...the NGP will have a console-like architecture, using four symmetrical CPU cores. That's compared to a single core, single hardware thread for the PSP and the PlayStation 3's more complex CELL architecture. The NGP will have "a lot of memory compared to the PSP," Coombes said, but wouldn't provide specifics, only to say that its RAM is closer in size to the PS3.
NGP games will be stored on either 2 GB or 4 GB cards, which also contain some unspecified amount of writable memory.
The system will come in two flavors, Wi-Fi only and Wi-Fi with 3G connectivity. Coombes noted that the Wi-Fi only model can still determine a user's location using the Skyhook Wireless positioning service, which references a database of wireless hotspots to determine location. Coombes said that in urban environments, it can be more accurate than GPS.
The NGP will use those location services (Near) for gifting between players and "treasure hunts" that will come after the NGP launches later this year.
Coombes and Tsutomu Horikawa, director SCEI software solution development department, highlighted some of the NGP's other unique hardware characteristics and how developers might use them in games. Head-tracking, face detection and augmented reality tricks via the NGP's dual cameras—Coombes said "they're not really designed for video, they're for game play"—were given special attention. Horikawa showed off an AR demo that rendered an Ape Escape monkey on a PSP game case and a massive dinosaur in the conference room
I still really want to see that vision Konami put forwards in their conference and see actual on-the-fly home console save transfers with seamless handheld transitions. That would quite literally be groundbreaking in terms of the fundamental definition of 'portable gaming'.
Sony's expanding the features list for its PlayStation Plus service tomorrow, March 10, with the launch of online storage for PS3 game saves. As part of the $50 per year subscription, members will get 150MB of space in "the cloud" for up to 1,000 save files. Copy-prohibited files can even be backed up, with the caveat that users can only restore files that have been deleted from their systems once per 24 hours.
Future titles will offer the ability to save directly to PSN, Sony says, bypassing your local HDD entirely. The new feature is being introduced in PS3 firmware v3.60, which rolls out tomorrow, so factor the obligatory download into your game-playing schedule accordingly.
Unfortunately...
I don't understand what that means.
Why would I want to save games in there? I'm not exactly sure what PS+ is anyway. Why does this help compatibility with the NGP? Why is it a good thing that games save into PSN as opposed to on my PS3?
Unfortunately...
I don't understand what that means.
Why would I want to save games in there? I'm not exactly sure what PS+ is anyway. Why does this help compatibility with the NGP? Why is it a good thing that games save into PSN as opposed to on my PS3?
Because then you'd have access to your save file with both your PS3 and NGP. I think.
In addition to that, if your PS3 ever breaks, you won't lose any of your saved games, because they're saved online. (Big plus for people who play RPGs).
Yes, this is the idea. With cross compatible games - ones that are playable on the PS3 and the NGP, like Hideo Kojima (not the TLS member) was talking about - you can save the game on your PS3, leave your house, turn on your NGP, and keep playing from where you left off on your PS3. Likewise, when you save on your NGP, and get back home, your PS3 picks back up from where you were last playing on your NGP. It's building a seamless experience between the console & portable for the games that they share.
X
If my PS3 breaks, would I lose all the games I've downloaded and purchased? Not the saved games, but the actual games? I don't think I'd care if I lost my saved games. It would suck, but I'd get over it, lol.
So that will only be on new games. That's cool. Is that only on downloadable games? Cause how do you play a PS3 game on NGP if it is a disc? I'm sorry. I have a hard time understanding/following all these words.
Downloaded? No. You can log into your PSN, and go to the Download section, and re-download anything you've downloaded before. That's just basic functionality. This is ONLY for game saves.
When it comes out tomorrow, PS3 to PS3 it will work with any game that uses a Save File. (This is what it's being used for right now). So I can take LBP2 to my friend's house, and we can play through parts on my game.
For the future, it'll work for "cross-compatible NGP games." That means that the game is designed to run on both the NGP & PS3, likely through download, or they'll have a BluRay & SD Card version released together.
Does that make more sense?
oic. I own a PS3, and I don't really even know everything it does, lol. I just play my games :3
Oh yeah that makes sense. Because I was thinking about the PSP and how it connects with the PS3. Like you have to be a certain distance away and the PS3 has to be turned on for their to be a connection.
So with PS+, you can play a PS3 game on NGP anywhere (cause it has 3G) as long as the game is saved in PS+ world.
Thanks for dumbing it down for me
One thing we learnt from PSP, is that we want to have simultaneous delivery in digital and physical for NGP. Just to clarify that, all games that appear physically will be made available digitally. Not necessarily all games have to be made available physically. And having the option of a digital-only method affords more creative risk-taking, and that’s because you don’t-have that in-built risk of physical inventory.
What I’d like to see is a hierarchy of different games of different sizes. So at the high-end you’ve got these big, premium games, which by and large will be available physically because that is the most convenient way to access them. And then there’s an opportunity for digital-only, where we might see more experimentation.
All PSP titles will be able to take advantage of that second analog stick, as well as other NGP enhancements.
"All PSP titles that are currently available on the PSN can be played on the NGP," VP of product development at SCEA Scott Rohde told a crowd of game journalists. "And they'll take full advantage of the graphics smoothing capabilities of the system and the controls will be remapped to take advantage of the dual analog sticks."
While I can't say much about the graphics smoothing – it definitely looked like it was being zoomed up 400% – I can say that the second analog stick worked wonderfully in Retribution. The game originally mapped the right stick to the four face buttons. It's unclear how the tech will work with other games, and the representative we spoke could only say that the technology we were using was early. In fact, the sole NGP prototype that had the emulation software belonged to SCE's Shuhei Yoshida, who was taking it with him back to Japan that night.