Maidenofwar
They/Them
I am watching someone stream the Yuffie DLC and it's really nice to see
Wedge and his fur family again!
I could see this being a mistake on part of fans to believe in. Difference in coloring, rendering, lighting, etc all that really could be the case. A continuity error could account for the pews... they get moved for the refugees or something. What I'm saying is, I really find Mako's theory here plausible, but I could see an out.Highlighting the ways it's closer to the Crisis Core version would help. I need some click bait red circles and arrows, man.
Overall the Zack version is less dingy, and that stained glass over the door is fuckin rainbows, but I needs moar.
I've always assumed the original compilation all worked together and any continuity errors were little more than production inconsistencies. For the most part, I think that's the same here. The changes to Wall Market, for example, aren't something that makes me think we have two different timelines. Yeah, the events are quite different, but they're meaningless in that sense (to me). Just the differences between two stage plays telling the same story.Wait, does this mean CC doesn't happen in the past of the OG????
...they don't?
I don't see a difference
Okay no circles, but I hope the pictures themselves speak louder.I need some click bait red circles and arrows, man.
Zack version has completely different lighting than the Church usually has. It's *very* bright outside so all the light streams in through the door/windows. I'm pretty sure they're "faking" it with a specific lighting set-up rather than just using the native lighting on the map. Or more likely, they used a copy of the map and tweaked it to fit the mood they wanted. It's a really common thing to do in video game cutscenes.Zack version is less dingy, and that stained glass over the door is fuckin rainbows, but I needs moar.
Funny how none of those semi-circular stained glass windows are on either side of the door/alter in CC. And yet the Remake church always has them no matter what. It's almost like there's three different churches with slightly different modeling jobs by the dev team... maybe they're just using models as they get done with them and forgot to finish one completely? And then it got finished some more down the line?The only other time we see the Church have that wood paneling on its cross-like shape at the alter there.... Is in Crisis Core. The pews are also there in Crisis Core and in Zack's ending.
They aren't present there in FFVII-R.
Look at the church structure. We're going from a very marble-y/white to a worn brown/brick/wood appearance. This could a lighting thing, but it just seems pretty deliberate in CC and Zack Remake scenes, it's very white. In Remake, it's very brown and worn.Outside of the cross it looks the same though?
Look, this is what Sreliata has to add. I have no idea how people extract all those models though...
I don't even understand the argument. Passage of time? When is this supposed to take place then? Years in the past?
Idk, I'm applying Occam's Razor. Lighting differences and the fact that Visual Works uses different models for the CG than the in-game stuff account for the minor differences.
Any other argument just leads to Stamp's friends nonsense.
How are we using this to indicate parallel timelines?
^But seriously though, that hitchhiking scene is so good. It's pretty much how I headcanon'd what things would be like in the OG when the team travels across the world map. More of this, please.
I got weirdly emotional seeing this even though the scene itself isn't emotional whatsoever. I just love seeing these characters and their chemistry is on point imo. BONDS. T__T
It's the type of jolly stuff I had hoped to see in the ending of the main game.
So why would they make an entirely separate model of the Sector 5 church for Zack's ending if its meant to just be the same as the one shown in FFVII-R?
Probably why any CG by Visual Works uses different models for everything, presumably because you can't just dump the in-engine stuff into whatever they use to animate that shit and call it a day
Which makes more sense than this half-destroyed chuch being squeaky clean white for years but suddenly turning "brown" within the few months between CC and VII. And it's not even that, it's literally just the lighting.
Again, this is Stamp's friends territory for me.
So, let me put it this way: FFVII Remake happens in an alternate timeline to the OG and CC, and Zack is still in the original timeline?
No, this believing what is clearly visually demonstrated to us.
Again, why would they go through the effort of creating entirely new textures, for a location that has textures already made which match how the church looks in FFVII-R?
These churches are not the same. They are different from multiple angles, including the symbol behind the alter having an entirely different wood paneling appearance that is opposite of how it appears in FFVII-R. Again, why would they make that different?
Especially when it matches how it looks in Crisis Core.