So, to preface this, here are some clips from the
LiveBlog of the Press Conference to reinforce what I'm talking about. (Note that Bashcraft has his own comments here and there, but they're pretty easy to distinguish).
Bashcraft said:
Kaz Hirai:
Games on PlayStation Suite will work on NGP, too. That means that content that is for smart phones (PlayStation Suite) operate on the NGP. Hirai thinks this cross platform will offer new forms of entertainment. Hirai says wants to know with new creators. "This means that the content for PlayStation will be expanded" You can play downloadable PSP titles on the NGP.
That's all Kaz Hirai talking, and being the Sony Rep, he's selling it to the media. Now we'll move on to the game developers, who have better insight into the technical side of things.
Bashcraft said:
Now, he's going to invite game creators onto the stage: Capcom, Koei, Konami, Sega, Epic and Activision.
4:09 - Now Takeuchi from Capcom:
"He wants to thank everyone for the success of monster hunter portable 3rd. They have sold 4 mill copies. He's talking about a downloadable version of Monster Hunter Portable 3rd. So he's going to show how it works on NGP. It will run on NGP. This is the first time he's seen it on a NGP, apparently. He says the game looks beautiful on NPG thanks to the OLED screen. "The stick feels great, you can quote me, It feels different from the stick on the PSP. It goes down further, it tilts. It'll be good for action games." Capcom is going to use its MT Framework, which is uses to make games, for NGP. It's called MT Mobile. He's showing Lost Planet on NGP, running in real time. It doesn't look as good as the PS3. It looks really, really good, and better than the PSP. But the polygons are blocky. Still, its's very impressive.
This is showing that, while it's not completely a mobile PS3, that the NGP is very capable of utilizing a large amount of the same raw data that they use for the PS3. While it does require some differences to port the game to NGP, hence Capcom using the MT Mobile framework for their games, it's proof that the gaming engine used has a bigger impact on the NGP's graphical performance, because of how the engine is translating for it, hence the difference in quality between the Lost Planet 2 demo shown above, and the MGS4 demo coming up in a little bit. Overall the development time is constantly mentioned to be very short, but some of that development differences is going to be built on how the engine is constructed, because of it's relation with the Operating System, but I'll get into that shortly.
Bashcraft said:
4:17 - Now, Toshihiro Nagoshi is on the screen:
And it's yakuza! Yakuza 4 is being ported to NGP, it seems, "Everything can be transformed to NGP." They did it in a really short time. "I'm really excited to be developing something new for a networked gaming experience." The Yakuza 4 is a demo, it seems. It doesn't show like they are porting it, but just showing what it can do. How easy it is to port. He says of course titles will be ported, but games can be reborn on NGP with its new functionalities.
Again, this is a game developer talking about how porting the PS3 information to the NGP is so easy, and is being done in a very short time. (Though no indication on if it's running on the original or a mobile engine) This is the type of development that I was referring to. It's not requiring a great deal of effort or "dumbing down" to get the original PS3 game data to operate quite smoothly on the NGP. This goes to show why I was talking about the simultaneous development process being incredibly lightweight, because this is the reaction from the people who DO develop the games and know about the technical processes behind it.
Bashcraft said:
4:27 - Now, Hideo Kojima is on stage, creator of Metal Gear:
"I don't have an announcement of a new title." MGS4 is shown running on NGP.
It looks really good. Better than Lost Planet 2 did.
]This is pretty impressive looking. This is a test, like all the other clips. Snake is meeting MKII in the game, if you are familiar with it. "This game used the model data and environments from PS3, and it was exported directly to NGP. On NGP, we can enjoy the same quality as the PS3." He is talking about cloud computing and how he thinks it is the future. His focus is how cloud computing can add a new experience for players. He says the dream to play home console games outside on a portable (the same game) hasn't been realized yet. That's something he would like to do. So players could play a PS3 game at home, and then take that game outside on NGP. "This dream is going to come true in the near future. I am currently working on a new project for that dream." He says they'll present that title at E3.
This is clearly, and without any beating around the bush, talking about making a game for PS3 that can utilize the capabilities of the NGP to its fullest, while still being a competitive Console title. Essentially taking a console title, and letting you play it while away from your TV. This is why I was saying that your comment about,
"The whole point of the draw of handhelds is they can produce games faster with decent quality as opposed to consoles." was a misconception when talking about the NGP, because it's looking to do things that other Portable systems have previously been incapable of. I believe that's why they're opting for the working title of NGP, rather than PSP2, because they want to indicate that the idea for what a portable system is, and is capable of is changing.
Bashcraft said:
4:35 - Tim Sweeny is on stage:
The screen shows a large medieval environment, there are knights roaming about and its snowing. This seems to be a tech demo. Now, they are showing Dungeon Defenders, a game developed for the PS3 by Trendy Entertainment, but was moved to the NGP in a very very short time. It was developed using Epic Games' Unreal Engine.
4:44 - Hirai sounds like he is wrapping it up. He is talking about the chemistry between the PS3 and NGP.
