^ Methinks this is the culprit.
Beorn's bees/hornets looked fantastic in 3D, I felt the need to swat them away, but I didn't really notice any beautiful use's of 3D later on in the film.
The bits with Smaug are exceptionally impressive in 3D, and a lot more appreciable as such after seeing them afterwards in 2D.
Back to Godzilla: I just saw an encouraging quote from the director:
(quote from Gareth Edwards)
In an age of franchise's and crappy sequels it's good to hear directors focusing on just one film.
Interestingly, despite there being a large number of Godzilla films and them being loosely interconnected between the set of Toho Kaiju in that universe, I would say that a majority of the Godzilla films don't actually have a proper continuity. Godzilla works exceptionally well as standalone films with a loose familiarity of the Kaiju involved, and as that's what the original film was, I'm glad to see them keep that as the main priority this time through.
Having an entirely self-contained story isn't at all preventative of a sequel - especially if it ends as many of the Godzilla films do, with him departing back into the ocean, leaving the humans to contemplate the greater meaning of it all in the aftermath of their own self-fueled destruction. I've no idea where the story plans on going, but I'm exceptionally excited to see where it goes.
I trust Gareth Edwards immensely as a director because of what he's talked about, what's been shown of the film thus far, and - in no small part because he's a VERY small director who had an absolutely excellent film
Monsters that then catapulted into his dream job with
Godzilla. The fact that this is still largely a surreal experience for him means that he's treated this whole film like it's meant to be and not just like another big action film, because it's a HUGE break for him on top of being absolutely in love with the source material.
X