Playstation 5

Strangelove

AI Researcher
AKA
hitoshura
oh lord

am i free at least from the iron fist of 'you can't buy this cero z game with pre-paid cards, you need a japanese credit card' (except for games with physical releases which iarc apparently doesn't cover)

(which is pretty much all the games i've run into this problem with)
 

Lulcielid

Eyes of the Lord
AKA
Lulcy
Just like how Microsoft is planning with Xbox, Sony plans to run ads in (free to play) PlayStation games.

Full text:
Sony is working on a plan to put ads inside PlayStation games, sources said, similar to a move by Microsoft to run ads in Xbox.

Three people who are involved in the plans said Sony is doing testing with adtech partners to help game developers create in-game ads through a software developer program. The idea is to encourage developers to keep building free-to-play games, which have soared in the pandemic, by giving them a way to monetize them, they said.

PlayStation's current ad inventory is limited to in-menu ads like game publishers promoting their own titles in the console's store, the sources said. PlayStation also serves ads on streaming video to people who stream via their consoles through apps like Hulu .

The new effort, expected to launch by end of 2022, would put ads inside PlayStation games themselves, to be sold via a private marketplace, the sources said. The goal is for the ads to appear like they're part of the game, like digital billboards in sports stadiums. Formats could include ads that give viewers rewards for watching ads and promotions for in-game items like avatar skins.

Sony hasn't decided if it would take a cut of the revenue, the sources said; one said it's also considering charging developers and publishers for data on consumer activity on the PlayStation.

Sony didn't respond to requests for comment.

Sources said Sony started talking about building the PlayStation ad program about 18 months ago after launching the latest generation of its PS5 console. One said it's being strict about vetting adtech companies, ruling out collection of personal information like emails or names.

Dario Raciti, managing director of Zero Code, Omnicom's gaming and esports arm, said advertisers might be intrigued by the idea of putting ads in front of gamers, who are hard to reach with traditional ads. But he also expressed skepticism that the PlayStation and Xbox ad programs, as described by Insider, would be able to track gamers and measure the actions they took after seeing an ad. It'll be hard for adtech companies to convince developers to let them put ads in popular games, while many advertisers will want to avoid appearing in games with mature or violent content, he said.

"It's a new thing, just like the metaverse, and everyone rushes to try it out, but for the people who have done gaming and understand the gaming audience, we'll apply a wait and see approach," Raciti said.
 

Strangelove

AI Researcher
AKA
hitoshura
saw ‘metaverse’ and automatically assume it is one of those things most people don’t care for but executives and investors are absolutely horny for, so we’ll be seeing it all over the place soon
 

Lulcielid

Eyes of the Lord
AKA
Lulcy

  • VRR on PS5 only works within a narrow window by the HDMI Forum's 2.1 standard , between 48Hz and 60Hz (on a 60Hz screen) or 48Hz and 120Hz (on a 120Hz screen).
  • Only supporting PS5 games.
  • Recommended to not have VRR enable by default on a system level, as some TVs cannot simultaneously enable VRR and local dimming, so enabling VRR can see visual fidelty drop precipitiously as a result.
  • Likewise, most displays also can't enable black frame insertion (BFI) and VRR at the same time, so if you use BFI to improve motion clarity then you have to choose between it and VRR.
  • Recommended for games that target 60fps but miss that target a lot of the time.
  • Recommended for games that hit a locked 60fps. Often, in order to do this, the game has a lot of headroom built in, so by unlocking the frame-rate and enabling VRR, you can take advantage of a smoother presentation when the game is capable of rendering above 60fps, without worrying about things going south if the frame-rate does fall below 60.
 

Lulcielid

Eyes of the Lord
AKA
Lulcy
PlayStation FY21 Q4 Results

- PS5 Shipped 2m units
- PS5 Lifetime Shipments now at 19.3m
- 70.5m units of PlayStation software for the Quarter
- 14.5m units of first party games for the Quarter
- Digital Software Ratio 71%
- 47.4m PS+ Subscribers
- 106m Monthly Active Users

Sony announces they expect to ship 18 Million PlayStation 5 consoles in the next Fiscal Year (April 2022 - March 2023). That would be huge jump over last years 11.5 Million PS5s
 
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