I've read that operating systems aren't as important as the game engine when it comes to development. It's the framework and backbone of the game system and all of its assets. That said, Epic stated that developing for the Iphone using the UE3 isn't that different from the 360 and PC. I think this was said about Infinity Blade was it?
The game engine is important, because you can build an engine that will operate similiarly across different Operating Systems, with minimal effort, and that allows for faster development time for multi-platform. Essentially different operationg systems is
WHY aa more versatile game engine effects development. The engine is how the game program interacts with the Operating System, and the more versatile the Game engine, the less effort has to be put into translating the engine's information for the OS to accept. My point is that while that's something to consider, it's got much less impact in the PS3 to NGP relationship, because the systems' primary differences are in hardware, and that's much closer to a Desktop/Laptop relationship than a PC/PS3 relationship in terms of moving a game from one to the other. Essentially, more gaming engines will be able to make games for both, with smaller needs for changes in their existing engine(s).
There's a big emphasis on making game development between the two systems incredibly easy and efficient, so much of this was probably kept in mind with the development of the NGP. Until there's more technicaly information about the software that the NGP uses, it'll be hard to make any more specific claims, aside from the fact that the developers all seem to talk about how simple it is. All we know is that most game engines build to work with the PlayStation 3 architecture, seems to be capable of making very simple adjustments to move its data from the PS3 to the NGP, since they mention that it was done in a "very, very short time." and Camcom was the only one who mentioned making any modifications to their game engine for the NGP Demo. Again, these are all comments from the Developers, not from Sony.
It's an implication that it will be close, which means about the same. Which I am not seeing.
It's something that the game developers ARE though, and not just the Sony reps talking the thing up.
Environments and model data are made up of advanced shaders, textures, lighting and polygons man.
True, but the lighting/shading effects, and polygon count are all things that can be controlled by graphical settings. Those are the main changes in running a PC game at full specs and at lower specs. While I can't comment to what degree the NGP is or isn't capable of running those models at, it's the fact that it's using that data directly from what was developed for the PS3 that's a big deal. You'd have to create entirely new models and environments for ANY portable versions of games up until now, because they wouldn't be able to handle that type of data to begin with. It's a HUGE deal that the NGP is capable of using the environments and model data directly from a PS3 game.
Console games tend to be pretty stripped down when compared to their pc versions, seems like it'd be a similar relationship.
John Carmack stated that the archeticture and development environment on the pc and 360 were heavily similar which made development and porting easier, but I haven't seen that play a very important role in the quality of ports. PC games are still higher quality, and 360 games still cost money to make simultaneously.
You're still talking about a mobile system, though man. That very fact is nothing short of fucking amazing. It's definately a similiar relationship from the graphical capabilities of a PC vs. the potential of it's console version, but they're using the same data. The reason I'm making such a big deal about this, is that for portable games, you'd have to make all of that from scratch, like they do with the Wii/PS2/PSP versions of games now. If you don't have to do that, the development time that it takes to bring a PS3 title to the NGP is astronomically smaller than any previous mobile games. It's bringing it down to the level of normal cross-platform development, or possibly even smaller because they're using a similiar operating system architechture, unlike the PS3 and 360.
That being said, the 360 and PC comparison is a really good one to make. Since they're both developed by Microsoft, (and knowning a little bit about how the internal synergy works there), I'd assume that it's got similiarities to the Windows-based PC platforms. With that in mind, there are two other BIG things to take into account in looking at the PS3 / NGP relationship. One is that their control scheme is the same, with only a few differences. If your input methods are the same, it's going to take a lot less time to move a game over. Sure there will be development costs associated with the Touchpad/screen functionalities, but it's much different than the PC to 360 relationship there. Also - the NGP is built with this type of cross-communicative relationship in mind, which currently doesn't exist in any other format.
There's gonna have to be a lot of compression going on, because given the size of the thing, I can't see it having much storage space compared to a bluray.
This is one point where I can pretty much just say that you're completely wrong. The full title games that I have on my PS3 run around 4GB typically. Like 2D said, 32GB of storage space on a flash card isn't uncommon, especially when you're referring to a system that's going to be built to handle that kind of gaming information. There's not gonne be any compression needed to make it fit on the NGP. Disc media storage is totally different than Flash storage in terms of raw capacity.
Move was an addon, not a whole new platform though.
True, but it's the last
hardware that Sony released that had big promises, that they displayed when it was announced. Having an openly available, working model is a big difference in the credibility of the claims made. Compare that to the sort of announcement that Sony made with Move to tht one that that Microsoft made with Kinect(Natal) and the never-released, smoke & mirrors Milo demo. Now compare those claims to what actually came out. That all taken into account, it's not just Sony talking a big game, and they're bringing in developers in both cases to back up their claims. As I showed above, there are a lot of game developers that came out and spoke about the points that I'm bringing up. They're the ones who are the most credible people to listen to here, because they're the people who have been working with the software, and some of them with the hardware as well. There's reason to be skeptical about any company talking a big game, and making wild promises, but what I'm trying to show here is that there's a LOT of reasons to believe that what's being shown and talked about is what's going to be exactly what's released. If you want to be skeptical, that's fine, but there's plenty of real evidence to back up the claims for this system.
That's why I'm excited.
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