Overwatch

X-SOLDIER

Harbinger O Great Justice
AKA
X
REALLY stoked about the new party-up system.

Insofar as Symmetra, her Alt-Ult sounds really solid, and I'm a big fan of the Photon Barrier idea, and it'll be interesting to see how all her Shield-Based abilities work along with Sombra's Shield-killing abilities. The changes sound good overall, and it'll be interesting to see how this shakes things up with Support picks now.




X :neo:
 

ForceStealer

Double Growth
Symmetra was a third-main of mine because I found her to be fairly underrated in defense and people rarely picked her. I dunno how I feel about the moving shield (I'm just not sure people will use it well), but I like everything else that will make it less mandatory to abandon her the moment things start to get hairy.
 
I love that change. One of the most frustrating things was spending minutes setting up a nest, just to have to destroyed in seconds. I get there's counters to characters, but no other hero had to wait over a min in order to be effective.
Annoying as hell to rush out at the beginning of a match to get your first turret out so you can work in getting your others, set everything up, then someone comes in and all your work is just gone.
 

Cthulhu

Administrator
AKA
Yop
OTOH, when people were still new, they wouldn't be aware they were getting rekt by turrets - myself included. Not having more than three or four of them set up at the start of a match was a slight relief from that. They can be very annoying if placed right.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
I think that Winston, Pharah, & Sombra are gonna end up being more used to counter Symmetra – since Invisible Sombra is invisible to turrets & she wrecks shields, and Pharah is good at taking out turrets with splash damage, and Winston is a good counter to her turrets while also pushing.




X :neo:
 

AvecAloes

Donator
I don't know if I like how quickly her shield moves. I would need to see how teams really coordinate when she throws that up, because it doesn't mess around, it just goes, haha.

@X - I've also found that D.Va is pretty good at getting rid of Symmetra's turrets - they don't do enough damage quickly enough to take her down before she's able to destroy them with her wide arcing machine guns. At least, that's been my experience, anyway. Also, a good nuke will knock them all right the hell down, haha.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
I forgot about her Defense Matrix and mobility. D.Va's also pretty good.

I think that Symmetra's Photon Barrier moves at a good speed, because it seems to match a walking speed, so you basically have to deploy it on the move and aimed really well to be accurate with it. Additionally, because it has 1000HP, it's important to not leave it around for too long, because you can use it as a counter to Pharah & McCree's Ults, and to a lesser degree, 76's as well as sniper positions. It'll also need to be faster than a Payload for the same reasons, so I think the speed is just gonna be as it is.





X :neo:
 

Splintered

unsavory tart
Yeah I'm a fan of the new changes. Although it feels like now with Sombra out, and teams using her all the time just to master her, teleporters are coming down as fast as ever. I like the shield thing. I mean, it would work if you're on attack and your tank isn't a reinhart and you need a walking push on something like the second point in Anubis.

And it looks like a good counter for some ults, if done correctly. That said I'm still not sure if she's going to be really viable on attack or on control maps like they were hoping she would be. Which is a shame because all I ever wanted to do was one successful back teleporter on attack.

Winston is still the hardest counter imo, although D.va is a good one too. Pretty much as soon as I see Winston, I change to second healer as first death comes. The same if there are a lot of flanker dps that are sneaky and fast enough to find the teleporter. Her utility is pretty much blown with certain comps, the same way I suppose pharah is if you have a good soldier or mcree, even though I feel like the levels of gameplay I'm thrown in still have trouble dealing with her.

... I wish I could aim worth shit.
I've learnt I can actually play Zarya on console. Something about shooting with mouse and keyboard made it so difficult for me to keep the plasma stream on people.
Maybe it's just me, but I'm the opposite. I'm much more of a console gamer but aiming is so much easier with a keyboard and mouse. My accuracy is truly abysmal, but on console it would be so much worse. Which is a problem because I main Zenyatta and the tank I go most as is Zarya. I don't bother with DPS, I can't do it.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
I think that Winston, Pharah, & Sombra are gonna end up being more used to counter Symmetra – since Invisible Sombra is invisible to turrets & she wrecks shields, and Pharah is good at taking out turrets with splash damage, and Winston is a good counter to her turrets while also pushing.




X :neo:

Winston was always a 100% hard counter to Symmetra in the first place, and judging from Sombra's overall skillset she was designed in advance to counter Symmetra's new moveset as well
 

Splintered

unsavory tart
I still feel like the community hasn't learned Sombra well enough to get her full potential, or she is only extremely good against a team of flankers or if the team has good communication. All things considered, she could be a counter to most because she shuts down everyone's abilities, but some are more obvious than others. I'm still trying to figure out which ones are the most useful.

