3 is a strong Episode.
Blacksmith Lady is wearing a
I wonder if she made the 'no removing helmets' rule so that she wouldn't have to reveal her identity. (Please please please do not be a Clone Wars character in disguise)
The problem with wrapping your lead in a suit of impenetrable armour is that the Mexican standoffs that keep happening don't really work. All the times he's held up have little tension, because even if they shoot him he's probably fine. I mean, they could potentially hurt him if they get lucky, but as the opposition don't have the same armour he has really good odds of coming out fine even if they get a shot off.
4 is pretty good, the main issue is a lot of narrative shortcuts. Punching someone in the face when they're wearing a helmet doesn't really work, you just hurt yourself. Beskar's one weakness- punching! Another Mexican standoff with shocktrooper lady, but Mando's wearing a helmet and she's not...
This story needs more time to work, more getting to know the villagers, more getting to know the opposition. Another Episode would have helped.
It's like they're going 'look, you get the reference, you know how this goes, let's just skip it.'
Then 5, the Tattooine episode. They do a good job with the callbacks, but there's still far too many. It also illustrates why the fobs break the concept of bounty hunting. You don't need contacts or tracking abilities, you just need a fob and a good suit of armour. All those bail jumpers might have some kind of tracker implanted in them, but Shand seems unlikely. I will assume she was waiting for whoever found her, as otherwise it just seems weird that she was just lying on a random ridge in the desert with no apparent transport.
Also, if the Mos Eisley Cantina used to be a bounty hunter bar, that guy announcing that he's wanted in twelve systems was even dumber than he already was.