So I just finished ME1...
Meh... it's a good thing it's not the only game in it's series because it was pretty boring as far as the story went. Until, the last oh... two planets... then it got interesting. Why it doesn't start with the intro of the Reapers/Sovereign I don't know. It would have given me a lot more drive to actually try to stop Saren for one thing, as opposed to him just being your average "take over the world with my minions" bad guy.
The combat was okay though. Getting a pure tech and pure biotic on the team pretty much decimates everything though. And since on the PC everyone except Liara is proficient with Pistols... the hardest thing to fight as an Engineer are snipers. No wonder there's another two difficulty settings to go though...
As far as story goes...
There are times when I wish the first big-name PC game I played had not been The Elder Scrolls... it would help me have lower standards for good world-building in video games. And for involved main-quests and side-quests...
I don't know what it is about the pacing of ME1, but it feels "short". Probably because all the time doing extra stuff doesn't really impact the main plot all that much. And yet at the same time, it really needs to be done if just for all the skill points. But most of the side-stuff feels very isolated from the main quest and there's not much of an emotional investment with the PC. They're just jobs.
Which kinda goes with the theme of how even with the mass relays, everyone in the galaxy is isolated from everyone else. Even with the Citadel and the Council, all the races are looking out for their own interests and hoping to preserve the status quo. And to be honest, they kinda have to. The game goes out of it's way to make space huge and to develop a sense of distance between places. The problem is that nothing seems connected to anything else. The main story even takes advantage of this when Shepard gets the Normandy out from under the Counsel's nose and though a mass relay... and it works. Space is large enough in the Mass Effect 'verse for stuff to get lost. And it also makes it easy for everyone to forget about stuff that isn't close to home; there's some good odds that far away stuff is so far away, it won't matter for a long time.
On the other hand... I didn't clue into the fact that you have to put points into Charm/Intimidate to get any of the "fun" responses until after Virmire... so....
Anyway... I'm a sucker for Achievements... so it's time to do some replays...