PE1 Aya was
believably attractive. I can totally buy that she'd show up to a date at an opera in an attractive black dress and heels. I also buy that she'd bust around in jeans and a shirt, that're still attractive, AND I buy that she's got sex appeal. I'd b
T3B Aya is exploitation attractive, like "onechanbara" is. Yes, I suppose that girl wearing a bikini killing zombies is "attractive" but I'm not really compelled by her character at all, and thus my level of actually considering her attractive plummets. Same thing with Bayonetta, I honestly couldn't take the extreme "sex appeal" of her character, and never really got me interested in her character.
How your character is portrayed should MATCH the element of the game. PE1 is serious, and Aya's sex appeal matches that. Onechanbara isn't a serious game in the same way, and is very much aware of the over-the-top sexuality of their characters, and that it's rather ridiculous. I don't know much about Bayonetta, but it seems to be the same way.
T3B, however seems like it's trying to be serious like PE1, but add in this sort of ridiculous exploitation that sort of ruins the element for me. It's like if Dom in Gear of War was given the option to run aroun in board short, a Tuxedo, Chippendales outfit, a suit of armor, and in a wife beater and jeans.
I'm not TOTALLY against costumes, for example, Dante's Disco Inferno outfit was funny for about a level, because it was obviously added as a gag, and wasn't meant to take it seriously, but with the sheer number of costumes, Aya's got a
couple realistic ones, and a LOT of completely impractical ones. When her fucking clothes are going to shred off ANYWAY, why do they need to be unbelivable, super-exposing costumes?
UGH.
/rant
X