Overwatch

Unit-01

Might be around.
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Sic, Anthony
Next, Dark Horse will publish a 100-page Overwatch graphic novel in April 2017.

So much yes.

@AvecAloes- Yea with Mercy if you have a team that doesn't know what their doing you'll die a bunch of time by simply being abandoned by your team mates. There are time when she is really effective, more so if you have 2 or 3 great tanks and you keep them alive.
 

Unit-01

Might be around.
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Sic, Anthony
Jesus, that is some deciphering I can't comprehend. Props to the people that did all of that, jeez.
 

Geostigma

Pro Adventurer
AKA
gabe
They go all out with it. In the Ana teaser video there was a flash on the screen with like 1 frames worth of digits on the screen. They translated it to hex IIRC and deciphered a message that was referencing Reaper lol.
 

Unit-01

Might be around.
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Sic, Anthony
This comic was amazing. Hands down the best one so far, and now we know where all the in game quotes come from.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
I feel like Blizzard needs to change some of its nerf approach to console versions of the game, since simply altering base statistics like damage and move speed don't really directly address the problem that turrets and sniping have on the console versions of Overwatch. eg. Players have inherently slower aiming control and reaction to what are essentially aimbotting doodads, it's a fundamental difference between a controller and a mouse and keyboard.

Maybe something like a longer delay between sighting and lock-on for Symmetra and Tobjorn turrets would level it out better. If player responsiveness is slower by nature, perhaps its best that these fire-and-forget abilities are less instant as well
 

Unit-01

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Sic, Anthony
So we got a ton of news at Comic Con concerning Overwatch and it's lore.

Hammeh made a great video about everything we learned.

( I don't know how to embed a video on here).

( EDIT by X: FTFY )

A few things-
First Strike will be released digitally in November of 2016.
Blizzard has been carefully planning the way they add lore into the game, and we will get plenty of more animated shorts and comics in the future.
Pharah's father isn't that big of a mystery and will be revealed later down the line.
Blizzard might be considering creating a comic of Reyes recruiting Mcree when asked by a fan during a Q&A.
The panel talked about Ana inspirations, and where they got the idea of her character.

That's just to name a few, Hammeh's video does a great job of summing everything up, I'd recommend you all watch it.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
This is fucking rad if for no other reason than it shows that ALL of Nepal is a single, inter-connected mountain map.







X :neo:
 

Cthulhu

Administrator
AKA
Yop
Well that seems a bit wasteful / suboptimal. But, the more heavyweight assets are probably only loaded if they're in visual range.
 

Geostigma

Pro Adventurer
AKA
gabe
This is fucking rad if for no other reason than it shows that ALL of Nepal is a single, inter-connected mountain map.







X :neo:

Wow that brings back some nostalgia big time. Reminds me of all of the old vids of people getting out of map in WoW... in pretty much the same way lol.
 

Geostigma

Pro Adventurer
AKA
gabe
I used to go hunting for ways to get out of the map on BF3.

For most games with "Revive" functions it's generally possible to do so as long as the map geometry intersects properly in key locations or if the Revive function gives "I-Frames" which is a duration of time where you are invulnerable.

In this case they used the I-Frame method as you can't be killed as you are ressing and use it as a way to circumvent the death walls.


My favorite way is geometry revives though. This was possible in pretty much all of the maps in Battlefield 3's Vanilla maps as the majority of them had "terrain" that was under the map that intersected with buildings that had false floors/weren't rendered on the interior.

So you would go to one of these buildings with no interior and stand at a door or basically any corner structure where the corner pointed into the building, go prone with your legs sticking "into" the building and kill yourself with a grenade. Then a friend would revive you, since you were half in and half out at the point of death the game defaults to placing you at either side of the wall randomly , sometimes you go into this building that your not supposed to be in, other times you don't and at which time you just kill yourself and try again.

Once you get in you have access to the "undermap" and get to see a lot of strange things.

There are other ways to force it to work in some games too. Like getting into a vehicle and parking it against a building with no interior with the door pretty much fused with the wall and see if it lets you exit. If it lets you exit it generally will poof you into the inside of the building lol.

Once you get the hang of it it's pretty interesting to see how you can apply it to other games. A lot of games follow similar rules and architecture so as long as they get a little lazy you might be able to exploit , it's just about having the patience and time to keep trying.


My favorite applications of just breaking the game are in Bethesda games though. It's insane how the engine they have just gives no fucks and defaults to betraying physics regularly lol. I.E. To walk through walls in Skyrim, Fallout 3/NV/4 etc. All you need to do is pick up an object and walk into a wall at the right angle with it in front of you and bam your in lol.




Heres one of the original basic applications of it. If this is at all interesting to you I highly suggest looking up Skyrim speedruns. The game is totally broken in this sense lol.
 

Unit-01

Might be around.
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Sic, Anthony
So this is great news.

Leaked image for new animated short!

overwatch-bastion-1.jpg


Bastion

Hyped!

Article here - http://gearnuke.com/blizzard-set-show-off-overwatch-short-starring-bastion-gamescom/



(Posted from my phone, heavy editing was needed)
 
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ForceStealer

Double Growth
My college roommates forced me to buy this about a month ago. I was not terribly interested as I'm not a big shooter guy, and I'm also not big into competitive online multiplayer.

It hasn't blown me away/changed my worldview or anything, but it has been pretty fun. I do appreciate how they managed to get characters in there that cater to various shooter skill levels. Especially since people so rarely play her, it's easy enough to pick Mercy and meaningfully contribute without having to be good at twitch-aiming. On the offense side, I really like Mei. The ability to throw down a wall or seal myself in an ice crystal to heal up is really useful and allows you to be pretty strategic, which I like.

I really wish I could be good with Widowmaker, but alas... :/
 

Unit-01

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Sic, Anthony
The Bastion short was amazing, and it also looks like Blizzard put in Gremlin D.VA as canon.
 
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