With Sym, she can get past her turrets, but if you hack her, she's still got her turrets up. I've melted a Sombra for trying to get rid of my turrets before, although she was arguably not good, but the hack is short enough that I don't think it would do too much. Reinhart is good to hack obviously... actually all the tanks are good targets. Bastion as well, if the enemy team isn't babysitting him. I feel like she's especially devastating to tracer. I laughed everytime I got hacked by Sombra as Lucio, it's too short to really make a difference and he's still continually healing or speeding.

I'm still not sure about Zen. My first fear about Sombra was that she would my Zen a living hell, because she can flank and target supports pretty easily. A hacked Zen when you already have your discord and harmony is pretty useless, but at the same time if your team is busy and you can't discord Sombra to deal damage to her, she can kill you before you can kill her.

It wasn't as bad as I though, but I can't tell if it's because the players on my skill level or low or if she's just too weak. But once in awhile I will find a Sombra that makes healing a pain in the ass. I just... nobody already wants to play healer, why would you make it even less appealing.
 

Splintered

unsavory tart
Double posting, too strong for rules.

Okay so I played the new Sym. I'll be honest, I'm not sure how much this changes. It's hard to tell because I was playing arcade and we were all Symmetra, so I didn't really block a lotand the projected shield does move a little fast to really utilize, I tried blocking for Bastion but didn't really do much for long. The shield generator was actually pretty great but we were stacking it.

The "how much damage you blocked" stat is bugged so it doesn't tell you how much you blocked, and no one was really ulting to see if it was effective against Justice or anything like it. TBH it still felt a lot like it was all about the turrets and teleporter. I'll probably have to play a proper qp, but then I'll never be able to play her :<

But the storing 6 turrets and not waiting so long to drop one? Yeah, it's nice. And one Winston still can counter a lot of Syms.

EDIT: Played with a control point with a pretty good team. Everyone agreed that Sym's increased range makes her much stronger now.
 
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Cthulhu

Administrator
AKA
Yop
I'm going to undercut your rebellious streak there and state we have no formal rules about double posting, :monster:
 

Splintered

unsavory tart
I'm going to undercut your rebellious streak there and state we have no formal rules about double posting, :monster:
Quiet yop I am a rebel and you need to recognize this. Be in awe.

So a few more things:

I have a slightly better view on the shield, but it isn't a game changer or anything like that. I used it once or twice to go through a choke but it does go too fast and it isn't too wide for it to be op or anything. You can use it to supplement while another tank is pushing.

I tried to dps against the inevitable sym but I always got stuck with a healer. The once or twice I did the shield was a bit of a minor inconvenience, but never really stopped anything. Like as soldier, you could just... move to the side and continue pushing. Probably better with snipers.

The most annoyed I was with the shield was when I decided to play ana and trying to push a choke, a dps would try to force their way in and sym would push a shield through. The damage it blocked wasn't the issue, but I was behind enough that it was block the healing I needed to give the mcree. No one died or anything, just something that anas might have to be aware of.

The shield generator is actually pretty good. Makes her viable on things like the second point of hanamura and the range is significant. There's no audio warnings like the "They have a teleporter" so no one bothers to look for it, if their team has a lot of flankers. Played with this on defense with torb armor and suddenly characters are a lot less squishy.

I will never ever make a successful back teleporter. Even when I do get a nice one, we never capitalize in on it. Also second road on Eichenwald is impossible to keep a teleporter up because everyone is a flanker all the time and running everywhere. But somehow enemy sym always does.

Seen a decent amount of attack sym potg. When she's in the thick of it, and everything is too chaotic to focus, with her range and insta lock on it's she melts people. I've been playing her wrong and putting up turrets when attacking but tbh they're so easy to hit, it would probably just be better to shoot.

Oasis is gorgeous. And has lots of space. I only played twice because I hate control point and for some reason everyone is a dick on ptr right now, but I really like this map. Even the spawn rooms are interesting.

There's a lot of layers and pockets to it, and some people were wondering if there would ever be used, but I think the space gives a lot of characters to be viable. That said, I actually think sym fares worse here than on other control points because it's just so spacious and there's so many levels you can engage in. My original though was that there were more places to hide her teleporter/shield generator but her turrets just don't get much use. Could be said about a lot of control point maps but here especially.

I think Oasis will probably be the most fun control point map.
 

Joe

I KEEP MY IDEALS
AKA
Joe, Arcana
The Zenyatta Nutcracker skin is everything I didn't know I wanted.
 

Unit-01

Might be around.
AKA
Sic, Anthony
New Comic : https://comic.playoverwatch.com/en-us/tracer-reflections

cover-desktop.jpg



This comic breaks so many fan made characteristics of almost character.

Tracer is a lesbian for one. I'll let you all read the rest.
 
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