched Sonon's ticket... And he did it with
extreme prejudice. Not just him though... Nero murdered everybody. He also broke through his Restriction.... He killed the DG soldiers, the scientists, anyone fucking close.
And relished it. Like, got off on it LOL WTF. This monster. That was so sick. I LOVE IT.
But Sonon's death legit made me choke up. Coupled with Yuffie's reaction. They got me attached and feeling for him.
I felt hyped and quite nostalgic seeing Cloud and the others make their way to Kalm. They got the party dynamics and dialogue down 100%. Loved their scenes together.
In the end, I cannot say enough how well done this DLC was. It was an incredible treat that brought so many extent concepts of FFVII together in a fun, and fitting way. I just loved it. I loved it so fucking much. I can't believe this DLC
even happened. Like, this doesn't even feel real. Goddamn, this is... This is gonna be good. I'm confident it's gonna work out in Part 2.
The church during the new Zack scene has more in common with the in-game FFVIIR version than any other previous version. Please everyone, do not plunge this thread into church hysteria. Had the storytellers wanted to highlight a visual difference between the churches, they would've done so much more obviously, like with Stamp.
Ironically, this is exactly what others said about Stamp, me included. That it was a simple chip bag that was only seen once for a brief second with no other mention, and didn't imply a wider, important point. You greatly underestimate their intentionality. Designing the church with brand new textures when the original ones would have worked implies intentionality of design. Especially when it carries design cues mirroring its appearance from Crisis Core, in a scene with Zack no less.
And of course the church in the ending scene would have more in common with the FFVII-R version than not. It's the same church at different times. You'd still examine the obvious differences which stem from an environment/object being a less worn and dilapidated version of its older counterpart. That's what weathering and age does. It doesn't completely transform something into something else.